Protocoss
N/A

Protocoss

Release Date Unknown
Genres:
Role-playing (RPG) Turn-based
Themes:
Fantasy Indie
Game Modes:
Single player
Description from IGDB IGDB

Protocoss came totally out of the left field. It was the only title developed in-house by publisher Games & Multimedia, although some of the graphic designers had worked on Twins before. Although the game gets off to a slow start (and a very slow initial walking speed for the main character), its production values and quality came as a big surprise. Of all Korean RPGs, Protocoss might be the one that most closely follows the Final Fantasy formula, with ATB combat in an enlarged quasi-sideview, numerous characters that join the party during the course of the adventure beyond the five that are active in combat at any given time, and a rather similar visual design to Square's 16-bit output.

Basic Info
Release Date: Unknown
IGDB ID: 145588
Additional Information
IGDB ID: 145588
Genres 2
Role-playing (RPG) Turn-based
Themes 2
Fantasy Indie
Game Modes 1
Single player
No Companies Available

Company information for this game hasn't been loaded yet.

Keywords
game 38048 be 24685 develop 17064 character 16396 adventure 14593 time 14243 out 10969 combat 10402 get 8930 follow 8376 fantasy 6850 come 6746 start 6004 work 5542 give 5523 design 5376 main 5210 join 5176 leave 4474 title 3980 party 3696 graphic 3143 visual 2647 big 2407 final 2346 house 2153 course 2015 similar 1886 speed 1651 field 1520 numerous 1442 production 1386 quality 1338 walk 1296 square 1255 slow 1210 surprise 1167 publisher 1105 rather 1063 active 1054 value 1006 final fantasy 758 designer 601 initial 491 korean 456 totally 300 bite 287 twin 283 16-bit 247 formula 244 closely 239 output 168 multimedia 124 enlarge 19 quasi 19