Cyber Knight
N/A
SFC PCE

Cyber Knight

Released: Oct 10, 1990
Series:
Cyber Knight
Genres:
Role-playing (RPG) Squad Management Strategy Turn-based
Themes:
Mecha Science fiction
Perspectives:
Bird view / Isometric Side view
Game Modes:
Single player
Description from IGDB IGDB

In the 24th century, mankind has gone into space. The crew of the starship Swordfish are in an engagement with space pirates when the battle takes a turn for the worse. In desperation, the crew activate their jump drive without a destination... and end up flung across the galaxy to the galactic core. The Swordfish however is badly damaged with many casualties including the captain. Only 26 of the crew survive, and of them only 6 are qualified for combat: The commander, two soldiers, a mechanic and a doctor and six giant "Module" mechanized suits available for them. These survivors locate planet Farworld, apparently colonized by humans. There they discover the colony is under attack by a relentless mechanical aliens dubbed "Berserkers". The crew of the swordfish must fight back against the Berserkers and explore the galaxy for some means to return home. Cyber Knight is an RPG with a science-fiction theme of being lost in an alien galaxy. The game takes place in a top-down view for movement on planets and areas, a side-view for combat sequences and a first person menu system when aboard the Swordfish starship. The Swordfish can travel between stars, scanning worlds for information. If the ship is able to land on a planet, three crew members piloting three Modules (giant robots) can be selected to debark and explore the planet. Many planets will have towns or people living on them which can be talked to in order to uncover information. Different quests are assigned in order to find the items necessary to progress. There is no system of currency or buying items. Instead, many defeated Berserkers leave behind "NeoParts", which can be brought back to the Swordfish's lab. Analysis of these Neo parts unlocks enhances statistics (endurance, agility, accuracy, etc) for the Modules and new weapons for them to carry. The six modules are unique in statistics, and also the six pilots each carry different skills. Combat takes place in turn-based combat on a 6x6 squares field. Seen from the side view, the three modules can be positioned in relation to enemies in order to attack, using a variety of melee and long-ranged weaponry. Ammunition is unlimited, but each module also carries a number of "options" that are consumable attacks. Each Module has two sets of hitpoints: one for the pilot and one for the module itself. If either one of these reaches zero, the module is destroyed. In order to heal, the party carries 10 each of repair kits and first aid kits, which must when not in combat. These kits, as well as options and defeated pilots or modules can be restored by returning to the Swordfish.

Basic Info
Release Date: October 10, 1990
IGDB ID: 16471
Additional Information
Release Date: October 10, 1990
IGDB ID: 16471
Series: Cyber Knight
Платформы 2
SFC
PCE
Genres 4
Role-playing (RPG) Squad Management Strategy Turn-based
Themes 2
Mecha Science fiction
Player Perspectives 2
Bird view / Isometric Side view
Game Modes 1
Single player
Developers
Advance Communication Company

No description available

Group SNE

No description available

Publishers
Tonkin House

No description available

Keywords
game 38048 be 24685 world 21802 new 16891 base 15453 use 15100 take 14371 battle 13420 find 12717 explore 12690 enemy 12654 fight 12555 set 12525 unique 11942 out 10969 system 10915 experience 10848 power 10813 different 10679 combat 10402 include 10330 skill 9888 turn 9475 level 9243 get 8930 weapon 8610 item 8079 go 7710 against 7506 quest 7463 place 7453 even 7236 discover 7020 attack 6701 defeat 6547 unlock 6510 live 6448 bring 5858 land 5816 end 5784 save 5646 back 5559 person 5466 survive 5386 people 5301 long 5276 see 4996 part 4896 order 4874 lose 4740 point 4738 want 4676 leave 4474 turn-base 4449 variety 4345 uncover 4344 mission 4259 human 4139 home 4136 side 4092 mechanic 4047 available 4020 area 4006 travel 3992 progress 3887 return 3757 solve 3705 party 3696 town 3590 drive 3489 destroy 3359 option 3294 able 3231 space 3185 reach 2990 number 2947 range 2888 star 2849 mean 2833 member 2798 damage 2649 king 2648 strange 2608 command 2550 enhance 2518 theme 2429 trade 2411 big 2407 buy 2268 earth 2194 top 2105 technology 2030 tool 2028 planet 2018 select 2004 carry 1865 knight 1808 restore 1799 involve 1790 object 1716 ship 1703 movement 1701 core 1697 view 1667 jump 1656 humanity 1591 bad 1549 field 1520 alien 1514 survivor 1513 talk 1482 instead 1461 heal 1416 information 1343 aid 1337 melee 1335 brave 1333 turn-based combat 1331 science 1326 robot 1298 soldier 1297 giant 1275 square 1255 position 1237 civilization 1179 suit 1137 fiction 1117 top-down 1104 crew 1039 problem 1026 menu 996 galaxy 969 assume 949 century 925 pirate 868 assign 857 locate 821 activate 819 relentless 760 necessary 756 captain 729 queen 652 commander 643 zero 613 repair 602 sequence 567 throne 561 pilot 546 currency 515 colony 503 weaponry 488 mankind 459 unlimited 446 stuff 435 statistic 422 president 380 wipe 377 destination 348 mechanical 342 lab 340 doctor 338 wife 332 galactic 283 end up 282 agility 274 module 270 aboard 264 ammunition 263 kit 255 mech 228 dub 225 neo 224 colonize 194 universal 193 accuracy 191 relation 183 starship 181 long-range 168 lava 162 engagement 152 scan 150 endurance 134 consumable 126 apparently 106 fling 91 analysis 88 desperation 78 mechanize 58 badly 54 casualty 44 qualify 44 democracy 40 translator 28 hitpoints 13 like 0 swordfish 0