Bonfire
N/A
PC

Bonfire

Released: Mar 27, 2020
Genres:
Point-and-click Puzzle Role-playing (RPG) Squad Management Strategy Tactical Turn-based
Themes:
Fantasy Indie
Perspectives:
Virtual Reality
Game Modes:
Single player
Description from Steam STEAM

Welcome to Bonfire! Bonfire is the ultimate platform for rapidly creating cross-platform interactive experiences. Designed specifically with storytellers and content creators in mind, Bonfire significantly reduces the time it takes to turn your ideas into reality. In Bonfire, an experience is known as a Book, which consists of bite-sized “levels” or “scenes” called Chapters. Chapters consist of background geometry known as Maps, with interactive elements known as Sparks. Sparks are the foundational building block of Bonfire and can be anything from a button on a panel to a tree, a Non-Player Character, a sword, a chair… you name it. If it's something you should be able to interact with, it's a Spark. Books, Chapters, Maps, and Sparks all live as separate files on your computer, allowing for immense reusability and quick customization. Spark’ify Your Creations Bonfire comes packed with assets to start your journey, but we don’t expect things to end there. You can quickly import your creations using the built-in Spark Utility or the supplemental Sparkifier app. Pair custom artwork with one of our many Spark Templates to bring them to life with animations, logic, and more. Don’t see a template that fits what you’re after? Custom Spark Templates can be made using the Sparkifier App and our Ember scripting language. Let Players Choose Bonfire's intuitive Chapter Tree enables you to craft intricate branching narratives effortlessly in a 'choose-your-adventure' style experience. Go as linear or non-linear as desired, with complete control over what triggers a player to jump from one chapter to the next. Easily Customize Traits allow you to modify the exposed properties of a Spark with ease. When you make your Sparks, you, as the Spark Author, control what Traits are shown and what they do. From paint color to run speed and almost anything else you can think of, you can make a Trait for that, allowing Book authors to customize it per Spark Instance. No Coding Required Behaviors are broken into two simple categories: Causes and Effects. Causes are things that Players can do to Sparks (like attack or interact), while Effects are things that Sparks can do in reaction to a Cause. Create complex interactives by stringing Causes and Effects together in endless combinations. NOTE: There are also Modifiers: Bonfire-native nodes that allow for changing Chapters, executing Ember scripts, debug tools, and more. Built-In Scripting Ember is our runtime scripting language that allows veteran and new coders alike to write code and keep it bound to nodes in the Behavior tree. This lets you have the flexibility of coding without having to compile and without having to ensure everyone else on your team knows how to code as well. Today, it has a rather limited set of features, but we will be expanding its capabilities with each update. One-Click Share Whether you want to play-test your creations or share them with your friends, Bonfire allows you to quickly distribute your content to players across a wide range of devices (currently, only desktop and PC VR, but mobile and standalone VR support will be released soon). Within the Share menu, choose Debug for testing without sharing or Release to share with the world. By default, all shared books are publically accessible to all. In later releases, higher license tiers will roll out, allowing you to privatize your creations, monetize them, and more. Sparks Sparks are the heart of Bonfire. These versatile elements combine visuals and modifiable behaviors, serving as characters, triggers, scorekeepers, and state machines to monitor actions and consequences. As the fundamental building blocks of your interactive experiences, Sparks makes the creation process simple and efficient. Dive into Bonfire and start bringing your stories to life with unparalleled ease and creativity.

Description from IGDB IGDB

Bonfire is a delightfully gloomy tactical RPG about journey and failure, with a rapid turn-based battle system and heroes who care a little too much.

Basic Info
Release Date: March 27, 2020
IGDB ID: 123774
Additional Information
Release Date: March 27, 2020
IGDB ID: 123774
Платформы 1
PC
Genres 7
Point-and-click Puzzle Role-playing (RPG) Squad Management Strategy Tactical Turn-based
Themes 2
Fantasy Indie
Player Perspectives 1
Virtual Reality
Game Modes 1
Single player
Developers
MoaCube

No description available

Publishers
MoaCube

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 player 17513 new 16891 character 16396 feature 15873 release 15455 base 15453 use 15100 adventure 14593 story 14536 make 14384 take 14371 time 14243 action 13662 battle 13420 publish 13338 set 12525 out 10969 system 10915 experience 10848 create 10589 build 9952 turn 9475 level 9243 know 8866 life 8747 choose 8556 challenge 8526 control 8462 go 7710 monster 7516 journey 7086 friend 6991 style 6795 come 6746 attack 6701 hero 6580 live 6448 change 6378 element 6328 start 6004 complete 5898 bring 5858 end 5784 allow 5778 team 5676 name 5584 run 5583 design 5376 art 5167 craft 5161 large 5148 hide 5103 high 5081 see 4996 call 4960 interactive 4957 part 4896 map 4839 move 4755 late 4742 puzzle 4717 want 4676 keep 4499 leave 4474 turn-base 4449 together 4411 combine 4088 content 4086 mechanic 4047 support 3943 fill 3842 effect 3604 tactic 3575 reward 3524 simple 3432 right 3405 let 3371 tactical 3273 don 3245 able 3231 state 3213 customize 3211 thing 3191 break 3132 write 3097 next 3085 computer 3048 limit 2924 range 2888 show 2829 platform 2778 require 2775 test 2757 developer 2754 Heart 2713 sword 2685 expand 2666 pack 2635 ultimate 2561 narrative 2503 fire 2425 think 2286 produce 2275 update 2260 combination 2248 interact 2247 navigate 2197 away 2187 endless 2164 book 2151 share 2133 cause 2114 welcome 2095 tool 2028 interest 2001 mind 1946 wide 1946 scene 1940 color 1846 dive 1742 consist 1695 jump 1656 speed 1651 reality 1629 currently 1619 chapter 1596 serve 1580 animation 1535 soon 1497 click 1482 machine 1465 note 1446 complex 1398 mobile 1361 quickly 1319 tree 1312 ensure 1245 device 1242 push 1241 custom 1237 background 1210 quick 1191 process 1175 surprise 1167 creator 1154 expect 1099 block 1093 trigger 1078 creation 1067 rather 1063 button 1050 consequence 1043 check 1039 desire 1013 separate 1009 menu 996 size 950 cross 945 fit 917 idea 909 roll 906 branch 890 linear 887 language 885 trait 852 burn 843 care 817 enable 794 today 779 code 735 upcoming 722 reduce 686 modify 682 paint 664 easily 645 spot 631 bind 630 behavior 624 author 613 license 579 execute 575 property 572 alike 570 distribute 538 expedition 538 accessible 536 artwork 535 intricate 533 fine 517 veteran 517 john 490 tune 481 file 462 capability 457 tactical rpg 450 pair 446 script 443 disposal 438 intuitive 431 creativity 428 non-linear 428 monitor 425 peak 425 category 411 asset 409 failure 405 tier 386 waste 381 reaction 380 native 362 express 359 instance 356 paradise 347 panel 346 default 331 logic 328 significantly 304 modifier 300 specifically 292 bite 287 cosmic 287 spark 281 expose 257 perfectly 249 immense 247 cross-platform 244 cod 242 string 226 rapid 222 efficient 216 religious 216 ease 210 lovely 208 versatile 206 soar 194 unparalleled 190 import 188 utility 187 rapidly 185 richly 185 desktop 176 feast 174 nod 173 saint 149 eve 148 martin 144 voxel 138 compile 133 gloomy 122 branching narrative 121 chair 103 fundamental 97 flexibility 91 outdoor 88 ember 75 closure 74 effortlessly 68 monetize 59 template 59 storyteller 51 filler 44 pipe 41 bonfire 39 delightfully 32 non-player character 32 onwards 29 expertly 28 geometry 28 upwards 26 mari 25 debug 20 supplemental 19 modifiable 16 usability 13 coder 11 like 0 privatize 0 publically 0