Wizardry V: Heart of the Maelstrom
Rating: 58.4
AppleII C64 DOS FMT PC88 PC98 PC BS-X SFC SNES PCE-CD

Wizardry V: Heart of the Maelstrom

Released: Nov 1, 1988
Series:
Wizardry
Genres:
Role-playing (RPG) Squad Management Turn-based
Themes:
Drama Fantasy
Perspectives:
Bird view / Isometric
Game Modes:
Single player
Description from IGDB IGDB

Despite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of Llylgamyn. So once again a party of adventurers must venture forth to vanquish the evil. Wizardry V represents a complete revision of the gaming system used in the first four installments, with larger mazes, new spells and character classes, and an expanded system for combatting and interacting with creatures. It is also the first game in the series that allows, but does not require characters imported from a previous scenario.

Storyline IGDB

Ages have past in the kingdom of Llylgamyn. The decedents of the legendary heroes have disappeared, but the Orb they brought to the city held a great deal of knowledge. The magicks hidden within the sacred Orb of Earithin were beyond what anyone had ever imagined. It revealed many secrets of life and magic. In fact, since its discovery the entire school of magic was reorganized. Spells were improved and even new spells were concocted to replace their inferior cousins. Once balance was restored to the kingdom, the Orb was placed in the hands of The Brotherhood of Llylgamyn for safe keeping. Peace once again fell over the land. Slowly things grew dark again. The strange weather returned, the people began falling ill. What was happening? Did the orb lose it's power? An emergency meeting of the High Council was called. They spent weeks deliberating behind closed doors. Together through powerful magic and the grace of both the ancient and the new gods, they found an answer... For some unknown reason, the very fabric in which reality is comprised was unraveling, The source of all this chaos was an unnatural, magical vortex, it seems to be located in a series of maze-like caverns beneath the Brotherhood's Temple. The maze below the city is known as the Maelstrom. The Maelstrom is home to many foul beasts and also to outcasts from the land above. It seems that the vortex is located in the very heart of the Maelstrom. The rift grows daily, and if something isn't done it will engulf the city, then the kingdom and soon the entire world. Then eventually even reality as we know it will cease to exist. The sages knew of only one answer, to seek help from the demi-god known as Gatekeeper. Once a mortal, his power grew to a point where he soon evolved to a divine status. It had become his responsibility to watch and preserve the balance of magic and the natural world. He might be the only hope, assuming he would even be willing to listen to mortals at all. The Sages were confident their call would be answered, so grave was the danger. However, to their utter horror, they learned that the Gatekeeper himself was held prisoner in the heart of the very vortex they wished him to destroy! Terrified, the Sages turned to the Brotherhood, whose knowledge of the mystical and magical exceeded their own. Here, a tale of evil and treachery was scryed by Brother Drew, High Prophet of the Brotherhood. They learned of a renegade Brother, a woman named The Sorn, whose wish it is to end all order in the universe. She had discovered a means to create an ever-growing rift in reality, the vortex that now threatens our land. From this will come a new universe where chaos will reign and the world will no longer exist. It was she who trapped the Gatekeeper and made him prisoner. She must be stopped, lest everyone will perish. It's been 3 years since this discovery, and the vortex continues to grow. Time is growing short. Two of the most powerful sages in the kingdom, Fontizan and the High Sage Yeldarb have began to seek warriors brave enough to enter the caverns beneath the temple of the brotherhood, find the Gatekeeper and free him from the vortex. However, first they must defeat the evil Sorn, which is quest in itself. In order to even have a chance, the adventurers must first seek out G'bli Gedook, the High Priest of the Brotherhood. He is the guardian of the Orb of Llylgamyn. He resides in the first layer of the caverns just under the temple. From their they must descend into the depths of the maze and battle whatever The Sorn can conjure up to stop them. Who will step up to take this challenge? Will the old heroes return or will new heroes be made? That is unknown, but whoever takes this challenge may La-La and Kadorto be with them.

Basic Info
Release Date: November 1, 1988
IGDB Rating: 58.4/100 (5)
Rating Count: 5
IGDB ID: 10495
Additional Information
IGDB Rating: 58.4/100 (5 votes)
Release Date: November 1, 1988
IGDB ID: 10495
Series: Wizardry
Платформы 11
AppleII
C64
DOS
FMT
PC88
PC98
PC
BS-X
SFC
SNES
PCE-CD
Genres 3
Role-playing (RPG) Squad Management Turn-based
Themes 2
Drama Fantasy
Player Perspectives 1
Bird view / Isometric
Game Modes 1
Single player
Developers
ASCII Entertainment

No description available

Sir-Tech Software, Inc.

No description available

Publishers
ASCII Entertainment

No description available

Capcom

No description available

Nintendo

No description available

Sir-Tech Software, Inc.

No description available

St. GIGA

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 develop 17064 new 16891 character 16396 use 15100 adventure 14593 make 14384 take 14371 time 14243 battle 13420 publish 13338 find 12717 series 12332 role 12250 own 11404 out 10969 system 10915 power 10813 create 10589 combat 10402 turn 9475 become 9243 know 8866 life 8747 challenge 8526 quest 7463 place 7453 help 7417 powerful 7251 even 7236 discover 7020 year 6795 come 6746 hero 6580 defeat 6547 secret 6119 begin 5973 magic 5965 complete 5898 bring 5858 land 5816 end 5784 allow 5778 dark 5689 name 5584 entertainment 5454 people 5301 long 5276 free 5186 large 5148 city 5126 hide 5103 high 5081 great 5034 call 4960 Learn 4930 order 4874 late 4742 lose 4740 point 4738 meet 4550 creature 4539 keep 4499 together 4411 grow 4154 home 4136 japan 4095 ancient 4009 evil 3883 hand 3789 return 3757 party 3696 town 3590 class 3554 fall 3450 old 3418 destroy 3359 horror 3313 happen 3229 thing 3191 kingdom 3187 spell 3105 enter 3040 warrior 3009 improve 2938 magical 2931 mean 2833 require 2775 stop 2755 trap 2728 Heart 2713 universe 2677 expand 2666 god 2625 strange 2608 port 2591 step 2562 draw 2520 hold 2515 seek 2501 close 2481 legendary 2396 enough 2329 depth 2317 again 2312 danger 2258 tale 2254 continue 2247 interact 2247 short 2217 school 2147 chance 2129 deal 2101 age 2098 hope 2090 installment 2078 chaos 2013 balance 2005 previous 1932 spend 1858 super 1854 entire 1824 watch 1817 unknown 1805 restore 1799 reveal 1757 evolve 1747 adventurer 1705 reality 1629 venture 1571 unravel 1555 peace 1529 seem 1511 soon 1497 exist 1486 brave 1333 beast 1330 threaten 1234 woman 1226 safe 1220 slow 1210 scenario 1194 knowledge 1186 source 1161 answer 1126 wish 1123 self 1073 eventually 1070 isn 1030 door 996 represent 970 assume 949 daily 945 discovery 943 brother 904 reason 895 imagine 866 guardian 852 locate 821 status 771 weather 771 whatever 771 mystical 765 slowly 715 terrify 700 layer 694 disappear 692 tech 648 natural 644 maze 632 divine 617 despite 603 listen 599 descend 596 temple 591 replace 575 prison 560 week 517 mortal 501 reign 495 forth 487 fell 473 sacred 460 fact 413 vanquish 356 priest 338 orb 328 rift 326 apple 312 boot 285 cavern 284 preserve 276 grave 257 comprise 243 prisoner 243 responsibility 242 council 212 perish 208 commodore 200 reside 195 import 188 engulf 187 ill 176 wizardry 168 sir 164 emergency 162 fabric 151 grace 141 exceed 131 ascii 127 brotherhood 121 outcast 121 foul 118 conjure 115 renegade 115 disk 110 sage 106 cease 94 confident 91 prophet 86 utter 81 vortex 80 unnatural 74 deliberate 64 revision 63 treachery 63 cousin 62 concoct 48 sag 48 maelstrom 35 gatekeeper 24 inferior 19 reorganize 15 scry 7 found 0 like 0