Age of Warscape
N/A
Mac PC

Age of Warscape

Release Date Unknown
Series:
Warscape
Genres:
Base Building Open World Platform Puzzle Role-playing (RPG) Squad Management Tactical Turn-based Turn-based strategy (TBS)
Themes:
Crafting & Gathering Fantasy Historical Horror Indie Warfare
Perspectives:
First person Third person
Game Modes:
Massively Multiplayer Online (MMO) Multiplayer
Game Engines:
Unity 4
Description from IGDB IGDB

Age of Warscape is an upcoming MMORPG (Massive Multiplayer Online Role Playing Game) game developed by ILMXStudios. The game resolves around a series of escalating wars during a time known as Warscape, and the hostilities between ten races and two factions: The Arbiters and the 2nd Legion.   On the planet of Uloff, ten different races grow hostilities between one another, especially the two major races: the Humans and the Jaar. However, after the assassination of the Human king, the Humans believe that the Jaar are responsible for their leader's death and form a faction with their allying races: The Elves, Jin'tulu, and Dryads; forming the faction known as The Arbiters. The Jaar take this as a declaration of war, and form their own faction with their allies, the Gnomes, Dark Elves, and Orcs, which became known as the 2nd Legion. These two factions both believe that the other is the aggressor, and desire to kill all of those who are affiliated with them. And so, the Great War begins.   The war between the two factions causes massive destruction, slaughtering of innocents, and hatred throughout the planet of Uloff. The two faction leaders, King Earnet of the Arbiters and Warlord Bjorin of the 2nd Legion, decide that they will not win the war without a game-changing asset. They then realize that an individual known as the Faction Champion could change the war, and both leaders call in new recruits in order to test and train to see which one will be worthy to become the Faction Champion. The leaders also hope that this individual will bring an end to the death, destruction, and hatred of the Warscape, and lead their faction to victory.

Storyline IGDB

Planet Uloff: a large, inhabitable planet that is not too far from Earth. Unlike Earth, Uloff has a different atmospheric pressure, allowing mystical properties to flow through more obviously, and allow other beings to harness this power. This also prevents the planet from being seen from other planets, including being seen from a telescope. Uloff is behind in technology compared to Earth, and uses Steam-Powered vehicles and mount animals rather than use cars and planes. Uloff is home to hundreds of different species. The dominating species are the Humans, Jaar, Jin'tulu, Latlazerians, Elves, Dark Elves, Gnomes, Orcs, Dryads, and Herasothians. Uloff is mostly water, with only 3 known continents. Uloff has three moons: Mirlanio, Pinok, and Zal’rom. Mirlanio and Pinok are uninhabited, but Zal’rom is. The Zal’rom moon is the largest of the three, and has an entire stable ecosystem and breathable atmosphere. Zal’rom is mostly urban and covered in large cities, although there are some wilderness areas. This moon is also home to a species known as Zal'nier. A Zal’nier typically has a very peaceful and calm personality, and tend to avoid conflict. However, if provoked, defending, or attacking, a Zal’nier will use their highly thought-out battle tactics and lethal attack patterns. They have advanced technology, and live in modernity (unlike Uloff). However, it is extremely rare for a Zal’nier to leave Zal’rom and to go to another planet (This is usually done for political reasons). The Zal’nier have an imperial/autocratic government. Their current leader is Emperor Biasniel. Zal’nier are rare to see on Uloff or on Earth, and are usually there for political or exploration reasons. Uloff’s climate is very balanced, with cold winters and warm summers. During the summer, temperatures can range between 60-70*F. During winter, the temperatures can drop to almost -10*f. Uloff’s weather is typically balanced, although it is usually more harsh in the winter. The day/night time lasts for about 14 Earth hours, making an entire day on Uloff 28 hours in total. During the night, mystic energy currently in the atmosphere causes the temperature to drop 5*F. Uloff’s origin still remains a mystery. Some believe that the planet was created by the gods Ohm’Brahman (The God of Order) and Haed’Vishnu (The God of Madness), others believe that it was created during “The Big Bang”. The true origin remains unknown, although Zal’nier scholars are attempting to find out. The most common race appearing on Uloff are the Jaar. Jaar are tall, broad, human-like beings. They almost always have facial hair (except in females), and will sometimes style it to make them look more honorful. Older Jaar who have passed initiation will wear (typically) red warpaint. A lot of Jaar are referred to as giants by people who are not in the knowing about Jaar, mainly due to their height (which can measure up to 9 feet), their broad upper-body, and their lengthy hair. Jaar are not as civilized as most races, and are typically rather brutal and savage. Jaar value glory and honor, and will do almost anything to defend it. Jaar are known to use war-axes and heavy armor, and will most likely strike first. Back during the earlier days of Uloff, the Jaar lived on a continent known as Strog’ar. Some of the Jaar eventually began to see the entire race’s savagery, and became disgusted by it. Eventually, these Jaar left Strog’ar on rafts, and sailed for a new land. However, this trip was not successful at first. These Jaar became lost at sea (which is “The Churning Sea”, the only ocean on Uloff), and had little chance of survival. On the brink of this group’s death, their rafts were pushed across the ocean by a being made of light. These Jaar noticed the being was Ohm’Brahman, the God of Order. The group of Jaar eventually landed on the continent of Gaderon, where they began to set up civilizations. Eventually, this group of Jaar expanded, changed their physical appearance to a much smaller and skinnier version, and became known as Humans. Humans also tend to shave facial hair, to show that they have nothing to hide from Ohm’Brahman (although some Humans have little facial hair), which they now worship for saving their lives at sea. The Humans built their capital in the forests of Gaderon, calling it “Ironwall”. The Humans grew more and more, and became an entire race rather than a group. On the continent of Moridahn, another continent which is close to Gaderon, a race has been sleeping for almost 1,000 years. This race is the Elven race, a race of tall human-like beings with the ability to use arcane magic, and they have been dormant in attempt to cleanse their spiritual selves and become pure. However, a small group of Elves woke early, including one of the monarchs of the Elven race, Lord Rezix. Rezix and the awakened Elves gained more brutish features, and a darker skin tone. These Elves became known as “Dark Elves”. The Dark Elves began to build their civilizations on Moridahn, and began to practice dark arcane magic. A month after the Dark Elves awoke, the Elven race began to wake from their thousand-year-sleep. Lady Eletha, the other monarch of the Elven race, woke up to see quite a few Elves missing, along with Lord Rezix. The Elves began to rebuild their civilizations once again, and came across one of the Dark Elf towns. Eletha saw what some of the Elves have become, including Lord Rezix. She told them that, because they awoke a month early, they have lost all purity in their bodies. Rezix did not listen to her, and demanded that she left. Eletha became angered by her husband’s aggressiveness, and warned him that, because he is now impure, he will become tainted by darkness. Rezix laughed in her face, and commanded a small group of Dark Elves to kill Eletha. Eletha got away alive, and was heartbroken by Rezix and the Dark Elves’ betrayal. She ordered a divorce on Rezix, and tried to hold the Elven race together, despite there being only one monarch rather than two. As the Elven race began to rebuild and reshape their government and cities, a race of nature-connected beings known as the Dryads became to approach the rebuilding Elves out of interest. Most of the Dryads have bark-like skin with a green tint, twigs and antlers protruding from their bodies, and two-toed feet. Some Dryads, especially Dryad warriors, are satyr-like. The Dryads and Elves eventually became fond of one another, and forged an alliance between the two races. The Elves continued to work on their civilizations, and were commonly messed with by young Dryads. After a while, the Humans began to explore Moridahn, and encountered the Dryads and Elves. The Dryads and Elves welcomed the Humans, and helped them navigate around Moridahn (although the Elves tried to avoid the Dark Elf civilizations). The Humans befriended and allied themselves with the Elves and Dryads, and left for Gaderon. The races began to live in peace, with no conflict or tension… yet. As things seem to be going well, a species known as the Herasothians, lead by the merciless King Zavaclien Lamporus, began to migrate to Uloff, bringing their brutal and vicious ways with them. Herasothians are identified by their humanoid body structure, deep-blue skin pigmentation, lack of arms or legs (hands are connected to body by ghost-like wisps, and individuals move around by levitating. A large, ghost-like wisp is seen in replacement of legs), luminescent blue (or red) eyes, indigo hair, and sharpened teeth. The Herasothians establish their capital city, Herasothia, on the continent Strog’ar, and begin to spread across Uloff. The Humans learned of the horrible things the Herasothians have done on other worlds (from rumours and history texts), and King Ron, the king of the Human race, leads an attack on a Herasothian civilization close to Ironwall. This attack caused 50 Herasothian deaths, along with the Herasothian Queen. Lamporus became infuriated by this, and ordered a human holocaust to take place. An enormous amount of Humans were killed, and even more injured. Ron and a small group of Humans attempt to apologize to Lamporus (who was visiting a Herasothian Civilization on Gaderon). Lamporus was disgusted by this, and killed every human in the group and injured Ron. Lamporus began to establish the Herasothian Empire, and quickly gained even more followers and lost a few followers in the process. Those who deserted Lamporus began to migrate across Moridahn and Gaderon, and some told the Humans of Lamporus's plans. Ron and his forces managed to push the Herasothian Empire back to Strog'ar, delaying the full development of the Empire. Now, Lamporus waits in Herasothia for the perfect moment to strike. Back on Strog’ar, many Jaar began to practice the dark arts of Necromancy. Jaar who practiced Necromancy became corrupted by dark energy, and these Jaar became known as “Faljaar”. Some Jaar, who refused to practice Necromancy, became known as “True Jaar” (or just Jaar), and saw the corruption that the Faljaar were creating by practicing the dark magic. The Jaar attempted to stop the Faljaar from spreading their corruption to Moridahn and Gaderon. The Jaar group was lead by the fearless warlord of Jaar: Cjorg Thykesnev. Cjorg stood up against the Faljaar, and lead a group of Jaar into battle against the leader of the Faljaar: Skornjir the Insane. The Jaar and the Faljaar became engaged in a gruesome battle. However, with Necromancy on their side, the Faljaar overpowered and outnumbered the Jaar. Eventually, Cjorg ordered a retreat, and the group of surviving Jaar left Strog’ar and sailed to Gaderon. The Jaar arrived on the southern tip of Gaderon, and named the land “Fjordinheim”. The Jaar began to set up their capital in Fjordinheim, and named it “Fjordinmiir”. The Jaar began to expand and flourish on Gaderon. With the Jaar off of Strog’ar, the Faljaar began to practice Necromancy even more, further expanding the corruption off of Strog’ar and to Moridahn. The corruption hit Moridahn, and began to corrupt the landscape. The Dryads were infuriated by this, and a small group of Dryad Priests attempted to stop the corruption. Unfortunately, the Corruption was too strong, and caused the energy inside the Dryad Priests to combust. The Dryads’ hate turned to fear, and they all began to hide in their capital city of Esari. Eventually, the Dryad leader, K’abu, decided that he had enough of the corruption, and sacrificed his physical being to release mass amounts of energy in order to push the corruption back to Strog’ar. K’abu’s plan succeeded, and the dark energy was pushed back to Strog’ar. Now, High Prophet Surin leads the Dryad race, with K’abu’s spirit guiding him. Strog’ar became known as Blackfall, and still houses the Faljaar, along with the capital city of the Herasothians and the Herasothian Empire. Another race, the Latlazerians, reside on the west coast of Moridahn. Latlazerians are a humanoid race, which are recognized by their dark grey skin, long (usually black, but sometimes dyed) hair in both genders, toned muscle structure, and a facial shape that resembles that of a Coat of Arms (with a geometric shape, having two points in the top corners and one point in the bottom middle). After awhile, due to poor living conditions on the coast, the Latlazerians begin to move east to find a better land to build their homes. They built a town close to an Elf civilization. The Elves perceived this as a future invasion, and felt threatened by the Latlazerians settling near them. The Elves attack the Latlazerian town, and take them all as prisoners. Latlazerians began to be used as slaves, using males for labor and females for entertainment (singers, dancers, bartending, etc.). Eventually, a Latlazerian by the name of Zebustian Zilatican eventually got tired of Latlazerians being used as slaves, and began a movement and liberated all captive Latlazerians. He taught the Latlazerians of their hidden ability to manipulate dimensions, and their other powers. The other races learned of their powers, and began to respect them more (some even fearing them). The Latlazerians began to coexist with the other races, and created their capital city on the south side of Blackfall. Nowadays, Latlazerians no longer are treated like slaves. Males now are normally warriors and defenders, and females normally work in taverns and bars. Eventually, the Humans received the news about a new race in Gaderon (which is the Jaar, who the Humans have not seen in a long time). The Humans travel to the southern tip of Gaderon to see the new race for themselves. They come across the Jaar, along with their leader, Warlord Cjorg. The Jaar barely recognize the Humans, and introduce themselves. The Humans, perceiving the Jaar as giant monsters, attack them out of fear (as they have not seen actual Jaar for a long time). The attack lead to the death of Warlord Cjorg, and was slain at the hand of King Ron’s son, Prince Earnet (who was accompanying the Humans). Nearby, Cjorg’s son, Bjorin Thykesnev, witnessed Earnet cutting down Cjorg. As Earnet left, Bjorin declared that the Human race “will burn for their murderous behaviors”, and became the new Warlord of the Jaar race. Tension begins to build up between the Jaar and Humans, and both show signs of aggression by Bjorin building his armies and Ron building higher defenses. However, on Moridahn, things begin to go downhill. One of the inhabiting races on Moridahn, the Orcs, have been targeted. Orcs resemble large, bulky humanoids. They have a skin pigmentation that can range between yellow, orange, and sometimes violet. They typically have an under-bite, and have tusks protruding from the bottom side of the mouth, and point upward. Their ears are much like that of a bloodhound, and their foreheads and shoulders are commonly covered in horns. The Orcs, who heard of the tension between the Jaar and the Humans, try to stay away from other races to avoid conflict, as Orcs are highly spiritual, wise, and hate violence. However, the Orcs are tainted by darker and more evil Latlazerians, referred to by Humans as Latlazerian Demons (due to their demonic behaviors). The Orcs became highly savage, and began to kill and destroy anyone and anything in their path. The Orcs attacked an Elf civilization, killing hundreds of innocent Elves. The Elves became enraged by this, and dispatched a small hunting party to hunt down the Orcs. Some Orcs were killed by the hunting party, but the party was captured and eaten. The Orcs perceived this as a threat, and decided to attack the Elven Capital. Thousands of Orcs swarmed the capital, as the Elves frantically tried to defend it, and prevail in doing so. However, the Elves lost a lot of lives to the Orcs. After the attack, The Orcs retreat and go into hiding. The Elves perceive this as the Orcs are planning their next attack, and decide to attack them in retaliation. Many Orcs were lost, and ran off into hiding, never to be heard from again. The Elves connected with the Humans, who live fairly close to them. The Humans told the Elves that most Orcs and their leader, Dar'rog, are in Fjordinheim, the land of the Human's enemy: The Jaar. The Humans and Elves decided to fight with each other, both hoping that they can aid in taking down their enemies in Fjordinheim. The Humans, after investigating (and attacking) the Jaar, traveled back to Ironwall. On their way back, they encountered a humanoid reptilian species known as the Jin'tulu. Jin’tulu resemble anthropomorphic lizards, and have teal coloured scales. They have eyes with narrow pupils, and are met with red/orange sclera. Jin’tulu also normally have slick, black hair (unless dyed). In male Jin’tulu, horns reside on the tail. The Jin'tulu observed the Humans, and decided to offer them a peace offering. The Humans, a bit suspicious of the Jin'tulu (due to the fact that they originate and have their capital in northern Fjordinheim), did not approve of it at first. Although, the Humans reminded themselves that having more allies will help take down the Jaar, especially allies who live in Fjordinheim, the capital land of the Jaar. The Humans welcomed them, and accepted the Peace offering from the Jin'tulu. The Jin'tulu decided to have a feast in celebration with the Humans. The Humans attended the feast, but did not bring anything to it. The Jin'tulu were slightly annoyed by this, but were not bothered too much by it. Jaar spies have discovered the alliance between their neighbouring species (The Jin'tulu) and their longtime enemies (The Human), and informed Warlord Bjorin about this. Bjorin was outraged by this, and ventured to northern Gaderon to look for a race to ally with. The Jaar ran into the Gnome race, who found the Jaar to their splendor. The Gnomes look much like Humans, but are noticeably shorter. Gnomes usually never have facial hair, and it is genetically impossible for Gnomes to grow beards (it is possible to grow mustaches). The Gnomes and Jaar forged an alliance, as Bjorin saw their excellent machinery and explosive-skills. The Jaar assembled their armies with the Gnomes at their side, and decided to finally destroy their enemies. The Jaar and Gnomes began to attack Ironwall, which the Humans did not expect. The Humans attempted to defend against the two species, but the odds were not in their favor. The Humans noticed that they were significantly outnumbered, and King Ron contacted Chieftain Rhanakhed, the Jin'tulu leader, to aid them in the attack. The Jin'tulu rushed to Ironwall, and helped the Humans defend their capital city against the attacking races. The Jaar and Gnomes were driven off by the Jin'tulu's unique fighting skills and the surprise attack. The Jaar and Gnomes retreated to Fjordinheim to plan another attack on the united Jin'tulu and Humans. Ron and Rhanakhed saw an opportunity to attack, and immediately began to move toward Fjordinheim. The Jaar and Gnomes noticed the Humans and Jin'tulu coming to them, and mobilized their armies and attempted to stop their enemies from reaching Fjordinheim. The four races had a very gruesome battle, resulting in hundreds of deaths between them. Rhanakhed was terribly injured by Bjorin, and Bjorin was almost killed by Ron. The Jaar and Gnomes eventually began to overpower the enemy forces and caused the Humans and Jin'tulu to fall back to Ironwall. The Humans became more angered and vengeful to the Jaar and their allies, and summoned the Elves and the Dryads to Ironwall. The Dryads and Elves were interested in the Human's proposal, and decided to agree with the Humans’ war effort. Soon after, King Ron was poisoned by a small group of Jaar (who were really supporters of a secret terrorist organization, the UMBRA Insurgency, and not with Bjorin), resulting in Earnet, his heir, to rise to the throne. Earnet finished Ron's plans, and established the faction known as The Arbiters with the three allied races. Bjorin took this as a declaration of war. The Jaar established their faction with the Gnomes, calling it the 2nd Legion. The Jaar allied with the Orcs and Dark Elves, adding two new races to the Legion. The 2nd Legion declared war on the Arbiters, and began the Great War and escalated Warscape to its near peak. Tension between the six races climb more and more, and the armies and territories of The 2nd Legion and The Arbiters begin to expand. Both sides believe that the aggressor is the other faction (although the true aggressor is technically the UMBRA Insurgency), and both declare war upon each other. The two factions expand more, and begin to attack each other back and forth, most commonly in a land known as Garnimmar. As the carnage, armies, and territories escalated and grew, both faction leaders decided that they will not win without an individual who can face the other faction: The Faction Champion. Both leaders call for new recruits to be brought into their training camps, and trained the recruits with extreme tests in order to find the one individual to become the Faction Champion. The war escalates further, more innocents are killed through war carnage, and destruction spreads across Uloff from the Factions attacking each other left and right. In order to put a stop to the mass carnage and destruction, a Faction Champion must step up, fight for their faction, and put an end to their opposing faction...

Basic Info
Release Date: Unknown
IGDB ID: 28209
Additional Information
IGDB ID: 28209
Series: Warscape
Платформы 2
Mac
PC
Genres 9
Base Building Open World Platform Puzzle Role-playing (RPG) Squad Management Tactical Turn-based Turn-based strategy (TBS)
Themes 6
Crafting & Gathering Fantasy Historical Horror Indie Warfare
Player Perspectives 2
First person Third person
Game Modes 2
Massively Multiplayer Online (MMO) Multiplayer
Developers
ILMXStudios

No description available

Publishers
ILMXStudios

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 develop 17064 new 16891 feature 15873 release 15455 base 15453 use 15100 make 14384 take 14371 time 14243 battle 13420 find 12717 explore 12690 enemy 12654 fight 12555 set 12525 series 12332 role 12250 unique 11942 own 11404 out 10969 power 10813 way 10761 different 10679 create 10589 include 10330 build 9952 skill 9888 turn 9475 become 9243 get 8930 know 8866 life 8747 control 8462 ability 8197 go 7710 monster 7516 place 7453 help 7417 even 7236 discover 7020 style 6795 year 6795 come 6746 attack 6701 live 6448 change 6378 secret 6119 full 6113 begin 5973 magic 5965 face 5920 bring 5858 strategy 5823 land 5816 end 5784 allow 5778 dark 5689 save 5646 name 5584 run 5583 back 5559 work 5542 entertainment 5454 day 5439 survive 5386 lead 5334 people 5301 force 5284 long 5276 good 5205 art 5167 large 5148 city 5126 war 5113 hide 5103 real 5094 high 5081 great 5034 see 4996 call 4960 Learn 4930 try 4901 order 4874 version 4816 move 4755 lose 4740 point 4738 deep 4732 encounter 4611 meet 4550 leave 4474 gain 4471 together 4411 online 4306 path 4283 offer 4231 add 4173 grow 4154 human 4139 home 4136 side 4092 combine 4088 strong 4050 mystery 4022 area 4006 travel 3992 light 3920 evil 3883 form 3853 hand 3789 ally 3773 resource 3768 last 3746 party 3696 multiplayer 3665 town 3590 tactic 3575 look 3552 drive 3489 group 3460 small 3459 fall 3450 death 3432 old 3418 development 3412 right 3405 survival 3396 young 3362 destroy 3359 engage 3347 exploration 3323 early 3299 tactical 3273 plan 3270 future 3254 thing 3191 kill 3118 advance 3104 manage 3090 next 3085 computer 3048 decide 3015 warrior 3009 reach 2990 range 2888 hour 2849 show 2829 shape 2801 appear 2797 win 2774 test 2757 stop 2755 developer 2754 scale 2746 night 2699 unite 2688 expand 2666 king 2648 god 2625 always 2615 rise 2603 step 2562 command 2550 demon 2542 stand 2525 hold 2515 armor 2498 hunt 2497 close 2481 true 2455 history 2451 army 2447 steam 2446 put 2443 train 2431 race 2422 big 2407 tell 2396 receive 2372 enough 2329 again 2312 possible 2308 wait 2288 think 2286 continue 2247 short 2217 lot 2213 navigate 2197 earth 2194 away 2187 house 2153 forest 2151 darkness 2147 chance 2129 cause 2114 top 2105 age 2098 welcome 2095 hope 2090 recruit 2060 defend 2040 forge 2032 technology 2030 planet 2018 defense 2017 victory 2015 balance 2005 interest 2001 remain 2001 hundred 1997 modern 1957 hit 1954 attempt 1933 guide 1869 stay 1854 further 1848 threat 1848 perfect 1837 entire 1824 unknown 1805 introduce 1798 faction 1771 eye 1765 body 1763 summon 1758 empire 1757 visit 1752 moment 1734 spirit 1726 rare 1723 massive 1716 management 1706 movement 1701 avoid 1662 capture 1658 strike 1655 currently 1619 opportunity 1600 result 1599 venture 1571 drop 1557 personality 1553 black 1539 peace 1529 major 1525 water 1522 seem 1511 animal 1501 soon 1497 arm 1470 cut 1456 finally 1436 personal 1426 red 1404 leader 1394 energy 1386 physic 1380 lord 1373 total 1365 due 1356 alive 1349 aid 1337 approach 1337 sea 1337 conflict 1335 miss 1328 individual 1323 quickly 1319 appearance 1318 landscape 1306 amount 1298 fear 1290 giant 1275 thousand 1271 awaken 1248 push 1241 june 1236 threaten 1234 corner 1225 destruction 1224 target 1214 wake 1199 cover 1198 atmosphere 1186 darknes 1185 civilization 1179 nature 1177 heavy 1175 process 1175 connect 1170 surprise 1167 investigate 1165 unlike 1143 structure 1137 current 1126 continent 1124 glory 1117 spread 1110 desert 1107 expect 1099 physical 1095 self 1073 eventually 1070 highly 1070 rather 1063 alliance 1058 arrive 1055 slay 1055 finish 1052 desire 1013 value 1006 female 992 brutal 984 territory 971 establish 960 climb 957 moon 957 ghost 948 text 941 common 938 origin 935 prevent 926 corrupt 924 peaceful 903 condition 900 eat 898 creative 897 reason 895 refer 885 assemble 877 blue 861 champion 844 burn 843 hear 843 believe 832 invasion 828 sleep 818 vehicle 786 weather 771 mystical 765 rebuild 765 accompany 764 dominate 762 middle 754 organization 754 demand 751 elf 750 hop 747 specie 739 month 735 realize 730 skin 726 upcoming 722 effort 712 south 709 cold 706 sacrifice 705 dimension 704 saw 700 ocean 689 bar 687 successful 686 witness 683 pattern 672 wear 668 foot 666 flow 663 accept 659 camp 658 inhabit 657 queen 652 warn 648 heavily 641 succeed 638 harness 635 atmospheric 631 befriend 628 green 628 behavior 624 oppose 609 manipulate 605 despite 603 british 599 listen 599 male 596 favor 595 son 590 prince 588 mount 584 pure 580 harsh 573 commonly 572 political 572 property 572 contact 564 throne 561 mostly 556 government 552 honor 542 corruption 541 practice 534 sign 532 west 532 car 531 capital 530 sail 526 explosive 525 especially 516 wilderness 512 mass 509 orc 507 bottom 501 extremely 501 teach 498 except 490 forth 487 violence 486 demonic 483 poison 482 east 478 lack 475 legion 472 rush 470 notice 467 odds 452 impossible 450 brink 443 urban 441 summer 435 peak 425 settle 424 extreme 423 madness 423 immediately 419 tension 418 treat 414 compare 413 fact 413 height 412 news 411 singer 411 asset 409 responsible 400 typically 399 emperor 398 arcane 393 betrayal 388 dispatch 388 identify 387 resolve 386 swarm 386 winter 385 actual 384 imperial 384 formation 381 trip 377 pressure 371 wise 370 respect 369 poor 364 lady 362 tip 358 northern 352 vicious 351 tire 350 mainly 345 warm 345 spy 343 delay 342 tavern 342 gender 339 priest 338 follower 335 calm 332 factor 329 originate 329 lethal 326 tend 324 uniquely 322 upper 321 hair 320 innocent 311 slightly 307 awake 304 significantly 304 worthy 292 observe 291 bite 287 coast 287 unfortunately 285 reshape 279 attend 278 recognize 277 insane 275 slave 273 slaughter 270 savage 255 mystic 254 excellent 247 humanoid 247 laugh 245 prisoner 243 enormous 242 rom 242 spiritual 242 tail 242 retreat 240 tone 240 broad 239 heir 238 defender 236 measure 236 shoulder 234 agree 231 likely 231 warlord 227 liberate 222 resemble 222 escalate 213 refuse 212 merciless 211 anthropomorphic 207 southern 206 prevail 202 yellow 202 toe 200 leg 198 declare 197 flourish 197 worship 197 ecosystem 195 reside 195 mess 194 normally 192 climate 191 sharpen 191 fearless 182 tall 180 felt 178 barely 174 coexist 174 feast 174 mouth 169 colour 167 inform 167 assassination 165 suspicious 165 scholar 164 stable 163 injure 161 orange 160 hate 157 overpower 157 anger 154 ear 151 terrorist 150 teeth 149 labor 148 horrible 144 cleanse 143 perceive 143 affiliate 142 temperature 142 facial 138 hatred 136 grey 135 machinery 134 provoke 132 husband 121 monarch 116 annoy 114 horn 114 celebration 113 fairly 111 captive 109 gruesome 109 supporter 107 narrow 104 remind 104 flank 98 bang 97 dark elf 97 muscle 97 lizard 96 vengeful 94 aggression 93 carnage 93 dancer 92 neighbour 90 coat 88 dormant 87 prophet 86 murderous 85 genetically 80 assembly 79 gnome 79 taint 79 rumour 75 beard 64 obviously 63 necromancy 61 replacement 60 dye 59 outnumber 59 shogun 57 approve 55 raft 54 lengthy 53 slick 53 bother 51 longtime 51 technically 51 terribly 51 violet 51 fond 50 manoeuvre 45 enrage 44 apologize 43 nowadays 43 civilize 42 chieftain 41 hostility 40 splendor 39 wisp 37 migrate 36 bark 34 disgust 34 ron 34 mobilize 33 purity 32 uninhabited 30 geometric 29 retaliation 29 pupil 27 initiation 26 upward 26 proposal 25 levitate 24 frantically 23 umbra 23 reptilian 21 aggressor 20 declaration 20 noticeably 20 divorce 19 indigo 19 heartbroken 18 tint 18 bulky 16 infuriate 16 savagery 16 outrage 15 churn 14 tusk 14 insurgency 13 arbiter 12 dryad 12 shave 12 autocratic 11 brutish 11 telescope 11 downhill 10 satyr 10 twig 10 teal 9 luminescent 8 mustache 8 protrude 8 aggressiveness 7 awhile 7 inhabitable 7 modernity 7 antler 6 holocaust 5 impure 5 bloodhound 3 brahman 3 combust 0 forehead 0 like 0 vishnu 0