Radiant Historia
Rating: 86.7
DS

Radiant Historia

Released: Nov 3, 2010
Genres:
Puzzle Role-playing (RPG) Squad Management Turn-based
Themes:
Fantasy Historical Time Travel Warfare
Perspectives:
Bird view / Isometric Side view
Game Modes:
Single player
Description from IGDB IGDB

In the midst of an unending war for dominance between two super-powers, Special Intelligence Agent Stocke is assigned to a routine escort mission that goes horribly awry. However, wielding a mysterious book called the White Chronicle, Stocke discovers a way to travel to the intersection of time itself: Historia. With this power in his hands, he must travel back and forth through key events and an entirely alternate timeline to right the world's ill-fated course. The lives of his companions, the fate of nations, and the resolution of an impending disaster that now threatens the land all depend on Stocke's ability to discern the one "true" history.

Storyline IGDB

*Warning: Spoilers* On the continent of Vainqueur, a land of man and beasts, the holy nation of the East, Alistel is in a state of war with Granorg, a massive country to the West that is ruled harshly by Queen Protea. Alistel's land is slowly turning to desert while a strange disease, known as the "Sand Plague", is turning its people into sand. The ruler of Alistel, the Prophet Noah, insists this worldwide disease is the result of Protea's evil government. The people of Alistel thus believe they are fighting a holy war against Granorg. One day, Stocke and his subordinates, agents with the intelligence agency of Alistel, are sent into Granorg territory to rescue a secret agent who was captured by the government of Granorg. After saving the agent, the group find themselves surrounded by the Granorg army, and Stocke is severely wounded. He awakens in Historia, a world where time and space are warped. There, two mysterious children, Teo and Lippti, give him the ability to travel through time and space using the power of a book his employer Heiss gave him, the White Chronicle. After using this new power to travel through time to avoid defeat, Stocke is given a choice: continue working under Heiss in the intelligence division, or join his friend Rosch's unit within the military. Each choice creates a timeline and each timeline has its own separate story, which nonetheless relates to the other one. Stocke is often forced to move between timelines to acquire skills and information he would not otherwise have access to, in order to avoid disasters, ambushes or simply to position himself properly to take advantage of his enemies or friends. Under Heiss, Stocke is sent to Granorg to assassinate Princess Eruca. He only manages to enter the city by pretending to be part of a group of traveling entertainers, most of whom are Satyros, one of the native beastmen races of the continent. Among them are Aht, a nine-year-old shaman who, for better or worse, begins idolizing Stocke and using her abilities to protect him. Once he arrives in Granorg, he discovers that the princess knew he would be coming, and moreover, had not informed anyone else. Stocke learns that Eruca is the de facto leader of the resistance against her stepmother's reign, and is therefore more an asset to Alistel's war on Granorg than an enemy. Eruca also reveals that she is the only living descendant of the empire's rulers, and thus the only person who can perform the ritual to prevent desertification. However, as Queen Protea refuses to allow her to perform the ritual, the world could turn to sand in less than a decade unless Protea is removed from power. Stocke refrains from carrying out the assassination, thus securing her support. Oddly enough, he is also aided in this regard by his appearance, which is similar to Eruca's late older brother, Ernst, who was executed by her father for treason. Despite his best intentions, his failure to complete his mission brands him a traitor in Alistel, and General Hugo orders his execution. In the other timeline, Stocke is assigned to Rosch's unit and deployed to protect Alistel's mines from enemy sabotage, as well as protect a cavern which is the only route connecting the two mountainous territories of Granorg and Alistel, other than a slim valley protected by the oft-traded Sand Fortress. After successfully defending the mines, Stocke and Rosch are rewarded by General Hugo with promotions, but he also assigns them to the Sand Fortress with a platoon of new recruits. Alistel's second-in-command, Lt. General Raul, assumes this is to remove any possible future political opponents from the city, as Field Marshal Viola, who also was gaining popularity against Hugo's will, was also assigned there. After defeating the Granorg army in two battles, Rosch's entire brigade is killed. Stocke then discovers a piece of paper proving that the Granorgites were being leaked information from within Alistel. Stocke returns with the critically wounded Rosch to Alistel, and, taking the advice of Lt. General Raul, sneaks into Hugo's office to search for evidence of deals with Granorg. He finds a coded note that he believes to show the truth, and promptly flees Alistel with Raul, Rosch, and Rosch's doctor, Sonja. They arrive in Celestia and learn that Hugo had a secret pact with Protea's advisors, Dias and Selvan, to eliminate Protea from the throne, annex Granorg, and then conquer the entire continent. Stocke convinces Rosch to become the commander of Celestia's army, and Celestia prepares for war against Granorg and Alistel. In the history created by Stocke refusing to leave Heiss, Stocke finds asylum in the desert nation of Cygnus, and convinces King Garland the Mighty to prepare for war against Granorg. Eruca then takes him to meet the Gutral tribe, who only meet with humans if they bear the sacred "Beast Mark". Stocke acquires the Mark, and recruits the Gutrals to fight against Granorg. They depose Protea, in doing so obtaining the "Etherion", a Granorg treasure that can neutralize a weapon designed under the orders of Hugo that turns its victims to sand. Stocke returns to the other timeline, recruits the Gutrals using his Beast Mark, and enters the annexed Granorg with the Etherion. After defeating the Dias Knights and reluctantly killing Viola, who chose to remain loyal to Alistel because she believed that the death of her, the Valkyrie, would convince its troops to give up their fight, Stocke discovers that Hugo has been forced into confession by Alistel citizens that Noah was dead the whole time. Stocke pursues Hugo to Alistel and slays him. In the final chapter of the "True History", created by both timelines combining, Heiss invades Granorg's Royal Hall, where the ritual to stop desertification is performed. Stocke confronts him, and Heiss explains that the sacrificial victims of the ritual are royals who were killed by their own family, and brought back to life by giving them part of their sibling's soul. During the ritual, the Sacrifice dies again, and the half of a soul returns to its original body, stabilizing the Mana of the continent, and thus slowing desertification, in the process. Stocke is, Heiss explains, Eruca's late brother Ernst, who was executed by his father King Victor for treason, given a part of a soul by Eruca for use in the ritual, and then captured by Heiss, who was Victor's brother and an intended Sacrifice himself, and had his memories modified so he'd live the life of Stocke. Heiss believes that the suffering of the royal family, which he has seen as a Sacrifice, and thus a wielder of the Black Chronicle, is caused by their attempts to protect a world that is not worth saving. He plans to recruit Stocke to his side, leaving Eruca as the only living member of the royal family without any Sacrifices to use, but Stocke refuses. Heiss then attempts to absorb enough souls to hasten desertification enough to destroy the world altogether, so Sacrifices will no longer be necessary. He fails, and uses the Black Chronicle to take the party to Historia, which, along with the Chronicles, was created with the intention of enlightening Sacrifices, resulting in the ritual being more effective. He then consumes the suffering of all past Sacrifices, and becomes the monster Apocrypha, which is destroyed by Stocke and his allies. If the player has not done sufficient sidequests, the game ends with Stocke being sacrificed by Eruca to prevent the desertification. However, it is possible to unlock a better ending, in which the player can see the major characters continuing to live out their lives; most notably, Raynie promises to wait for Stocke to return, Viola survives her wounds and is cured of an illness she became afflicted with on the front lines, and Rosch and Sonja are married, and encounter the soldiers in Rosch's brigade, whom they thought all dead. One of the soldiers explains a man who is implied to be Stocke rescued them. Heiss and Stocke wait in Historia during this ideal ending, and Heiss forcibly sacrifices himself instead of Stocke, seeing the difference Stocke made to the lives of the characters affected by the aforementioned sidequests, and realizing the world is worth saving. Stocke then returns to the real world. -Source: Wikipedia

Basic Info
Release Date: November 3, 2010
IGDB Rating: 86.7/100 (17)
Rating Count: 17
IGDB ID: 6516
Additional Information
IGDB Rating: 86.7/100 (17 votes)
Release Date: November 3, 2010
IGDB ID: 6516
Платформы 1
DS
Genres 4
Puzzle Role-playing (RPG) Squad Management Turn-based
Themes 4
Fantasy Historical Time Travel Warfare
Player Perspectives 2
Bird view / Isometric Side view
Game Modes 1
Single player
Developers
Atlus

No description available

Headlock

No description available

Publishers
Atlus

No description available

Atlus USA

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 player 17513 new 16891 character 16396 use 15100 story 14536 make 14384 take 14371 time 14243 battle 13420 find 12717 explore 12690 enemy 12654 fight 12555 set 12525 role 12250 own 11404 out 10969 power 10813 way 10761 different 10679 create 10589 skill 9888 turn 9475 become 9243 know 8866 life 8747 weapon 8610 choose 8556 follow 8376 ability 8197 item 8079 go 7710 monster 7516 against 7506 discover 7020 friend 6991 fantasy 6850 year 6795 come 6746 defeat 6547 unlock 6510 live 6448 element 6328 secret 6119 open 5990 begin 5973 complete 5898 choice 5875 bring 5858 land 5816 end 5784 allow 5778 save 5646 back 5559 work 5542 give 5523 person 5466 day 5439 survive 5386 design 5376 people 5301 force 5284 long 5276 main 5210 good 5205 join 5176 city 5126 war 5113 real 5094 mysterious 5064 event 5044 see 4996 call 4960 Learn 4930 part 4896 order 4874 map 4839 original 4831 special 4776 move 4755 late 4742 puzzle 4717 key 4635 encounter 4611 meet 4550 leave 4474 gain 4471 best 4424 path 4283 mission 4259 environment 4205 human 4139 side 4092 combine 4088 travel 3992 support 3943 evil 3883 hand 3789 ally 3773 return 3757 solve 3705 party 3696 search 3645 reward 3524 group 3460 death 3432 simple 3432 old 3418 right 3405 destroy 3359 plan 3270 future 3254 fate 3253 state 3213 space 3185 kill 3118 manage 3090 access 3054 enter 3040 treasure 2954 show 2829 member 2798 stop 2755 contain 2660 king 2648 strange 2608 die 2593 rule 2569 command 2550 narrative 2503 armor 2498 true 2455 history 2451 army 2447 bear 2423 race 2422 trade 2411 truth 2395 final 2346 enough 2329 conquer 2315 again 2312 protect 2311 possible 2308 wait 2288 think 2286 soul 2265 continue 2247 line 2225 companion 2209 man 2206 prepare 2206 depend 2190 book 2151 send 2134 cause 2114 top 2105 deal 2101 recruit 2060 perspective 2056 family 2045 memory 2041 defend 2040 course 2015 remain 2001 piece 1992 attempt 1933 addition 1906 similar 1886 carry 1865 unit 1856 super 1854 opponent 1847 midst 1827 entire 1824 affect 1817 dead 1809 knight 1808 body 1763 acquire 1761 empire 1757 reveal 1757 massive 1716 object 1716 avoid 1662 capture 1658 obtain 1652 mine 1609 result 1599 chapter 1596 perform 1595 clear 1557 bad 1549 advantage 1541 black 1539 major 1525 field 1520 fantasy world 1519 whole 1488 instead 1461 child 1448 note 1446 brand 1399 leader 1394 rescue 1385 worldwide 1366 wield 1363 country 1349 information 1343 aid 1337 simply 1333 beast 1330 appearance 1318 freely 1301 soldier 1297 entirely 1253 awaken 1248 position 1237 threaten 1234 slow 1210 divide 1205 mark 1181 process 1175 connect 1170 source 1161 prove 1129 continent 1124 confront 1112 desert 1107 top-down 1104 surround 1096 military 1081 self 1073 mighty 1072 arrive 1055 slay 1055 tear 1038 relate 1024 separate 1009 father 998 box 990 territory 971 zone 964 fail 961 princess 951 assume 949 prevent 926 general 905 brother 904 invade 879 consume 874 assign 857 white 848 half 833 believe 832 nation 816 necessary 756 code 735 plague 731 realize 730 front 722 slowly 715 eliminate 713 promise 710 sacrifice 705 alternate 698 agent 695 troop 686 modify 682 remove 668 queen 652 warn 648 commander 643 citizen 638 suffer 621 pursue 617 manipulate 605 despite 603 difference 601 thus 600 royal 590 real world 583 execute 575 harsh 573 political 572 throne 561 worth 554 government 552 fortress 532 west 532 world map 532 chronicle 530 secure 530 decade 522 otherwise 521 hall 519 intend 518 resistance 512 holy 502 chest 498 paper 498 reign 495 tribe 495 route 494 loyal 488 forth 487 flee 486 ruler 485 disaster 481 successfully 481 east 478 mana 471 valley 468 deploy 465 resolution 465 sacred 460 sneak 446 intelligence 431 office 420 ritual 414 asset 409 failure 405 fat 405 disease 400 regard 388 timeline 379 warp 373 native 362 victim 350 wound 350 ideal 349 doctor 338 cure 335 effective 333 ambush 322 treasure chest 308 marry 302 routine 302 popularity 299 division 292 cavern 284 therefore 283 sand 280 absorb 273 evidence 272 critically 267 explain 258 convince 252 agency 248 cod 242 dominance 236 intention 226 refuse 212 descendant 196 sabotage 189 execution 182 ill 176 illness 176 impend 175 escort 172 slim 170 inform 167 pact 166 assassination 165 advice 160 destructible 157 properly 155 victor 155 promotion 149 shaman 148 sibling 142 asylum 139 assassinate 135 moreover 126 sufficient 125 valkyrie 120 traitor 114 advisor 104 severely 104 notably 101 spoiler 88 leak 86 prophet 86 radiant 85 altogether 82 afflict 74 pretend 70 unending 64 imply 63 neutralize 62 subordinate 62 noah 61 mountainous 57 marshal 52 reluctantly 52 insist 50 awry 49 horribly 49 brigade 47 employer 47 stabilize 43 confession 40 refrain 40 aforementioned 39 sacrificial 37 forcibly 35 hugo 35 treason 33 platoon 32 promptly 31 enlighten 30 discern 29 intersection 28 nonetheless 27 depose 23 oddly 23 annex 20 garland 20 hasten 19 viola 15 apocrypha 11 stepmother 11 idolize 10 dia 9 oft 9 escort mission 8 cygnus 5 desertification 0 entertainer 0 ernst 0 harshly 0