Doomdark's Revenge
N/A
CPC C64 ZX

Doomdark's Revenge

Released: Dec 1, 1984
Series:
Lords of Midnight
Genres:
Role-playing (RPG) Squad Management Strategy Tactical Turn-based
Themes:
Fantasy
Perspectives:
First person
Game Modes:
Single player
Description from IGDB IGDB

The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, but the story is now much more complex. Luxor the Moonprince's son Morkin has been kidnapped by Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes control of Luxor, Rothron the Wise, and Morkin's lover Tarithel the Fey, although many more characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. Shareth has brainwashed him, so he must also be turned back to Luxor's side. The game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth's by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective. The characters are now split into five distinct tribes - Giant, Dwarf, Fey, Icemark and Barbarians, and recruiting new characters into your party isn't automatic - factors such as the game situation can make some refuse to join, turn on members of other races, or defect (as the Utarg did in the first game). There are several different objectives and possible outcomes to the game. Bringing Morkin back to the Gates of Varenorn is the most basic one, but many other characters ought to be saved, Shareth can be killed completely (with practice!), and there are many Crowns of Icemark to be retrieved. As in the first game, control of the full party only remains while Luxor is alive - his death means total defeat.

Storyline IGDB

Morkin, devastated after destroying the Ice Crown, believes the war is lost and Midnight is doomed. Aimlessly wandering through a dark forest. Tarithel, daughter of the Lord of Dreams, finds him and takes him to her home, the Citadel of Dreams. There Morkin learns that the war is won. Doomdark is defeated, and Morkin’s father, Luxor, is alive. Morkin explains that he destroyed the Ice Crown but thought it was too late. The bond between Morkin and Tarithel deepens in the following days. Meanwhile, Shareth, the Heartstealer and Empress of the Icemark, erupts in rage upon learning that her father, Doomdark, has been slain by Luxor. Enraged that her revenge has been stolen, she summons a great storm to strike south against Luxor and Midnight. Giants and Dwarves prepare for battle, while the Fey Lords of Imorthorn, sensing the storm’s threat, send a white falcon with a warning to the Citadel of Dreams. Morkin and Tarithel ride to Luxor’s pavilion welcomed by his father. Luxor proudly acknowledges Morkin’s victory over Doomdark and the Ice Crown. When Luxor offers a reward, Morkin requests Tarithel’s hand in marriage. The Lord of Dreams consents to the union and the wedding is set for the next day. During the feast, the white falcon delivers the warning from Imorthorn, foretelling Shareth’s rise and the impending storm. Though some dismiss the warning, Luxor is troubled and asks the Lord of Dreams to investigate, sensing that the danger is far from over. That night, as an unnatural storm gathers over the Forest of Dreams, Morkin, unable to sleep, wanders the camp and is drawn to the glade where he first met Tarithel. There, a fierce lightning storm traps him within a circle of fire. He collapses unconscious. In his dreams, Morkin sees a beautiful woman who beckons him, but he cannot reach her. When he wakes, he has no memory of the storm or his past—only the overwhelming urge to ride north. In a trance-like state, Morkin mounts his stallion and disappears into the forest. Three days later, Tarithel follows Morkin, while Luxor sends messengers, but no word comes. After three moons, Rorthron the Wise arrives with grave news. He reveals that Morkin has been captured by Shareth, who plans to use him to destroy Midnight. Shareth threatens to conquer the realm in seven moons. Luxor and his riders, determined to act swiftly, journey north with Rorthron’s magic, breaking through the Frozen Gates and entering the Icemark. Their mission is to rescue Morkin and destroy Shareth’s power at its source. Tarithel, still searching for Morkin, heads toward the City of Imorthorn, vowing to find him. Midnight’s armies ride toward the Icemark, preparing for a new war...

Basic Info
Release Date: December 1, 1984
IGDB ID: 12992
Additional Information
Release Date: December 1, 1984
IGDB ID: 12992
Series: Lords of Midnight
Платформы 3
CPC
C64
ZX
Genres 5
Role-playing (RPG) Squad Management Strategy Tactical Turn-based
Themes 1
Fantasy
Player Perspectives 1
First person
Game Modes 1
Single player
Publishers
Beyond

No description available

Keywords
game 38048 be 24685 world 21802 player 17513 new 16891 character 16396 feature 15873 base 15453 use 15100 story 14536 make 14384 take 14371 battle 13420 find 12717 enemy 12654 fight 12555 set 12525 system 10915 power 10813 different 10679 turn 9475 become 9243 level 9243 control 8462 follow 8376 ability 8197 item 8079 against 7506 journey 7086 come 6746 defeat 6547 full 6113 magic 5965 complete 5898 bring 5858 land 5816 allow 5778 dark 5689 save 5646 run 5583 back 5559 give 5523 day 5439 force 5284 long 5276 main 5210 join 5176 city 5126 war 5113 mysterious 5064 great 5034 see 4996 Learn 4930 part 4896 original 4831 move 4755 late 4742 lose 4740 meet 4550 creature 4539 turn-base 4449 mission 4259 offer 4231 environment 4205 home 4136 side 4092 content 4086 area 4006 travel 3992 progress 3887 evil 3883 form 3853 single 3841 hand 3789 ally 3773 return 3757 party 3696 search 3645 love 3599 gather 3533 reward 3524 death 3432 simple 3432 destroy 3359 provide 3276 plan 3270 state 3213 break 3132 kill 3118 spell 3105 location 3098 several 3090 next 3085 access 3054 computer 3048 enter 3040 reach 2990 limit 2924 range 2888 task 2855 mean 2833 member 2798 win 2774 trap 2728 night 2699 goal 2685 contain 2660 strength 2625 beautiful 2619 dynamic 2617 rise 2603 rule 2569 draw 2520 seek 2501 north 2500 additional 2497 realm 2471 dream 2454 army 2447 protagonist 2447 fire 2425 race 2422 conquer 2315 possible 2308 wait 2288 think 2286 danger 2258 companion 2209 prepare 2206 forest 2151 send 2134 determine 2125 cause 2114 welcome 2095 recruit 2060 memory 2041 generate 2034 victory 2015 select 2004 remain 2001 head 1980 attempt 1933 previous 1932 similar 1886 threat 1848 involve 1790 faction 1771 eye 1765 summon 1758 reveal 1757 object 1716 movement 1701 act 1673 view 1667 capture 1658 strike 1655 completely 1623 relationship 1622 major 1525 castle 1520 situation 1509 important 1492 word 1492 arm 1470 aim 1455 vary 1454 distinct 1451 complex 1398 leader 1394 objective 1390 rescue 1385 steal 1379 lord 1373 total 1365 alive 1349 aid 1337 mountain 1322 amount 1298 giant 1275 devastate 1255 threaten 1234 woman 1226 destruction 1224 safe 1220 slow 1210 deliver 1199 wake 1199 investigate 1165 source 1161 sense 1134 basic 1133 hostile 1102 underground 1061 alliance 1058 arrive 1055 slay 1055 case 1048 isn 1030 father 998 outcome 960 moon 957 initially 949 bond 937 direction 931 condition 900 ride 895 ask 871 white 848 believe 832 revenge 828 sleep 818 storm 812 automatically 799 wander 797 gate 771 freeze 731 ice 727 split 726 slowly 715 south 709 useful 699 disappear 692 fierce 690 troop 686 trouble 675 Cooperate 667 camp 658 collapse 651 warn 648 difference 601 doom 600 thus 600 counter 594 temple 591 son 590 predecessor 589 mount 584 sit 581 replace 575 distance 561 rune 547 particular 543 react 537 practice 534 fortress 532 request 528 daughter 521 otherwise 521 overwhelm 521 dwarf 512 resistance 512 tribe 495 ruler 485 kidnap 481 belong 475 lightning 467 pit 464 retrieve 440 news 411 unable 397 crown 380 wise 370 protection 363 wand 353 circle 335 effective 333 factor 329 lover 324 meanwhile 321 mood 315 rage 303 plain 294 automatic 271 deepen 269 hill 262 banish 260 harm 259 explain 258 grave 257 palace 247 mist 246 tunnel 242 barbarian 241 retreat 240 independently 228 reverse 215 effectively 212 refuse 212 union 196 respective 195 marriage 188 impend 175 feast 174 swift 168 vow 167 midnight 164 enchantment 159 erupt 132 rider 128 citadel 125 sufficient 125 inaccessible 105 compass 101 swiftly 95 beckon 94 empress 94 urge 85 elsewhere 84 messenger 84 unconscious 83 unnatural 74 foretell 70 wed 70 ownership 68 fountain 67 hut 62 deteriorate 59 vassal 52 proudly 46 enrage 44 sack 41 acknowledge 39 respite 39 falcon 38 brainwash 34 dismiss 32 aimlessly 31 trance 31 manpower 29 defect 28 depose 23 pavilion 20 consent 18 fey 18 liege 18 stallion 14 glade 10 refreshment 8 luxor 4 found 0 like 0