Voidspace
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Linux Mac PC

Voidspace

Released: Jul 10, 2020
Genres:
Base Building Roguelike / Roguelite Role-playing (RPG) Sandbox Shooter
Themes:
Indie Science fiction
Perspectives:
Bird view / Isometric
Game Modes:
Massively Multiplayer Online (MMO) Multiplayer
Description from Steam STEAM

This highly experimental 2D top-down SCIFI MMORPG is attempting to model the human experience in a society. This game isn't just about you and your journey, it's a about how all players progress technology, society, and infrastructure in a virtual environment, together. Every man-made object you come across is crafted by a real player. The crafting/invention system is central to the game. Players can prototype a new version of a weapon or piece of equipment in the hopes of getting a better version that they can use or sell to other players. Once a new item is prototyped, the player can repeat the skill to make that item as much as they want as long as they have the required materials. The skill can then be taught to other players, charging a fee or otherwise. Free to play (soon!) While the game is in Early Access, we have to charge a fee allow players to gain access to the test. This is to limit the number of players we have in the test while we are scaling the servers and polishing the client. We plan on making the game entirely free-to-play monetizing on a premium membership and on cosmetics (no pay to win). If you wish to donate to help support our development efforts, we also offer a series of Kickstarter-like perks with details on our website. Effectively infinite, completely seamless game world TWITCH-BASED GAMEPLAY Voidspace aims to finally bring a limitless multiplayer experience. No 'zones' or seams of any kind, just one enormous game world; everyone is playing together in the same server. Discover other player outposts and possibly join another group in order to maintain your own security. Find ancient abandoned player-made civilizations that you can research and study, acquire, or disassemble and recycle. For those who would rather have a more solo/singleplayer experience, the game world is effectively infinite so you will be able to choose to spawn 'in the middle of nowhere' in order to limit the possibility of seeing anyone. The centerpiece: Invention and Crafting As players go about regular activities in the game, their character will come up with an 'idea' for a new skill or invention. This will happen at random along with a number of other influential factors such as: The character's intelligence A need that the character has been tagged with internally The availability of the materials required for the skill or invention, or the character's knowledge and experience with these materials Other skills or inventions that the character has available to him However for the most part, the best ideas come from more focused research which the character can engage in using a lab or research facility. Generalized experimentation with materials is the first step, and once the character has a certain level of understanding of various materials, he will start to get ideas for actual working inventions that use those materials. Once a character has an idea, he can use the lab to try to create a prototype. The prototype stage is the stage in which the character is trying to turn an idea into a reproducible invention or skill. It may take many tries to get something working, and the difficulty of coming up with a working invention will depend on the following factors: the character's intelligence the knowledge level of the category the invention falls within the level of knowledge the character has of the materials being used the general complexity of the skill Once the character has successfully produced a skill or invention, he will be able to create or perform it at will. For objects or skills that are executed by the character himself (not by some completely automated, mechanical process) the result of the skill or invention will vary somewhat, and the character will get better at producing better and more consistent results through practice. For example, if a character is hacking a certain type of equipment, he will get faster and more accurate, and have fewer failures as he continues to perform that particular skill. The player can then choose to create another prototype in order to get a better end product, by going through the very same process and hoping for a better result. For the most part, the resulting attributes of a skill or invention are random, but they will also be influenced by the 4 factors listed previously. Ideas, skills, and inventions can all be shared freely or sold between characters. In addition to skills and inventions, characters will be able to research concepts in order to open up to them more skills and inventions to be discovered. For example, The Void is a place where physics are different from the natural universe. Characters can use a lab in a research facility to concentrate their research on The Void itself in order to unlock certain concepts that allow for inventions that make use the discoveries made. Generally everything is made by players Since there are no NPCs, there is also no supporting infrastructure in Voidspace. Players will need to create their own infrastructure in order to facilitate their own growth and progression in the game. Players will be able to build and manufacture their own buildings, outposts, bases, cities, ships, ship upgrades and equipment, and even ammunition. Certain large scale projects will also require multiple characters contributing to it's construction. There is no centralized auction house which means the might a player possesses is really relative to his local area. One area might be lacking in ammunition production, so a player can take advantage of that and create the factories required to meet that local need. The alternative would be to have players trade ammunition brought in from the nearest manufacturing plant, which would raise the price of that commodity in the area. Gamers are used to things like 'manufacturing plant' being an item/building you can build. However in Voidspace these concepts don't exist explicitly. Instead a player can build a structure, put the required equipment inside the structure, give it some way of generating or acquiring power, and then use the structure's inventory space to build things. The game gives tools to the player, but what the player does with those tools is up to them. We, the developers, aren't explicitly making 'carriers' or 'businesses' for the player, instead we're giving the player a generic set of tools (like the ability to create objects, the ability to share ideas...etc) and it is up to them to create a business out of it. Due to this, there are so many businesses that can be created, so here are some examples to spur your imagination: Allow players to rent your infrastructure to build their inventions. Sell your services as a defence contractor. Act as a maintenance crew for a base/outpost while players are away. Give other players rides from one place to another if they're without a ship or if you can offer a safer passage. Ferry smaller ships inside of larger carriers for a fee. Store offline players, their ships, and/or their equipment in protected facilities for peace of mind while they're offline. Offer your services as a guard or patrol. Offer your service as an intelligence agent and spy for weaknesses in other players bases. Start a package delivery service that delivers sealed containers with goods. Start a telecom company that delivers messages over a network of long distance communication nodes. Start a bank that secures in-game currencies. Provide loans and credit with interest. Offer insurance for aspects within the game. Voidspace will allow for all of these types of businesses, and many many more.

Description from IGDB IGDB

A highly experimental SCIFI sandbox MMORPG. Using only 2D, top-down visuals, we're attempting to push the limits of the MMO genre to create a game world that is similar in some ways to Ready Player One. Featuring perma-death, and player societies. Every man-made object is crafted by a real player.

Basic Info
Release Date: July 10, 2020
IGDB ID: 128155
Additional Information
Release Date: July 10, 2020
IGDB ID: 128155
Платформы 3
Linux
Mac
PC
Genres 5
Base Building Roguelike / Roguelite Role-playing (RPG) Sandbox Shooter
Themes 2
Indie Science fiction
Player Perspectives 1
Bird view / Isometric
Game Modes 2
Massively Multiplayer Online (MMO) Multiplayer
Developers
Universe Projects

No description available

Publishers
Universe Projects

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 player 17513 new 16891 character 16396 feature 15873 base 15453 use 15100 make 14384 take 14371 find 12717 set 12525 series 12332 own 11404 out 10969 system 10915 experience 10848 power 10813 way 10761 different 10679 create 10589 build 9952 skill 9888 turn 9475 level 9243 get 8930 weapon 8610 choose 8556 follow 8376 ability 8197 item 8079 go 7710 place 7453 help 7417 even 7236 journey 7086 discover 7020 come 6746 unlock 6510 need 6461 various 6407 start 6004 open 5990 bring 5858 upgrade 5814 end 5784 allow 5778 work 5542 give 5523 long 5276 good 5205 free 5186 join 5176 craft 5161 large 5148 city 5126 real 5094 see 4996 try 4901 part 4896 order 4874 version 4816 want 4676 meet 4550 gain 4471 best 4424 together 4411 multiple 4356 offer 4231 environment 4205 type 4175 human 4139 available 4020 ancient 4009 area 4006 support 3943 progress 3887 equipment 3851 ally 3773 focus 3761 multiplayer 3665 fast 3536 list 3530 group 3460 small 3459 fall 3450 death 3432 development 3412 everything 3369 engage 3347 early 3299 provide 3276 plan 3270 don 3245 able 3231 happen 3229 thing 3191 space 3185 access 3054 number 2947 limit 2924 mean 2833 require 2775 win 2774 test 2757 developer 2754 scale 2746 universe 2677 company 2670 genre 2568 step 2562 certain 2555 ready 2505 put 2443 trade 2411 2d 2387 protect 2311 produce 2275 store 2249 continue 2247 man 2206 kind 2191 depend 2190 away 2187 house 2153 share 2133 detail 2132 top 2105 generate 2034 technology 2030 tool 2028 interest 2001 piece 1992 difficulty 1976 in-game 1960 growth 1957 mind 1946 attempt 1933 price 1933 NPC 1920 sell 1914 addition 1906 progression 1903 similar 1886 random 1777 acquire 1761 influence 1756 local 1748 object 1716 ship 1703 raise 1699 act 1673 material 1651 completely 1623 project 1621 result 1599 perform 1595 hack 1580 advantage 1541 peace 1529 soon 1497 exist 1486 instead 1461 aim 1455 vary 1454 finally 1436 solo 1392 production 1386 physic 1380 pay 1366 due 1356 attribute 1314 research 1313 freely 1301 example 1281 entirely 1253 push 1241 safe 1220 guard 1203 deliver 1199 experiment 1199 activity 1189 knowledge 1186 civilization 1179 process 1175 stage 1168 service 1162 structure 1137 possibility 1133 charge 1130 wish 1123 abandon 1115 top-down 1104 understand 1094 highly 1070 rather 1063 crew 1039 isn 1030 sandbox 985 inventory 971 plant 968 weakness 967 zone 964 discovery 943 aspect 932 business 915 idea 909 general 905 maintain 900 model 895 possess 895 spawn 868 free-to-play 834 previously 832 infinite 813 concept 802 virtual 788 network 778 society 765 middle 754 imagination 748 hop 747 seal 739 server 720 effort 712 study 712 agent 695 product 689 perk 682 regular 673 natural 644 generally 604 construction 588 execute 575 distance 561 facility 556 particular 543 practice 534 secure 530 otherwise 521 currency 515 fee 504 teach 498 central 496 successfully 481 repeat 480 lack 475 message 475 credit 454 factory 453 polish 447 void 437 intelligence 431 website 429 category 411 failure 405 security 404 cosmetic 385 actual 384 rid 363 alternative 358 package 349 spy 343 mechanical 342 communication 340 lab 340 offline 337 factor 329 seamless 312 contribute 309 passage 307 premium 296 automate 293 experimental 290 possibly 288 manufacture 280 patrol 273 complexity 271 bank 267 ammunition 263 nowhere 260 outpost 260 limitless 248 enormous 242 accurate 240 client 237 defence 225 somewhat 219 delivery 215 effectively 212 influential 195 prototype 183 tag 179 nod 173 relative 170 twitch 166 rent 154 infrastructure 138 experimentation 136 invention 133 consistent 121 research facility 114 generic 99 auction 97 facilitate 96 maintenance 95 carrier 85 container 84 donate 84 loan 79 concentrate 73 availability 68 recycle 67 commodity 66 monetize 59 membership 39 spur 39 contractor 35 disassemble 30 ferry 29 explicitly 27 insurance 23 internally 23 seam 22 centralize 13 generalize 11 telecom 11 reproducible 5 centerpiece 4 like 0