Reign of Kings
Rating: 56.1
PC

Reign of Kings

Released: Mar 11, 2015
Genres:
Action Base Building Roguelike / Roguelite Role-playing (RPG) Sandbox Survival Tactical
Themes:
Crafting & Gathering Indie Medieval
Perspectives:
First person Third person
Game Modes:
Co-operative Multiplayer Single player
Description from Steam STEAM

Struggle to survive in a harsh medieval world. Hunt wildlife, mine resources, build structures, and craft weapons and armor in order to protect yourself. You may form a guild, bring war to all opposition, and try to seize the throne and become king! In Reign of Kings we allow you to collect resources and craft a wide variety of items needed to build a vast and powerful kingdom. We were primarily inspired by Rust & Chivalry in the development of this game. In addition to standard resources, you may compete over the Ancient Throne which resides in a throne room which overlooks the island. All players who are not part of the King's Guild are taxed on the resources they collect. The development of a melee combat system adds a gritty and visceral feeling to Reign of Kings that will allow players to become deeply immersed in a realistic and intense medieval survival experience. The world itself is designed to inspire competition and struggles for power. Resource locations strategically spread throughout the game will create inequity and envy. Players will have the ability to make war, or even capture and hold other players in order to get what they want. Each player will have the power to decide the fate of the kingdom, or choose to entirely forego the responsibility of ruling the kingdom and roam the land as a freeman. CAPTURE Players have the ability to capture, hold, and execute other players. The player can capture them with rope or iron shackles. Once shackled, a player is no longer able to access their inventory aside from their orifice slot. The captured player's inventory is accessible for the captor to search them. Additionally, a rope will be attached to a prisoner which will allow them to be pulled in any direction their captor wishes. In order to avoid severe grieving situations, players can hide a sharp stone or lock pick in their orifice. This 'hidden' item can help them escape capture or commit suicide. PUNISHMENT & DEATH Punishment & Death Once the player has control of a captive, there are several options available for managing a prisoner. Options range from simply locking them in a cage or dungeon, public humiliation in the pillory, or simply executing them. THE ANCIENT THRONE The Ancient Throne can be claimed by any player. Holding the Ancient Throne will grant its owner dominion over the entire map (change name of realm) and taxation rights over every other player. The King of the Ancient Throne will receive the ability to collect the resource tax from every player within the game by visiting the Ravens Treasure Tree. The ravens automatically collect taxes in the game (behind the scenes of course, sneaky little things), and place them in the chests in their Treasure Tree. In addition, the King of the Ancient Throne will have access to the Ancient Sword and the Ancient Crown. PRODUCTION & REFINING STATIONS Players will have the ability to collect resources and to craft them into useful items or building materials. Additionally, the progression mechanic for being able to craft higher valued items will be reliant on upgrading production stations to a higher level. (Need a better quality sword? Upgrade your anvil.) Production and refining stations can craft or refine items as long as there are resources available unless ordered to do otherwise. This allows the player the freedom to do other things while his kingdom remains productive. COLLECTION STATIONS Collection stations can be placed for grain and water. Collection stations will passively produce raw materials given they have enough fuel. These collection stations will be fully interactive and if left un-defended will offer a nice target for unscrupulous or enemy players. With this in mind, the player will want to protect their resources. SIEGE EQUIPMENT AND RAIDING BASES Once the players build stone walls and iron doors, players will not be able to simply bash their way inside. Players will now need to employ one of many different techniques for entry. The ranged option is to build trebuchets and launch large stones from afar at your opponent's castle. Players must place a counterweight to offset their projectile weight in order to get the range and destruction power they need from the stone they are launching. Players may also rotate the trebuchet. This alignment takes some practice but is very rewarding when set correctly. Players may choose to go a more stealthy route by crafting lock picks. Lock picks, however, are very hard to craft, and do not work on iron doors and iron gates. Players defending a base may employ their own trebuchet or set up a ballista which is great for killing other players at range. FIRST PERSON COMBAT Our combat systems allow melee and ranged combat to take center stage when war breaks out. Inspired by games like Chivalry, Reign of Kings' combat system is being tuned for satisfying, fast paced action. Players fight over the scarce resources and face off to defend or capture the throne. MELEE Players equip brutal weapons and use mouse buttons in an attempt to chop, slice, & stab through an opponent. Players will want to upgrade their weaponry to inflict the highest amount of damage as melee combat will always be dangerous and unpredictable. Armor will be highly prized in Melee as it will keep you in a fight much longer. We support delimbing and decapitation of an opponent to represent the visceral and brutal experience of medieval close-quarters warfare. A variety of period realistic weapons and armor will be available for the player to craft as they progress toward elder content. RANGED Ranged fighting in ROK will encompass the use of the bow, crossbow, javelin, and throwing stones. A good way for a player to stay alive in a fight during the early game will be to use ranged weaponry and speed. Keeping out of sword range from a marauding knight is always a good idea, but even more so if you’re not equipped with the quality of armor that can absorb a hit or two. A simple bow and spear may be capable of taking down wild game, but may not provide enough piercing power to get through the finest plate male. It’ll be important for the player to learn what kinds of weaponry are most effective in a fight as it will be critical knowledge to stay alive and have impact in a fight. Higher tier Steel-pointed javelins will be able to pierce some armors, but the crossbow is the best option for punching a hole through the most heavily plated opponent at range. The general rules of ranged weaponry will apply in ROK to determine functionality. The bow will have the highest accuracy and reload speed, the crossbow will have greatest piercing power but is slow to reload, and thrown weapons will have the highest damage output, but are for short range use only. LOOT ROK features a plague-ridden village that was cursed and abandoned by the old gods. This village features plague-ridden villagers, loot crates, and some high-end loot drops. It is dangerous to be in the village for long periods of time due to the disease that will damage the player's health. DEATH ROK uses a roguelike death model similar to Rust. When players die, they will fall to the ground as a ragdoll container that can be looted by other players. Dead players will be provided with a random re-spawn option that can be improved through bed placement. CHARACTER CUSTOMIZATION Players begin the game by creating a unique character. They will be able to refine their look in great detail by editing their body parts, choosing hair, and establishing a banner scheme to help them identify loyal friends during gameplay. You can also choose the voice style of your player's taunts. BUILDING Using the standard block, ramp and stairs, ROK building materials will consist of sticks, thatch, clay, wood, re-enforced wood, and stone. Thatch, sticks, wood and clay will be widely available and often the first choice in material for beginning level housing. While these materials will offer shelter from poorly equipped enemies, they are easily breached by other players. Stone will offer much greater resistance to basic attacks and will only be damageable with siege tactics. Players will be able to build their homes, towers and castles any way they like, but will need a great deal of space during elder content play in order to hold a large number of production, refining, and collection stations. Building castles will be a natural occurrence for players who reach elder content gameplay. With the large number of production stations, refining stations, collection stations, chests, torture devices and respawn beds available for the player to build, comes the need to protect a large footprint of space.

Description from IGDB IGDB

Struggle to survive in a harsh medieval world. Hunt wildlife, mine resources, build structures, and craft weapons and armor in order to protect yourself. You may form a guild, bring war to all opposition, and try to seize the throne and become king!

Basic Info
Release Date: March 11, 2015
IGDB Rating: 56.1/100 (8)
Rating Count: 8
IGDB ID: 9599
Additional Information
IGDB Rating: 56.1/100 (8 votes)
Release Date: March 11, 2015
IGDB ID: 9599
Платформы 1
PC
Genres 7
Action Base Building Roguelike / Roguelite Role-playing (RPG) Sandbox Survival Tactical
Themes 3
Crafting & Gathering Indie Medieval
Player Perspectives 2
First person Third person
Game Modes 3
Co-operative Multiplayer Single player
Developers
CodeJunkies

No description available

Publishers
CodeJunkies

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 player 17513 develop 17064 character 16396 feature 15873 base 15453 use 15100 make 14384 take 14371 time 14243 action 13662 publish 13338 enemy 12654 fight 12555 set 12525 unique 11942 own 11404 out 10969 system 10915 experience 10848 power 10813 way 10761 different 10679 create 10589 combat 10402 build 9952 become 9243 level 9243 get 8930 weapon 8610 choose 8556 control 8462 ability 8197 item 8079 go 7710 place 7453 help 7417 powerful 7251 even 7236 friend 6991 style 6795 come 6746 attack 6701 need 6461 collect 6447 change 6378 dungeon 6051 begin 5973 face 5920 choice 5875 bring 5858 strategy 5823 land 5816 upgrade 5814 end 5784 allow 5778 name 5584 work 5542 give 5523 person 5466 survive 5386 design 5376 long 5276 good 5205 craft 5161 large 5148 war 5113 hide 5103 high 5081 great 5034 interactive 4957 Learn 4930 try 4901 part 4896 order 4874 map 4839 point 4738 want 4676 keep 4499 leave 4474 best 4424 variety 4345 offer 4231 add 4173 home 4136 content 4086 mechanic 4047 available 4020 ancient 4009 inspire 3957 support 3943 progress 3887 form 3853 equipment 3851 resource 3768 search 3645 effect 3604 tactic 3575 look 3552 fast 3536 reward 3524 fall 3450 death 3432 simple 3432 old 3418 development 3412 right 3405 survival 3396 early 3299 option 3294 provide 3276 fate 3253 able 3231 thing 3191 kingdom 3187 space 3185 break 3132 kill 3118 location 3098 manage 3090 several 3090 access 3054 decide 3015 reach 2990 treasure 2954 number 2947 improve 2938 amp 2897 range 2888 feel 2822 dangerous 2814 loot 2762 escape 2755 vast 2742 sword 2685 damage 2649 king 2648 god 2625 always 2615 die 2593 card 2580 rule 2569 roguelike 2531 hold 2515 island 2505 armor 2498 hunt 2497 close 2481 realm 2471 equip 2395 village 2376 receive 2372 fully 2368 hard 2363 enough 2329 protect 2311 possible 2308 voice 2291 produce 2275 pace 2263 short 2217 kind 2191 house 2153 pick 2153 detail 2132 determine 2125 deal 2101 defend 2040 course 2015 remain 2001 hit 1954 mind 1946 room 1946 wide 1946 scene 1940 attempt 1933 addition 1906 progression 1903 similar 1886 stay 1854 opponent 1847 entire 1824 dead 1809 knight 1808 random 1777 immerse 1771 grind 1770 body 1763 visit 1752 tower 1703 consist 1695 health 1691 digital 1688 launch 1669 avoid 1662 capture 1658 material 1651 speed 1651 fast pace 1627 mine 1609 wild 1609 claim 1567 drop 1557 curse 1548 center 1529 water 1522 castle 1520 situation 1509 important 1492 freedom 1491 struggle 1479 wall 1470 grant 1454 entry 1407 intense 1389 production 1386 due 1356 alive 1349 throw 1345 quality 1338 melee 1335 simply 1333 tree 1312 amount 1298 Compete 1297 collection 1254 entirely 1253 device 1242 destruction 1224 target 1214 slow 1210 impact 1203 knowledge 1186 stage 1168 mouse 1142 structure 1137 basic 1133 stone 1124 wish 1123 abandon 1115 spread 1110 block 1093 highly 1070 button 1050 period 1038 raid 1032 question 1018 value 1006 roam 1000 door 996 guild 991 brutal 984 realistic 980 inventory 971 represent 970 establish 960 direction 931 idea 909 general 905 station 904 model 895 ride 895 spawn 868 lock 853 fuel 819 satisfy 809 standard 805 automatically 799 gate 771 primarily 750 critical 744 technique 742 plague 731 stick 704 useful 699 pull 669 villager 654 capable 650 wood 647 easily 645 natural 644 bow 642 heavily 641 strategically 620 male 596 competition 581 execute 575 slot 574 harsh 573 refine 564 throne 561 owner 542 accessible 536 practice 534 public 533 additionally 523 otherwise 521 apply 520 fine 517 resistance 512 shelter 507 seize 504 iron 501 unpredictable 501 chest 498 reign 495 route 494 loyal 488 weaponry 488 tune 481 steel 472 warfare 458 deeply 457 siege 440 employ 414 scheme 406 raw 404 disease 400 weight 395 sharp 394 identify 387 tier 386 crown 380 commit 364 elder 361 prize 357 character customization 355 effective 333 response 331 nice 328 hole 321 hair 320 spear 317 projectile 315 punch 299 wildlife 287 inflict 284 edit 279 absorb 273 aside 265 rotate 263 melee combat 254 prisoner 243 responsibility 242 slice 242 placement 240 quarter 228 bed 227 attach 223 banner 196 functionality 195 reside 195 scarce 192 accuracy 191 gritty 190 tax 187 widely 187 chop 183 visceral 178 breach 174 output 168 pierce 165 reload 162 cage 161 punishment 157 suicide 155 afar 150 alignment 149 encompass 144 dominion 139 raven 137 crossbow 130 torture 129 correctly 122 rope 122 crate 120 monarch 116 opposition 114 stab 114 enforce 111 captive 109 severe 107 stealthy 106 occurrence 88 ranged combat 86 container 84 bash 74 plat 72 overlook 65 ramp 65 sneaky 64 rust 60 shackle 59 plate 58 anvil 57 stair 57 taunt 56 poorly 54 captor 51 envy 51 clay 49 chivalry 45 productive 45 grain 36 freeman 33 maraud 30 passively 30 offset 26 footprint 24 humiliation 24 javelin 24 loyal friend 22 ballista 21 grieve 20 reliant 19 adviser 18 lock pick 14 unscrupulous 14 forego 13 petition 12 taxation 12 trebuchet 11 decapitation 10 thatch 8 pillory 4 counterweight 0 like 0 medieval 0