DinoSystem
Rating: 80.0
PC

DinoSystem

Released: Jun 25, 2015
Genres:
Roguelike / Roguelite Role-playing (RPG) Survival
Themes:
Crafting & Gathering Horror Indie
Perspectives:
Bird view / Isometric
Game Modes:
Multiplayer Single player
Description from Steam STEAM

WARNING: Remote Play Together tag is added purely to enable the ability to use multiple computers to play, not to suggest the game has any multiplayer feature. DinoSystem is a 2D, top-down ecosystem and survival simulation that allows players to either manage the ecology of an evolving island (inhabited by dinosaurs), or survive in it as a human, dealing with realistic survival mechanics, and with a deep character progression system that tracks how your character's body adapts over time. An emergent, living world: Everything on the island is subject to biological and physical rules, and nothing comes from nothing: will you hunt the last dinosaur of its species for a steak, or will you protect it from extinction and make sure its eggs hatch? These are the dilemmas you'll face in the game, as long as YOU don't get extinct. Development: To see all the features planned for the full release and the ideas we are considering, please check the development roadmap, and feel free to join the discussion and make suggestions! Game Modes: God : Manage the island ecology, change the weather, trigger devastating events, and see how the ecosystem adapts. Survival : Join the island as a stranded human, see how long you can survive as part of it, and how your body changes in the process. World Features: Ecology simulation : the game simulates a Cretaceous ecosystem populated mainly by dinosaurs. Animals and plants don't 'spawn'; they are born, grow, reproduce and die. DinoSystem uses a seasonal model that calculates day/night length, relative position of the sun, and influences the weather; seasons transition is totally gradual. Realistic weather model that takes into account variables like time of day, humidity, temperature, and pressure; generating weather conditions like rain, snow, wind, sand/snowstorms, thunderstorm and fog. Thunders can trigger wildfires , which can burn down entire forests. Realistic water cycle : rain creates puddles that can either evaporate or grow into ponds and lakes. Evaporation takes into account air humidity, temperature and sun exposure. Terrain changes according to factors like presence of water, weather, vegetation, and location . Any area can become fertile or arid, new forest or grasslands may form or disappear over time. Fire (from torches to campfires and wildfires) consumes available fuel , releasing heat and light, and it's influenced by air humidity and wind; you body and all objects near a fire are heated up. Fire can spread to nearby vegetation and trigger a wildfire, if ambient conditions are favourable. Animals AI allows them to survive in their world and adapt; they'll reproduce, care for their youngs, look for protection or compete for food and mating. Each new island is generated at game start , based on parameters set by the player. Everything , from dead animals to branches, decomposes based on factors like temperature, humidity, and location. There is no 'timer' after which an item or a carcass disappears. Survival Features: Deep, complex and rewarding character progression system : metabolism, body muscles and fat change according to your lifestyle, and your character's sprite changes in appearance to reflect this. Get fat to survive winter, get slim to be lighter and swifter, or get muscular to be stronger in combat and more capable of hard work, but make sure to eat enough proteins. Needs like thirst and hunger are not just bars that drop at a constant rate : everything, from performing actions to metabolism and body weight, influence the rate at which you burn calories, consume water or get tired. For example, high temperature or intense activity make you sweat, requiring you to drink more water. Also, you won't die directly by malnutrition, but as you starve you lose fat, until you become too weak and eventually die from the elements. Dozens of skills, both mental and physical, that raise as you perform the related action ; but can also decay if you don't practice them for a long time. Crafting/Building system allowing you to create items, clothing, weapons , as well as build your own shelter (unless you find a cave..). Foods with different nutrition values : meat is valuable because of proteins, but make sure you cook it... Many more features will be added throughout the development! Again, check the development roadmap, and feel free to get involved and suggest new features. ### NOTE FOR LAPTOP USERS ### If you have a decent graphics card and still have bad performance, it's possible your card is not being used to run the game. Try enabling your graphics card for run_game.exe (the game launcher), here's a guide for NVIDIA and ATI.

Description from IGDB IGDB

DinoSystem is a 2D ecosystem and survival simulation that allows players to manage the ecology of an evolving island and survive in it as a human, dealing with realistic survival mechanics and a deep character progression system.

Basic Info
Release Date: June 25, 2015
IGDB Rating: 80.0/100
IGDB ID: 35131
Additional Information
IGDB Rating: 80.0/100
Release Date: June 25, 2015
IGDB ID: 35131
Платформы 1
PC
Genres 3
Roguelike / Roguelite Role-playing (RPG) Survival
Themes 3
Crafting & Gathering Horror Indie
Player Perspectives 1
Bird view / Isometric
Game Modes 2
Multiplayer Single player
Publishers
Black Shell Media

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 player 17513 develop 17064 new 16891 character 16396 feature 15873 release 15455 base 15453 use 15100 story 14536 make 14384 take 14371 time 14243 action 13662 publish 13338 find 12717 set 12525 series 12332 own 11404 out 10969 system 10915 experience 10848 different 10679 create 10589 combat 10402 include 10330 build 9952 skill 9888 turn 9475 become 9243 get 8930 weapon 8610 control 8462 follow 8376 ability 8197 item 8079 go 7710 help 7417 come 6746 need 6461 live 6448 change 6378 element 6328 full 6113 start 6004 open 5990 face 5920 allow 5778 window 5708 team 5676 run 5583 work 5542 day 5439 survive 5386 mode 5317 long 5276 free 5186 join 5176 craft 5161 real 5094 high 5081 event 5044 see 4996 Learn 4930 try 4901 part 4896 special 4776 lose 4740 deep 4732 together 4411 multiple 4356 environment 4205 add 4173 grow 4154 human 4139 strong 4050 mechanic 4047 available 4020 area 4006 light 3920 evil 3883 form 3853 last 3746 multiplayer 3665 search 3645 look 3552 reward 3524 drive 3489 development 3412 survival 3396 everything 3369 young 3362 destroy 3359 horror 3313 plan 3270 don 3245 graphic 3143 advance 3104 location 3098 manage 3090 computer 3048 improve 2938 amp 2897 feel 2822 shape 2801 require 2775 win 2774 night 2699 god 2625 dynamic 2617 die 2593 card 2580 rule 2569 island 2505 hunt 2497 gear 2481 true 2455 fire 2425 bear 2423 2d 2387 hard 2363 originally 2347 enough 2329 again 2312 protect 2311 possible 2308 depend 2190 forest 2151 send 2134 share 2133 top 2105 deal 2101 forget 2098 installment 2078 simulation 2040 generate 2034 growth 1957 progression 1903 guide 1869 entire 1824 affect 1817 dead 1809 involve 1790 body 1763 influence 1756 evolve 1747 object 1716 raise 1699 track 1683 speed 1651 food 1650 please 1636 ai 1615 matter 1599 perform 1595 drop 1557 adapt 1556 bad 1549 dozen 1526 water 1522 generation 1514 season 1505 animal 1501 note 1446 complex 1398 intense 1389 conflict 1335 appearance 1318 Compete 1297 sure 1297 transform 1283 example 1281 user 1281 air 1275 devastate 1255 ensure 1245 device 1242 position 1237 activity 1189 nature 1177 process 1175 display 1138 directly 1135 spread 1110 top-down 1104 physical 1095 trigger 1078 eventually 1070 check 1039 cave 1034 relate 1024 value 1006 realistic 980 consider 977 valuable 977 operation 970 plant 968 idea 909 condition 900 eat 898 cycle 896 model 895 branch 890 terrain 878 consume 874 spawn 868 performance 865 cook 862 wind 858 accord 850 burn 843 fuel 819 care 817 storm 812 survival horror 799 sun 795 enable 794 weather 771 specie 739 upcoming 722 clothe 712 agent 695 disappear 692 bar 687 inhabit 657 capable 650 warn 648 adaptation 635 weak 629 behavior 624 despite 603 populate 593 drink 585 evolution 585 resident 585 reflect 562 dedicate 559 constant 558 parent 556 react 537 hunger 534 practice 534 artificial 526 rain 526 shelter 507 remote 506 director 505 simulate 492 account 491 crisis 482 disaster 481 procedural 479 lightning 467 subject 453 snow 445 script 443 sprite 441 presence 407 fat 405 weight 395 integrate 387 winter 385 heat 376 pressure 371 poor 364 protection 363 rate 354 strand 354 length 352 tire 350 fog 347 mainly 345 egg 336 respond 330 factor 329 decay 321 lake 312 totally 300 thirst 299 extinction 293 observe 291 angle 288 sand 280 dynamically 256 mental 242 seasonal 241 suggestion 223 launcher 215 skill system 205 meat 202 suggest 201 transition 198 indicate 197 ecosystem 195 functionality 195 dinosaur 194 climate 191 solely 188 forage 181 timer 181 tag 179 relative 170 slim 170 swift 168 thunder 160 parameter 158 dilemma 151 purely 150 calculate 148 survival mode 148 discussion 147 ambient 145 temperature 142 hatch 139 thin 136 day/night cycle 135 resident evil 133 variable 132 lifestyle 131 optimal 130 torch 123 emergent 122 starve 112 campfire 101 similarity 101 biological 99 neglect 99 fatigue 97 muscle 97 mat 96 extinct 93 remote play 81 sweat 78 grassland 73 godlike 72 arid 67 decent 67 exposure 67 gradual 58 reproduce 57 vegetation 56 fertile 55 laptop 54 pond 52 ecological 42 sandstorm 41 diet 38 overseer 37 territorial 37 wildfire 36 ecology 34 reproduction 34 puddle 31 thunderstorm 30 muscular 27 snowstorm 26 nutrition 21 carcass 20 protein 20 systemic 18 fertility 16 regina 15 decompose 14 calorie 10 humidity 10 steak 10 god mode 9 nutritional 7 evaporate 6 metabolism 5 exertion 4 favourable 3 malnutrition 3 cretaceous 0 like 0