Arcanum: of Steamworks and Magick Obscura
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Description from Steam STEAM
An Industrial Revolution in a World of Magick Imagine a place of wonder, where magick and technology coexist in an uneasy balance, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of Ancient runes and steamworks, of magick and machines, of sorcery and science. Welcome to the land of Arcanum. Character Design allows you to customize your character any way you choose Whether you choose magick or technology, the Arcanum world adapts and responds to your character's development Classless, point-based attribute system allows for limitless creativity in guiding your character's development 8 basic stats, such as Strength and Charisma More than a dozen derived stats, from Poison Resistance to Character Speed 16 Primary skills, including Gambling and Healing 80 Spells with 16 Colleges of Magick 56 technological degrees within 8 disciplines Extraordinary Adventure Features Explore a world as vast as it is mysterious-it would take over 30 real-time hours to traverse the land of Arcanum Meet more than 300 unique characters and monster types across this huge land Many means exist to solve the myriad quests, from dueling to discourse to thievery Take on a band of ogres in real-time, or plan your strategy through turn-based combat - you decide Accurate day and night cycles affect the gameplay, from combat to thieving skills Automatic character management lets action-oriented players delve into the quest at hand Create your own worlds or play the included multiplayer scenario online cooperatively or competively
Description from IGDB IGDB
Imagine a place of wonder,where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of ancient runes and steamworks, of magic and machines, of sorcery and science. Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement. Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.
Storyline IGDB
Arcanum begins with a cut scene of the IFS Zephyr, a luxury zeppelin, on her maiden voyage from Caladon to Tarant. Two monoplanes, piloted by Half-Ogre bandits, close in on the craft and commence attack runs, succeeding in shooting it down. An old gnome who is a passenger aboard the Zephyr is now in his death throes under charred debris and tells the player to bring a silver ring to "the boy," and promptly dies. Being the only survivor of the crash, the main character is proclaimed as "The Living One," a holy reincarnate, by the only witness to the crash, Virgil. The story follows the player's path as he searches for the origin of the ring.
Basic Info
Additional Information
Платформы 1
Genres 5
Themes 3
Player Perspectives 1
Game Modes 3
Developers
Troika Games
No description available
Publishers
Activision
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Sierra Entertainment
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