Dungeons & Dragons: Dragonshard
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Description from Steam STEAM
Originally released in 2005, Dragonshard ™ returns in a respectful re‑release that quietly modernises the classic: modern‑resolution support, localisation‑friendly saves and profiles, smoother timers and physics, ASLR compatibility, and other under‑the‑hood fixes for a cleaner experience on today’s PCs. Dragonshard™ is a real-time strategy experience based in the mystical world of Eberron, the acclaimed DUNGEONS & DRAGONS® realm. Within this wholly imaginative setting lives an inventive gameplay fusion: dramatic RTS play is affected by the risks and rewards of a thrilling RPG-styled underworld. As players direct troops over the land, they also plunge smaller, hero-led parties below ground to an RPG-modeled world of beasts, battles and bounty. Experience and items gained in this underworld result in great powers and abilities above ground. Using magic, weaponry and skilled maneuvers, players command armies from varying races to control, protect - or destroy - the powerful Heart of Siberys. Obtaining this omnipotent artifact will unleash its full forces, good or evil, upon the entire world. The first DUNGEONS & DRAGONS® Real-Time Strategy Experience DUNGEONS & DRAGONS® game from the Eberron campaign setting Game design with two levels of interconnected action: RTS war above ground and critical RPG-styled battles in dungeons below Four ranges of controllable units: powerful champions, heroic captains, trainable henchmen, and nearly unstoppable battlefield juggernauts Unit development based on 'Experience Points', allowing players to 'level up' units - an added RPG twist to the classic RTS gameplay structure An innovative village grid system - the 'Nexus System' - where choice and placement of buildings can specifically affect units' powers Three warring factions, each with its own history, campaigns, unique strengths... and weaknesses. Game story by Eberron creator Keith Baker A variety of threatening environments, all with the 'Hyper Terrain' feature, creating real-time terrain deformation in the wake of unit movements
Description from IGDB IGDB
Dungeons & Dragons: Dragonshard is a real-time strategy role-playing video game, developed for Microsoft Windows by Liquid Entertainment, and published by Atari in 2005. It takes place in Eberron, one of the official Dungeons & Dragons campaign settings. The game combines elements of traditional real-time strategy gameplay with role-playing elements such as hero units, and questing. Dragonshard includes two single-player campaigns, single-player skirmish maps, and multiplayer support. The single-player campaign follows the struggles of three competing factions to gain control of a magical artifact known as the Heart of Siberys. Although Dragonshard was billed by Atari as "the first Dungeons & Dragons real-time strategy experience,"[2] Stronghold (1993) precedes it by over a decade.[3]
Storyline IGDB
Dragonshard takes place in the world of Eberron. In the creation myth of Eberron, the dragon Khyber warred with his sister Siberys and shattered her body to pieces. In his anger, Khyber's brother Eberron wrapped him in his coils, trapping Khyber. The bodies of the three dragons became the three parts of Eberron's world: the surface Eberron, the Ring of Siberys that encircles Eberron, and the underworld of Khyber. The three world parts produce dragonshards, crystal and rock fragments imbued with magic power. The Heart of Siberys is the largest dragonshard in Eberron. When it fell from the Ring of Siberys to the continent of Xen'drik, it created a storm-swept mountain range known as the Ring of Storms and caused a city to sink into the earth. Its immense magical force caused the natural creatures of the Ring of Storm to evolve into the Lizardfolk. To this day, the Heart draws factions into conflict over control of its power. In addition to the playable races, Eberron is populated by a number of neutral non-player factions and creatures, including the illithids, longtime foes of the Umbragen, a host of golems constructed by an extinct elven race, ettins, and thri-kreen. Dragonshard is the first video game set in the D&D campaign setting of Eberron. Eberron's creator Keith Baker wrote the storyline for Dragonshard. However, some discrepancies exist between the game and the canonical Eberron Campaign Setting. Siberys dragonshards should be gold in color, but they are blue in the game. Building new warforged is forbidden under the Treaty of Thronehold that ended the Last War — the only sources for new warforged are Merrix d'Cannith's illegal forge in Sharn and the Lord of Blades' forge in the Mournland. In the game, however, the Order faction can build Warforged Titans.
Basic Info
Additional Information
Платформы 1
Genres 6
Themes 3
Player Perspectives 1
Game Modes 3
Developers
Liquid Entertainment
No description available
Publishers
Atari, Inc.
No description available
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