In Celebration of Violence
Rating: 70.0
Linux Mac Switch PC PS4 PS5 XOne

In Celebration of Violence

Released: Aug 12, 2016
Genres:
Roguelike / Roguelite Role-playing (RPG)
Themes:
Dark Fantasy Fantasy Historical Indie Zombie
Perspectives:
Third person
Game Modes:
Multiplayer Single player
Description from Steam STEAM

In Celebration of Wikis About the Game In Celebration of Violence is a fantasy action roguelike of exploration and murder. The methodical combat requires that you plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives. And if things get too tough then up to four local friends can grab controllers and aid the hero as player-controlled monsters, zombies, and bandits. Before I do all the marketing stuff below I want to get the basics out of the way. This is like if The Binding of Isaac and Dark Souls got smushed together. And Rogue Legacy is is there too. And Hammerwatch. The combat is weighty and deliberate, the story is vague and largely nonexistent. A successful run through one of the branching paths could take three hours. In Celebration of Violence is meticulously unclear. The most you get are the basic controls. All other items, secrets, and mechanics are up to you to decipher. It is difficult, and much of the challenge comes from figuring out the systems at play. Thanks for the interest, I hope you get a chance to play :) Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit. Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage. The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians. Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs. Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death. There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own. No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress. As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.

Description from IGDB IGDB

A fantasy action roguelike of exploration and murder. Live, kill, die, improve, live again.

Basic Info
Release Date: August 12, 2016
IGDB Rating: 70.0/100 (1)
Rating Count: 1
IGDB ID: 31885
Additional Information
IGDB Rating: 70.0/100 (1 votes)
Release Date: August 12, 2016
IGDB ID: 31885
Платформы 7
Linux
Mac
Switch
PC
PS4
PS5
XOne
Genres 2
Roguelike / Roguelite Role-playing (RPG)
Themes 5
Dark Fantasy Fantasy Historical Indie Zombie
Player Perspectives 1
Third person
Game Modes 2
Multiplayer Single player
Developers
Julian Edison

No description available

Publishers
Dolores Entertainment

No description available

Eastasiasoft

No description available

HIDDEN TRAP

No description available

Julian Edison

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 player 17513 new 16891 character 16396 release 15455 adventure 14593 story 14536 take 14371 time 14243 action 13662 find 12717 enemy 12654 own 11404 out 10969 system 10915 experience 10848 way 10761 different 10679 combat 10402 include 10330 become 9243 get 8930 life 8747 weapon 8610 choose 8556 challenge 8526 control 8462 item 8079 monster 7516 powerful 7251 even 7236 discover 7020 friend 6991 fantasy 6850 come 6746 attack 6701 hero 6580 defeat 6547 unlock 6510 need 6461 live 6448 various 6407 change 6378 element 6328 secret 6119 dungeon 6051 start 6004 begin 5973 choice 5875 land 5816 end 5784 dark 5689 run 5583 boss 5549 people 5301 good 5205 large 5148 city 5126 real 5094 move 4755 point 4738 want 4676 together 4411 multiple 4356 variety 4345 path 4283 offer 4231 environment 4205 mechanic 4047 area 4006 progress 3887 resource 3768 search 3645 effect 3604 list 3530 reward 3524 death 3432 increase 3426 destroy 3359 exploration 3323 early 3299 plan 3270 future 3254 able 3231 thing 3191 graphic 3143 kill 3118 spell 3105 next 3085 reach 2990 improve 2938 decision 2900 range 2888 franchise 2866 hour 2849 dangerous 2814 require 2775 trap 2728 sword 2685 god 2625 die 2593 port 2591 rule 2569 roguelike 2531 army 2447 fire 2425 stats 2410 receive 2372 final 2346 again 2312 soul 2265 interact 2247 purchase 2223 prepare 2206 chance 2129 deal 2101 hope 2090 deadly 2087 generate 2034 victory 2015 interest 2001 difficult 1962 price 1933 overcome 1909 opponent 1847 bonus 1810 adjust 1793 acquire 1761 summon 1758 local 1748 object 1716 rogue 1706 raise 1699 advantage 1541 water 1522 entry 1407 remember 1407 wave 1389 aid 1337 simply 1333 procedurally generate 1305 carefully 1264 thank 1226 safe 1220 score 1190 shield 1157 risk 1149 basic 1133 figure 1133 charge 1130 dodge 1120 market 1095 block 1093 alter 1077 obstacle 1065 careful 1058 success 1022 scatter 1001 rival 985 brutal 984 consider 977 zombie 975 represent 970 tough 964 undead 928 count 927 controller 908 branch 890 legacy 786 murder 785 weather 771 permanent 769 organize 740 slowly 715 enchant 714 successful 686 regular 673 grab 670 harness 635 bind 630 entity 613 manipulate 605 favor 595 flame 572 react 537 club 527 rain 526 especially 516 violence 486 tackle 472 bandit 455 subject 453 snow 445 stuff 435 accumulate 425 hint 413 failure 405 permanently 377 exit 372 arc 367 alphabetically 346 couple 343 parry 329 hammer 310 interconnect 305 swamp 300 spider 297 shrine 296 plain 294 meticulously 267 yield 224 largely 221 reverse 215 worship 197 civilian 195 climate 191 amass 176 disguise 158 action roguelike 155 anger 154 temperature 142 pray 139 electricity 130 halt 123 branching path 121 isaac 120 nimble 117 decipher 114 celebration 113 dramatically 113 demonstrate 107 stealthy 106 wooden 106 litter 97 predetermine 86 deliberate 64 unforeseen 58 unyielding 55 unclear 53 consistently 48 lookout 41 organically 39 vague 39 foliage 36 methodical 33 schematic 30 memento 25 weighty 25 ballista 21 flammable 20 nonexistent 17 cheery 8 displease 7 hindrance 7 like 0