Terminus
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Description from Steam STEAM
TERMINUS presents a quest, a choose-your-own adventure into a mysterious universe of alien architecture populated by humanoid clones and cryptic symbols. Prepare yourself for a slippage of time and space into five distinct realms: cross the frontier through Fleshold Crossing; take respite in Known Unknown; lose yourself within Scumm Engine; face impending danger in the tower of Gog & Magog; and experience the brink of sensory overload in the psychedelic Tumblewych. The mysteries of what you ultimately seek will be revealed: an understanding that reality is not fixed but rather both malleable and multiple. 'If you enjoy lucid dreaming and long for some virtual unreality your cup will truly runneth over.' Richard O'Brien (Rocky Horror Show) A thirty minute VR exploration of the arcane world illustrated in the drawings of Jess Johnson, brought to life by Simon Ward, developer Kenny Smith and soundtracks by Andrew Clarke. Commissioned by the National Gallery of Australia with the assistance of The Balnaves Foundation
Description from IGDB IGDB
Terminus is a space-flight role-playing/action computer game by Vicarious Visions. It was released in 2000 for Microsoft Windows, Linux, and Apple Macintosh. Terminus won awards in the 1999 Independent Games Festival for "Technical Excellence" and "Innovation in Audio". Terminus is outstanding in its implementation of Newtonian laws of motion, which means that objects are subject to inertia. Once accelerated, they float indefinitely into one direction, unless again accelerated into a different direction. This makes steering quite complicated, but mirrors actual behaviour in free space. In Story mode, the player chooses one of four careers (United Earth League military, Mars Consortium militia, Marauder Pirate Clan, mercenary) and follows Terminus's single-player storyline, set in the year 2197. In 2000, Terminus was unusual among RPGs in that the player's actions can affect the ending of the storyline. Failing a mission, for example, may lead to a different ending than would have occurred if the mission had succeeded. One unique feature of Terminus is the story would progress with or without the player. The player could begin the game in story mode, then go off and do something else and the story missions/battles would still take place, reaching an outcome depending on which side eventually wins.
Basic Info
Additional Information
Платформы 3
Genres 1
Themes 1
Player Perspectives 2
Game Modes 2
Developers
Vicarious Visions
No description available
Publishers
Vatical Entertainment
No description available
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