Lands of the Lost
N/A
PC

Lands of the Lost

Released: Jun 8, 2018
Genres:
Action Open World Real-Time with Pause (RTwP) Roguelike / Roguelite Role-playing (RPG) Squad Management
Themes:
Crafting & Gathering Fantasy
Perspectives:
Third person
Game Modes:
Single player
Description from Steam STEAM

---Intro--- Created by a solo hobbyist, Lands Of The Lost is a 3D third-person Action RPG with roguelite elements. You take the role of a volunteer hero, questing to save the land from an ancient evil re-awakened. -Action- This is a realtime game with a heavy focus on combat. You can move and look around freely, sprint & jump & roll (with iframes) wildly with some stamina restrictions. The player moves fast and so do the creatures, the basic melee attacks of the player and all enemies has a small chance to stun. The battles can be be a breeze or a brutal beatdown depending on how you are equipped for the area. Creatures don't take too many hits to kill but neither will you, loot will be dropping constantly, the enemy respawn rate is high and cannot be stopped. You will have to move quickly through areas while fighting to advance. The game uses a collision based system for combat so you will actually have to aim to hit your enemies, but you will be able to dodge their attacks as well (especially projectile attacks). You will unlock skills that you can use along with your basic attacks in combat, you can have 3 skills at a time linked to your quickbar where you will be able to switch between them for active use. There is no doubt you'll have more skills than you can keep on the quickbar so you'll have to make good choices, though you can change them at any time. The goal with this game was to not railroad the player and force you down a slow and inevitable path filled with forced dialogue and quests. Starting up a new game should be very fast and you'll be fighting in no time, and that theme continues throughout the game. -RPG- The entire combat system is based on RPG style concepts. The player and all enemies have stats like ATK (attack) and DEF (defense) or MATK (magic attack) and MDEF (magic defense). All combat is based on these stats, which you can raise directly with each level-up. You will find that most gear will raise these stats as well further increasing your damage. The various weapons you will be able to purchase of increasing power will mostly just be boosts to these stats, however weapons also set the damage type for your basic attack to either physical (scales with ATK) or magic (scales with MATK). Not only do basic attacks scale with these stats but you will see that the attack skills you can unlock in the skill tree as you level up will scale in the same way (and also be of either physical or magical type damage). These skills use mana but that will regenerate with time like your health, also there are potions to restore both. You'll also find armor to boost the defensive stats. Additionally you can get 'buff' skills that will raise certain stats for a period of time before wearing off. In addition to finding consumable potions to restore your health & mana, you will get random drops from enemies that are crafting items that can be brought to a village where the crafting NPC can turn it into goods for you. In town you will also be able to pick up quests to complete for rewards, or to buy/sell new weapons & armor & magic rings or even just more potions (including permanent stat boosting ones). The towns also have many NPCs that provide some backstory and lore to the game. -Roguelite- This game embraces the concept of permanent death. There is no saving or loading. There are no checkpoints. When you die your character and all progress will be lost and you will have to start a new one. Even when you win your character will be removed to 'retire' and your Total Wins will increase by +1. To make this work the game is not very long (2 hours or so to get a victory) and it also heavily uses randomization in the world creation - so you get a fresh game world with every new run. This keeps the game from getting too stale hopefully and also makes the loss of death less painful. However the high difficulty will keep racking up wins from being too easy if all goes to plan. Additionally there is permanent progression to encourage replays as well. Each time you beat the final boss and win the game your Total Wins will increase, tracking between game sessions. Your first victory will unlock a new character type for you to select at the new game screen. Each of the two characters has a unique skill tree and will play differently. -World- The game takes place in a total of 4 worlds - each with an outdoor area, dungeon and town. All three area types have degrees of randomization when first generated on a new game. Each new outdoor area and dungeon will have more difficult enemies. Each new town will have better weapons/armor/accessories and better potions to buy and better things to craft, as well as unique quests for that area. You will have to defeat the boss of each dungeon to unlock the path to the next world, defeating the final dungeon boss will win you the game. -Accessibility- This game has an option at the main menu screen to toggle on mouse inversion - thus you are able to play either inverted or non-inverted with the mouselook in game. Extensive effort went into supporting many different resolution / aspect ratios. You will see at the initial launcher screen that you can select just about any resolution that your monitor supports. This game should work on any square or landscape screen, but will not work on portrait (vertical) displays. The following aspect ratios were specifically tested - 1:1, 5:4, 4:3, 3:2, 16:10, 5:3, 17:10, 16:9, 18:9, 21:9 There is a hotkey guide that can be viewed at the main menu but also optionally overlayed during gameplay using the 'H' key to toggle it on/off. This can be a handy rereference if you forgot how to access any of the GUI screens. There is a minimap that provides details to keep the player oriented at all times not only in the zone they are in but hopefully giving them an idea of their progression through the zones. The game should be able to support a very wide range of machines using the Quality options in the launcher, the Low setting should run on just about anything and the High setting should hopefully look good on powerful rigs.

Description from IGDB IGDB

A 3D Action RPG with Roguelike qualities, can you stop the Demon King??

Basic Info
Release Date: June 8, 2018
IGDB ID: 102962
Additional Information
Release Date: June 8, 2018
IGDB ID: 102962
Платформы 1
PC
Genres 6
Action Open World Real-Time with Pause (RTwP) Roguelike / Roguelite Role-playing (RPG) Squad Management
Themes 2
Crafting & Gathering Fantasy
Player Perspectives 1
Third person
Game Modes 1
Single player
No Companies Available

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Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 player 17513 develop 17064 new 16891 character 16396 base 15453 use 15100 make 14384 take 14371 time 14243 action 13662 battle 13420 publish 13338 find 12717 enemy 12654 fight 12555 set 12525 role 12250 unique 11942 system 10915 power 10813 way 10761 different 10679 create 10589 combat 10402 include 10330 skill 9888 turn 9475 level 9243 get 8930 weapon 8610 follow 8376 item 8079 go 7710 quest 7463 place 7453 powerful 7251 even 7236 style 6795 attack 6701 hero 6580 defeat 6547 unlock 6510 various 6407 change 6378 element 6328 dungeon 6051 start 6004 magic 5965 complete 5898 choice 5875 bring 5858 land 5816 save 5646 name 5584 run 5583 boss 5549 work 5542 give 5523 person 5466 force 5284 long 5276 main 5210 good 5205 craft 5161 high 5081 see 4996 studio 4936 move 4755 lose 4740 switch 4713 key 4635 creature 4539 keep 4499 path 4283 type 4175 ancient 4009 area 4006 support 3943 progress 3887 evil 3883 fill 3842 focus 3761 town 3590 look 3552 fast 3536 reward 3524 small 3459 death 3432 increase 3426 option 3294 provide 3276 plan 3270 don 3245 able 3231 thing 3191 kill 3118 advance 3104 next 3085 access 3054 magical 2931 amp 2897 range 2888 hour 2849 platform 2778 win 2774 3d 2767 loot 2762 test 2757 stop 2755 scale 2746 goal 2685 easy 2662 damage 2649 king 2648 die 2593 certain 2555 demon 2542 roguelike 2531 armor 2498 gear 2481 theme 2429 stats 2410 equip 2395 film 2393 village 2376 final 2346 buy 2268 continue 2247 purchase 2223 depend 2190 pick 2153 detail 2132 chance 2129 forget 2098 generate 2034 defense 2017 victory 2015 select 2004 difficulty 1976 difficult 1962 hit 1954 wide 1946 NPC 1920 sell 1914 addition 1906 progression 1903 guide 1869 further 1848 entire 1824 screen 1823 restore 1799 random 1777 raise 1699 health 1691 track 1683 view 1667 beat 1663 jump 1656 drop 1557 animation 1535 dialogue 1497 machine 1465 aim 1455 solo 1392 total 1365 quality 1338 melee 1335 quickly 1319 low 1312 tree 1312 landscape 1306 freely 1301 square 1255 awaken 1248 slow 1210 boost 1206 fresh 1189 stun 1187 heavy 1175 mouse 1142 display 1138 directly 1135 basic 1133 dodge 1120 lore 1108 physical 1095 creation 1067 active 1054 period 1038 potion 1032 roguelite 1028 menu 996 brutal 984 zone 964 aspect 932 link 925 idea 909 roll 906 spawn 868 load 817 concept 802 constantly 794 permanent 769 skill tree 736 effort 712 buff 705 remove 668 wear 668 heavily 641 extensive 637 ring 605 thus 600 embrace 598 accessory 596 actually 568 mostly 556 defensive 546 additionally 523 especially 516 encourage 509 iron 501 loss 498 initial 491 session 477 mana 471 resolution 465 monitor 425 stamina 406 reference 384 replay 382 rate 354 degree 352 orient 328 projectile 315 differently 294 specifically 292 inevitable 222 portrait 218 launcher 215 retire 207 restriction 194 hobbyist 187 doubt 182 checkpoint 174 toggle 166 regenerate 162 hopefully 161 accessibility 159 vertical 158 sprint 144 consumable 126 collision 116 volunteer 110 handy 108 wildly 106 painful 99 intro 89 outdoor 88 rack 77 rig 73 breeze 71 ratio 68 optionally 66 overlay 59 railroad 41 gui 39 invert 29 hotkey 25 randomization 23 ratatouille 12 inversion 7 stale 7 like 0