Strife
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Description from Steam STEAM
Can you push back against fate, survive among ruthless gangs, and fight back a zombie horde with only a handful of militia fighters to rely on? Urban Strife is a turn based tactical survival RPG that blends old school strategy, shelter management, and a grounded RPG storyline. Built on Unreal Engine, it features real ballistic simulation, day and night cycles, dynamic fire spread, advanced sound and smoke behavior, and NPCs with their own needs, morale, hunger, and sickness. You are not chosen. You survive because others pull you back from the edge. STORY AND SETTING You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the people of Urban Town, a small southern settlement barely holding together. Their shelter is ruined. Supplies are low. Tension is rising. You must rebuild the shelter, organize its people, and give them a reason to endure. As stability returns, you venture into the city to negotiate alliances or confront hostile factions. Every decision has lasting consequences. A massive zombie horde is moving toward the town. Atlanta has already fallen. Urban is next. REAL BALLISTICS Urban Strife features realistic ballistic simulation across all firearms. Weapons behave according to projectile travel, penetration, and impact. Cover matters. Sound and visibility shape every encounter. Poor positioning and wasted shots are punished. The arsenal includes handguns, shotguns, SMGs, assault rifles, hunting rifles, and sniper rifles. Each class serves a distinct tactical role. Pistols excel through low action point costs and sustained damage. Shotguns deliver devastating close range power through individual pellet impacts. Rifles dominate at range but demand rare and expensive ammunition. BODY PARTS TARGETING Combat allows precise targeting of enemy body parts. Before you pull the trigger, you get an advanced Chance-To-Hit calculator that estimates both your percentual odds and your potential damage (taking bullet attenuation in consideration). Your skills, perks and weapon attachments can improve these even further. Assault rifles can deliver heavy cumulative damage in burst fire, including multi target penetration when used correctly. Sniper and hunting rifles reward careful aim with instant kills or crippling injuries. Targeting limbs can slow enemies, disable attacks, or create openings. Headshots are lethal but risky. Success depends on positioning, timing, and resource management. How much fun this system is depends entirely on which side of the barrel you are on. MELEE ATTACK MODES Firearms are not always an option. Urban Strife allows almost anything that can be wielded to function as a melee weapon. From improvised tools to customized bats, melee combat is brutal, personal, and often desperate. Melee attacks offer multiple modes and tactical choices, especially when ammunition runs low or stealth is required. RPG AND FACTIONS Urban is populated by NPCs struggling to survive in their own ways. They follow routines, form relationships, and pursue personal goals. Some are willing to help you, but only if you serve their interests first. Everyone has an agenda. Three major factions compete for control of the city. Army rebels, a zombie worshipping cult, and a ruthless biker gang. You may choose one as an ally and benefit from their unique shelter upgrades and trade offers. The others will become enemies. No alliance is clean. No path is morally safe. Survival comes at a cost, and you must live with your choices. SURVIVAL MECHANICS The Urban Shelter is central to survival. You will find it damaged, overcrowded, and close to collapse. Refugees need food, medical care, morale, and power. Facilities must be repaired, expanded, and staffed. Residents can be trained as specialists. Refugees can be assigned as labor. Different faction alliances unlock unique shelter upgrades and long term benefits. Once you get your workshops going, you'll have access to your own survival industry to produce an unique arsenal, from explosive bullets to tactical weapon kits and magazines that allow you to fire dozen of rounds. Preparation is critical. When the siege begins, scavenging stops. You survive only on what you built. OLD-SCHOOL TBS (WITH A TWIST) Urban Strife uses a classic Action Points system inspired by old school turn based tactics, with interrupts and skill based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions. This keeps combat tense and readable even when facing overwhelming numbers. PLANNED EARLY ACCESS ROADMAP During Early Access we plan to add more content and features. We put together a roadmap with an what we estimate to be the development process and its stages:
Description from IGDB IGDB
Strife pits two teams of players against each other, both teams are based at opposite corners of the map in their respective bases. Bases consist of one central structure, creep spawn points, three generators and a hero spawning pool. The goal of the game is to destroy the central structure of the opposite base. Players achieve this by selecting heroes with unique skills to combat the other team, both teams can select the same heroes. Each game, a player chooses one hero to be for the duration of the match. Every hero has four abilities that may be acquired and upgraded as the hero gains experience and levels up.
Storyline IGDB
A shadow has fallen over the Plane of Strife. An ancient evil, the Dharkwave horde of Sheol, is rumored to have arisen once more. The only thing that stands between the peaceful races of Strife and the threat of deadly invasion is a Rune of Darkstone, the only key that can open the portal to the underworld of Sheol. For generations this mystical item, a fragment of the ancient Dark Obelisk, has been kept by the Keepers of the Code, the sacred guardians of the Planes of Strife. But the cryptic rune has gone missing. And some fear the worst. In preparation of a Dharkwave invasion, the Keepers of the Code have built an Arena in Strife, with the hope that the fabled Army of Light might be trained there. Some even say the Golden Child of prophecy has appeared at the arena, riding his mystical Zidek dragon. Now, the mightiest heroes from the 5 planes are gathering together to face this new dread. They have come to Strife from their home Planes of Gael, Vorbis, Nestra, Tempra and Lyrie to battle in the arena, to prove their worth and to represent their people in the coming battle. Some will rise. Some will fall. And all will be pushed to the limits of their strength and courage.
Basic Info
Additional Information
Платформы 3
Genres 9
Themes 3
Player Perspectives 2
Game Modes 4
Developers
S2 Games
No description available
Publishers
S2 Games
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Keywords