The Ensign
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The Ensign

Released: Aug 17, 2014
Genres:
Roguelike / Roguelite Role-playing (RPG)
Themes:
Indie Science fiction
Perspectives:
Text
Game Modes:
Single player
Description from Steam STEAM

Death awaits. Their humanity makes them strong. The Ensign is the pre-sequel to the critically acclaimed text-based RPG, A Dark Room. The Ensign is a Soulsian adventure. Traverse a desolate world. Each step threatens death. And with each death, lessons are learned: fight with both ferocity and caution against even the weakest enemies, refill your canteen regularly, and trust in your compass to find the way. Your morality will be tested throughout this journey as the events that lead to A Dark Room are revealed to you the further you get. Slate Magazine Weapons are found, run down against tough hides, and then discarded. You upgrade your bodily capabilities by appeasing a mystic, and offering them eyes, teeth, and flesh. The definition of the word “grit” greets you when restarting, encouraging you to bite down even harder on the bit. It’s a game of diabolic rituals, of juggling the encumbrance of a fated journey, of imperative commands and intimidating forewarning; “Death awaits” croaks your pathetic admiral each time you embark, and he’s always right. It’s no use denying it: The Ensign is every bit a Souls game as a text-based adventure could ever hope to be.

Description from IGDB IGDB

The Ensign is a text-based RPG and prequel to A Dark Room. It follows a perilous journey through a desolate world where death is frequent but teaches valuable lessons. Players must balance aggression and caution, manage survival resources, and uncover the events leading up to A Dark Room, with moral choices shaping the experience.

Basic Info
Release Date: August 17, 2014
IGDB ID: 101410
Additional Information
Release Date: August 17, 2014
IGDB ID: 101410
Платформы 5
Droid
iOS
Linux
Mac
PC
Genres 2
Roguelike / Roguelite Role-playing (RPG)
Themes 2
Indie Science fiction
Player Perspectives 1
Text
Game Modes 1
Single player
Developers
Amir Rajan

No description available

Publishers
Scratchwork Development

No description available

Keywords
game 38048 be 24685 world 21802 player 17513 release 15455 base 15453 use 15100 adventure 14593 make 14384 time 14243 find 12717 enemy 12654 fight 12555 experience 10848 way 10761 create 10589 get 8930 weapon 8610 follow 8376 against 7506 even 7236 journey 7086 choice 5875 upgrade 5814 dark 5689 run 5583 lead 5334 hide 5103 event 5044 Learn 4930 uncover 4344 offer 4231 strong 4050 resource 3768 death 3432 right 3405 survival 3396 manage 3090 embark 3063 shape 2801 test 2757 developer 2754 sequel 2646 always 2615 await 2584 step 2562 command 2550 hard 2363 soul 2265 hope 2090 balance 2005 room 1946 further 1848 eye 1765 reveal 1757 humanity 1591 august 1580 word 1492 mobile 1361 indie 1246 traverse 1242 threaten 1234 valuable 977 tough 964 trust 964 text 941 bit 907 weak 629 perilous 586 acclaim 560 text-base 538 encourage 509 teach 498 capability 457 prequel 453 magazine 439 ritual 414 mobile game 411 fat 405 moral 376 flesh 368 desolate 307 bite 287 critically 267 mystic 254 restart 246 frequent 223 regularly 198 definition 169 teeth 149 lesson 146 morality 143 discard 127 greet 119 caution 115 indie developer 113 compass 101 aggression 93 juggle 91 refill 84 grit 70 intimidate 70 deny 69 appease 57 text-based adventure 55 ferocity 42 admiral 32 slate 32 bodily 23 imperative 19 pathetic 18 forewarn 14 canteen 10 encumbrance 10 ensign 10 diabolic 8 croak 0 found 0