Therian Saga
N/A
PC Web

Therian Saga

Released: Jun 23, 2013
Genres:
Role-playing (RPG) Sandbox Strategy
Themes:
Crafting & Gathering Fantasy Indie
Perspectives:
Bird view / Isometric
Game Modes:
Massively Multiplayer Online (MMO) Multiplayer
Description from Steam STEAM

Therian Saga is a MMORPG that tries to stand out of the crowd by offering a compelling storytelling surrounded by a massive mathematical set of rules that define the world your hero will evolve in. It could be said that it borrows elements from old-time MUD games, strategy games and even tabletops RPG. What to expect from the game: Skill Based: We use a system based on your hero, your tool, your companion, your location and some magic to calculate your capability to execute an action. Sandbox: It’s up to you to understand how to progress in the game. Storytelling: Old school style with text as the main medium for storytelling. Crafting: Complex, with a skills distribution mechanic from material to final product. Huge: The game is online since 2012, there are years of content available right now. Asynchronous: Play how much you like, be it 15 minutes or 20 hours, and program your hero’s actions. He will be doing them when you are sleeping, partying or working. Indies: The game is rough on players; you have to work hard to reach your goals. Devs: We are close to the players and you can discuss the future of the game with us. Asynchronous made cool To break the prejudice that asynchronous game had to be simple games. That was really important to us. We wanted a game that people could spend less time on than live MMO, but that could offer more for each second online. Your characters work while you are offline, but you will be also thinking about what you are going to make them do next time you log in. There are lots of games out there that are time-consuming for nothing. Building an asynchronous game that goes deeper into RPG gameplay: that was a battle worth fighting. A typical day in Therian Saga You can play the game the way you want. There is never a situation in the game where you have to stay at the computer. You can quit in the middle of a dungeon, even in the middle of a fight, and come back the next day and pick up where you left off. If you quit in the middle of a fight with another player, your characters will continue to fight as well as they can while you are offline. What about the typical day? As an example, suppose you can manage only short-playing sessions during your day. You might schedule tasks for your hero in the morning, then just check if everything is ok at lunch time and maybe indulge in some trading and social activities. In the evening, when you have a bit more time, you'll have lots of “live gameplay” options: quests, adventures, dungeon-raiding, fights with other players in the arena, maybe even a boss run. At the end of your play session, you might ask your hero to sleep, or carry on working during the night. If you miss one of your normal play sessions, your heroes usually have enough tasks left that they can continue to evolve anyway. Now that gives you a lot of flexibility and, as you can see, the game goes beyond asynchronicity and offer lots of live gameplay possibilities.

Description from IGDB IGDB

Therian Saga is a MMORPG that tries to stand out of the crowd by offering a compelling storytelling surrounded by a massive mathematical set of rules that define the world your hero will evolve in. It could be said that it borrows elements from old-time MUD games, strategy games and even tabletops RPG.

Basic Info
Release Date: June 23, 2013
IGDB ID: 30951
Additional Information
Release Date: June 23, 2013
IGDB ID: 30951
Платформы 2
PC
Web
Genres 3
Role-playing (RPG) Sandbox Strategy
Themes 3
Crafting & Gathering Fantasy Indie
Player Perspectives 1
Bird view / Isometric
Game Modes 2
Massively Multiplayer Online (MMO) Multiplayer
Developers
Virtys

No description available

Publishers
Virtys

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 player 17513 character 16396 base 15453 use 15100 adventure 14593 make 14384 time 14243 action 13662 battle 13420 find 12717 fight 12555 set 12525 out 10969 system 10915 way 10761 build 9952 skill 9888 ability 8197 go 7710 quest 7463 even 7236 fantasy 6850 style 6795 year 6795 come 6746 hero 6580 live 6448 element 6328 dungeon 6051 magic 5965 strategy 5823 end 5784 run 5583 back 5559 boss 5549 work 5542 give 5523 day 5439 people 5301 main 5210 craft 5161 see 4996 try 4901 deep 4732 want 4676 leave 4474 online 4306 offer 4231 content 4086 mechanic 4047 available 4020 progress 3887 form 3853 epic 3790 ally 3773 party 3696 simple 3432 old 3418 right 3405 everything 3369 option 3294 future 3254 break 3132 location 3098 manage 3090 next 3085 computer 3048 reach 2990 task 2855 hour 2849 mean 2833 night 2699 goal 2685 rule 2569 stand 2525 close 2481 trade 2411 hard 2363 final 2346 enough 2329 think 2286 continue 2247 short 2217 lot 2213 companion 2209 pick 2153 school 2147 tool 2028 remain 2001 modern 1957 carry 1865 spend 1858 stay 1854 evolve 1747 massive 1716 say 1687 medium 1673 material 1651 huge 1547 situation 1509 important 1492 arena 1464 complex 1398 physic 1380 miss 1328 transform 1283 example 1281 indie 1246 device 1242 social 1206 activity 1189 possibility 1133 maybe 1122 fiction 1117 expect 1099 surround 1096 understand 1094 define 1084 check 1039 raid 1032 normal 1014 sandbox 985 minute 949 text 941 common 938 idea 909 bit 907 consume 874 ask 871 program 840 sleep 818 concept 802 saga 782 mythology 772 middle 754 old school 736 schedule 705 product 689 cool 669 tabletop 589 execute 575 worth 554 session 477 capability 457 typical 383 compel 372 log 364 distribution 352 offline 337 folklore 312 bite 287 morning 287 crowd 265 suppose 234 literature 198 physically 186 borrow 152 calculate 148 anyway 143 rough 137 indulge 119 mud 113 discus 106 quit 97 flexibility 91 literary 88 poem 85 unnatural 74 shape-shift 50 lunch 47 asynchronous 40 prejudice 31 existent 24 mathematical 22 speculative 20 gilgamesh 9 iliad 8 shamanism 7 found 0 like 0 totemism 0