One Hour One Life
Rating: 70.0
Linux PC

One Hour One Life

Released: Feb 27, 2018
Genres:
Role-playing (RPG) Sandbox Survival
Themes:
Indie
Perspectives:
Side view Third person
Game Modes:
Massively Multiplayer Online (MMO) Multiplayer
Game Engines:
minorGems
Description from Steam STEAM

Note (July 14, 2023): I'm back to updating the game weekly, as promised, after taking an extended break to focus on my family. There have now been 128 weekly updates, with many more to come. I've been working on this game for more than 7 years now, and it may well be the largest game ever made entirely by a single person. My goal with these latest updates is to enter the home stretch, fix everything that needs fixing, and implement a satisfying endgame. --Jason Description A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch. Hey folks, I'm Jason Rohrer, and I've been working on One Hour One Life for more than three years. I've been doing everything myself---I drew all the graphics on paper with pens and markers, I coded the entire engine from scratch, I composed and performed all of the music, and I even made all of the sound effects. It's a very personal game, and it's really unlike anything else that's out there. It's also a huge game---over 1300 fully interactive, craftable objects already. And it's only getting bigger, with weekly updates adding new things all the time. The game was initially released on my own website in February of 2018, and over the intervening months, I released 29 updates off-Steam. I've promised to keep releasing weekly update for at least the next two years, with the end goal of making the largest, most comprehensive crafting game in history. Okay, so what about the game itself? First of all, you only live for an hour, where each minute marks a passing year. You join the game server as a newborn baby, and some other randomly-chosen player is your mother. You depend on her for your survival. And why will she be willing to waste her valuable time and resources to keep you alive? Because she's going to die in an hour just like everyone else, and if she wants what she accomplishes in her lifetime to have any meaning, then the next generation (aka, you) is her only hope. And if you survive into adulthood, you may get the chance to have babies of your own---other players, just joining the server---and those babies will be the next generation that gives meaning to your own life accomplishments. Across this ever-growing family tree of generations, players are collectively conducting an enormous project: they are rebuilding civilization from scratch. The online game world starts out as a near-infinite expanse of wilderness (four billion meters wide from east to west, and four billion meters wide from north to south, with a total surface area of over 18,000,000,000,000,000,000 square meters, or 36,000 times bigger than Earth). The very first player to join the server is Eve, and she starts out in the wilderness as the root of the family tree. Eve and her immediate offspring lay the foundation for the future civilization, perhaps making a few primitive tools, cooking basic foods, and starting a small farm as they scrape out a meager existence before dying. Future generations will build on this primitive foundation, eventually mastering more and more advanced technology, including domesticated animals, metal working, permanent buildings, and transportation networks. But as real-life history has shown, civilization is fragile. A generation that is born into the lap of luxury---on the backs of their ancestors' hard-won accomplishments---can just as easily squander their inheritance as build upon it. Key resources run out over time, so careful management, planning, and organization are necessary to prevent an inevitable collapse. Thus, the game graduates from the individual challenge of primitive survival in the early stages to a group organizational and leadership challenge in the later stages. How do rules and procedures for group survival propagate across multiple generations? What did our great grandparents have in mind for this village? The main mode in the game involves being born as a helpless baby to another player as your mother, but you can also play with your friends as twins, triplets, or quadruplets. One baby is hard enough to take care of---any mother that can successfully take care of quadruplets deserves the eternal gratitude of you and your friends. All of this is happening on my own centrally-managed, persistent servers, and your purchase includes a lifetime account on these official servers. After you buy the game, you can instantly connect to this world with no configuration or server set-up. It all just works. You also get access to the full source code, including the server code. Technically-minded folks can run their own private servers, or even use the powerful content editor to make their own mods. I hope you'll join us as this sprawling civilization-building experiment continues to unfold. Many thousands of players have already collectively lived over 400,000 hours in this endlessly-changing world so far. Before the Steam release, the average playtime for each player was 17 hours, with dozens of players logging over 500 hours each, and 94% positive off-Steam player reviews. This is a deep and rich game already, and there are still hundreds of content updates to come. No two lives are ever the same, and a new story always awaits on the other side of the [GET REBORN] button. Jason Rohrer October 2018 Davis, California

Description from IGDB IGDB

A multiplayer survival game of parenting and civilization building by Jason Rohrer.

Storyline IGDB

This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour...

Basic Info
Release Date: February 27, 2018
IGDB Rating: 70.0/100 (4)
Rating Count: 4
IGDB ID: 56997
Additional Information
IGDB Rating: 70.0/100 (4 votes)
Release Date: February 27, 2018
IGDB ID: 56997
Платформы 2
Linux
PC
Genres 3
Role-playing (RPG) Sandbox Survival
Themes 1
Indie
Player Perspectives 2
Side view Third person
Game Modes 2
Massively Multiplayer Online (MMO) Multiplayer
Developers
Jason Rohrer

No description available

Publishers
Jason Rohrer

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 player 17513 new 16891 character 16396 feature 15873 release 15455 use 15100 story 14536 make 14384 take 14371 time 14243 explore 12690 set 12525 unique 11942 own 11404 out 10969 experience 10848 way 10761 different 10679 include 10330 build 9952 become 9243 get 8930 life 8747 choose 8556 challenge 8526 go 7710 place 7453 help 7417 powerful 7251 even 7236 friend 6991 year 6795 come 6746 need 6461 live 6448 change 6378 element 6328 full 6113 start 6004 end 5784 run 5583 back 5559 work 5542 give 5523 person 5466 survive 5386 mode 5317 main 5210 join 5176 craft 5161 large 5148 real 5094 high 5081 great 5034 Master 5026 interactive 4957 part 4896 special 4776 late 4742 deep 4732 want 4676 key 4635 keep 4499 leave 4474 gain 4471 multiple 4356 online 4306 add 4173 grow 4154 human 4139 home 4136 side 4092 combine 4088 content 4086 available 4020 area 4006 travel 3992 form 3853 fill 3842 single 3841 ally 3773 resource 3768 focus 3761 multiplayer 3665 effect 3604 look 3552 group 3460 small 3459 death 3432 old 3418 survival 3396 everything 3369 young 3362 early 3299 plan 3270 future 3254 able 3231 happen 3229 thing 3191 space 3185 graphic 3143 break 3132 kill 3118 advance 3104 manage 3090 next 3085 music 3079 access 3054 enter 3040 rich 3017 number 2947 limit 2924 hour 2849 mean 2833 show 2829 win 2774 goal 2685 easy 2662 always 2615 die 2593 await 2584 rule 2569 draw 2520 north 2500 history 2451 steam 2446 bear 2423 big 2407 village 2376 fully 2368 hard 2363 enough 2329 again 2312 produce 2275 buy 2268 update 2260 continue 2247 interact 2247 alone 2236 purchase 2223 man 2206 earth 2194 depend 2190 pick 2153 chance 2129 cause 2114 age 2098 hope 2090 family 2045 technology 2030 tool 2028 planet 2018 hundred 1997 hit 1954 mind 1946 wide 1946 community 1924 spend 1858 sound 1829 entire 1824 watch 1817 bonus 1810 involve 1790 october 1721 object 1716 management 1706 food 1650 project 1621 mine 1609 perform 1595 engine 1577 huge 1547 dozen 1526 field 1520 alien 1514 generation 1514 situation 1509 animal 1501 click 1482 aim 1455 vary 1454 child 1448 note 1446 personal 1426 randomly 1426 farm 1409 total 1365 due 1356 alive 1349 individual 1323 low 1312 tree 1312 thousand 1271 square 1255 entirely 1253 unfold 1243 woman 1226 experiment 1199 mark 1181 civilization 1179 process 1175 official 1172 connect 1170 source 1161 unlike 1143 basic 1133 february 1122 july 1114 eventually 1070 careful 1058 countless 1056 button 1050 surface 1044 valuable 977 represent 970 million 959 size 950 initially 949 minute 949 stag 936 prevent 926 forever 896 spawn 868 cook 862 fix 852 least 840 care 817 infinite 813 satisfy 809 legacy 786 network 778 permanent 769 rebuild 765 necessary 756 adult 755 organization 754 speak 746 compose 740 eternal 739 code 735 month 735 realize 730 perhaps 727 server 720 effort 712 lay 711 promise 710 south 709 bar 687 witness 683 mother 673 review 670 collapse 651 existence 651 tech 648 easily 645 hand-drawn 625 metal 613 difference 601 thus 600 male 596 rely 581 mod 575 parent 556 artwork 535 extend 535 west 532 editor 526 letter 522 wilderness 512 fee 504 kid 504 paper 498 account 491 successfully 481 east 478 sprawl 478 root 470 billion 469 sprite 441 website 429 description 427 treat 414 moth 412 unable 397 empty 395 positive 395 waste 381 accomplish 377 private 377 log 364 implement 358 weekly 346 folk 344 instantly 339 meter 335 birth 323 scratch 321 take care 321 foundation 315 permadeath 314 average 298 persistent 298 conduct 284 twin 283 reborn 269 california 264 playtime 264 lifetime 252 baby 251 fragile 246 restart 246 cod 242 enormous 242 pen 234 equal 223 inevitable 222 leadership 221 deplete 210 endlessly 205 stretch 201 comprehensive 197 graduate 195 endgame 177 deserve 176 luxury 170 tom 163 expanse 161 hopefully 161 configuration 159 ancestor 152 eve 148 grandfather 143 alien world 139 immediate 128 accomplishment 119 transportation 116 electronics 100 primitive 100 marker 98 jason 91 lifelong 83 okay 82 inevitably 81 offspring 81 intervene 76 helpless 71 collectively 70 adulthood 64 inheritance 62 single person 62 procedure 57 photography 53 technically 51 interplanetary 50 gratitude 47 proudly 46 newborn 44 bailey 42 bakery 40 davis 36 scrape 28 meager 26 wheat 26 domesticate 24 lap 24 grandparent 19 grandchild 18 propagate 12 organizational 8 squander 7 centrally 5 dover 3 like 0