Ultima VII: The Black Gate
Rating: 89.7
DOS

Ultima VII: The Black Gate

Released: Apr 16, 1992
Series:
Ultima
Genres:
Open World Role-playing (RPG) Squad Management
Themes:
Fantasy Medieval
Perspectives:
Bird view / Isometric Third person
Game Modes:
Single player
Description from IGDB IGDB

It has been two centuries since the Avatar last appeared in our good kingdom. Some have written that at last it is possible to interpret the tales of the Avatar as they should be, with the proper historical perspective. Some argue that as time moves on, the truth of what actually occurred will fade even further away and that we have a responsibility to preserve the legends as we now know them. However, most agree when it comes to a number of basic theories. While there are those who maintain that the stories of the Avatar are only myths, practically all credible scholars say that at least some elements of the Avatar’s tales are historical fact. In reality, one need look no further than the Isle of the Avatar to see very persuasive evidence that the Avatar did indeed exist - at least as a person if not as a spiritual being! It is most likely that there has been more than one Avatar. All of the writings insist that the Avatar who negotiated the peace between Britannia and the gargoyles is the one and same person who first appeared to vanquish the sorcerer Mondain those many years ago. While saying it is most unlikely, historians do not firmly deny the possibility of there having been only on Avatar. After all, our good sovereign monarch, wise Lord British, has himself displayed an amazing longevity! Whatever interpretation of history proves to be most accurate, it seems undeniable that the Avatar will not return to our fair kingdom. By all indications the age of magic is coming to an end. With the decline on reliability of mages, and with the kingdom turning away from the magical arts, it is doubtful that extreme danger - that which would require an Avatar’s aid to defeat it - will ever return to Britannia. And thankfully so. Upon us is the age of The Fellowship, in which one does not simply wait in anticipation for a heroic savior when a crisis occurs. In this less spectacular but more practical day, we are left to solve our problems with our own minds and our own will.

Storyline IGDB

A long era of peace has gone by in Britannia, with no great threats disturbing the lives of the people. Yet, something is amiss in the land. Magic seems to be dying, with mages becoming mad. The people are unhappy, and feel spiritually-empty and betrayed in life. A new sect called "The Fellowship" expands its membership in the lower classes, and secures influence through their prominent members who ascend to leading positions in society. The Player again is the Avatar. One evening, a demonic, red face appears on the Avatar's computer screen on Earth, and declares its impending rule over Britannia. Alarmed, the Avatar consults the circle of stones, and finds a moongate already waiting to send the hero to Trinsic. Upon arrival, it transpires that a brutal murder has occurred. Investigating, the Avatar learns of similar past murders, and directly encounters further such killings throughout their travels. The Fellowship becomes incrementally more suspicious -- in particular their leader, Batlin. Furthermore, a mysterious voice appears periodically to give the Avatar dubious guidance. Finally, after many perils the Avatar is reunited with the Time Lord, who reveals the true nature of recent events: The Fellowship is the puppet of the red-faced being, the Guardian. The Guardian has put in motion a plot to enter Britannia through a Black Moongate and uses three blackrock Generators to spread his influence preceding his arrival. The Avatar destroys the Generators, then hurries to the Isle of the Avatar to intercept the completion of the Black Gate. In a brutal battle with Batlin and the elusive murderers, the latter are brought to justice while the former escapes by teleportation. Just before the Guardian can come through, the Avatar destroys the Gate. Britannia is saved at the cost of the Avatar being stranded in the realm with an ominous threat of further turmoil and destruction left by the Guardian. Thus, the Age of Armageddon begins, continuing in Ultima Underworld II and Ultima VII, Part Two: Serpent Isle.

Basic Info
Release Date: April 16, 1992
IGDB Rating: 89.7/100 (34)
Rating Count: 34
IGDB ID: 6165
Additional Information
IGDB Rating: 89.7/100 (34 votes)
Release Date: April 16, 1992
IGDB ID: 6165
Series: Ultima
Платформы 1
DOS
Genres 3
Open World Role-playing (RPG) Squad Management
Themes 2
Fantasy Medieval
Player Perspectives 2
Bird view / Isometric Third person
Game Modes 1
Single player
Developers
Origin Systems

No description available

Publishers
Origin Systems

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 player 17513 new 16891 release 15455 use 15100 story 14536 time 14243 battle 13420 find 12717 series 12332 role 12250 own 11404 turn 9475 become 9243 know 8866 life 8747 go 7710 monster 7516 even 7236 fantasy 6850 year 6795 come 6746 hero 6580 defeat 6547 need 6461 live 6448 element 6328 begin 5973 magic 5965 face 5920 bring 5858 land 5816 end 5784 save 5646 give 5523 person 5466 day 5439 lead 5334 people 5301 long 5276 good 5205 art 5167 mysterious 5064 event 5044 great 5034 see 4996 call 4960 Learn 4930 part 4896 order 4874 move 4755 encounter 4611 leave 4474 travel 3992 return 3757 last 3746 solve 3705 class 3554 look 3552 simple 3432 destroy 3359 kingdom 3187 write 3097 computer 3048 enter 3040 number 2947 magical 2931 legend 2835 feel 2822 member 2798 appear 2797 require 2775 escape 2755 expand 2666 die 2593 rule 2569 realm 2471 true 2455 history 2451 put 2443 truth 2395 again 2312 possible 2308 voice 2291 wait 2288 danger 2258 plot 2255 tale 2254 continue 2247 earth 2194 away 2187 send 2134 age 2098 installment 2078 perspective 2056 occur 2035 mind 1946 similar 1886 further 1848 threat 1848 screen 1823 reveal 1757 influence 1756 say 1687 reality 1629 black 1539 peace 1529 fantasy world 1519 seem 1511 exist 1486 finally 1436 red 1404 leader 1394 lord 1373 era 1342 aid 1337 simply 1333 low 1312 april 1286 cost 1245 position 1237 destruction 1224 ago 1218 nature 1177 investigate 1165 former 1146 display 1138 directly 1135 basic 1133 possibility 1133 prove 1129 stone 1124 spread 1110 mage 1058 problem 1026 brutal 984 century 925 maintain 900 guardian 852 least 840 murder 785 gate 771 whatever 771 society 765 amaze 760 historical 626 thus 600 british 599 avatar 573 actually 568 motion 563 particular 543 underworld 543 secure 530 justice 514 heroic 500 demonic 483 crisis 482 myth 463 extreme 423 fact 413 scheme 406 ascend 403 empty 395 moral 376 mad 371 wise 370 completion 364 sorcerer 361 vanquish 356 strand 354 peril 348 circle 335 fair 335 betray 326 fade 315 isle 310 recent 297 unlikely 278 preserve 276 arrival 274 evidence 272 proper 266 seventh 263 spectacular 260 guidance 251 reunite 246 responsibility 242 spiritual 242 accurate 240 agree 231 likely 231 latter 226 disturb 221 savior 217 negotiate 211 turmoil 205 declare 197 ultima 189 generator 183 theory 177 impend 175 elusive 174 deception 166 suspicious 165 scholar 164 decline 161 vii 161 ominous 158 furthermore 154 puppet 149 cleanse 143 teleportation 136 prominent 127 periodically 124 sect 119 virtue 119 precede 117 monarch 116 alarm 115 murderer 111 serpent 98 indeed 96 interpretation 93 hurry 86 consult 85 interpret 82 practical 76 infestation 75 argue 74 deny 69 sovereign 66 intercept 62 fellowship 55 unhappy 54 dubious 52 armageddon 51 practically 51 insist 50 firmly 48 thankfully 47 paragon 43 membership 39 historian 37 anticipation 35 transpire 29 gargoyle 26 assort 20 longevity 18 indication 15 persuasive 15 reliability 10 undeniable 9 credible 6 spiritually 6 doubtful 5 amiss 0 medieval 0