Alone: Recode
N/A
PC

Alone: Recode

Released: Sep 24, 2021
Genres:
Action Role-playing (RPG) Turn-based
Themes:
Fantasy Horror
Perspectives:
Bird view / Isometric Side view
Game Modes:
Massively Multiplayer Online (MMO) Multiplayer Single player
Game Engines:
RPG Maker MV
Description from Steam STEAM

"You are dragged into a house in the middle of nowhere. The last few hours? Days? Are all a blur. Who is this person who won't show their face? Why won't they answer any of your questions? Your friends... you have to find your friends..." "When making Alone I really wanted to challenge old-school RPG stereotypes of level and encounter design. Like others who enjoy RPGs I had played many of the old classics and spamming the same abilities through menus with key memory on felt like holding down the 'A' button leads to assured victory. With Alone I wanted to put a little more into the combat and gameplay sides and less into the narrative fiction of the world." -Fengraf Games These are some of the ways Alone changes the game on what a classic RPG can be. Story - Alone is somewhat light on the narrative front. Most of the game's story is optional and much of it can be completed in or out of order and without speaking to the characters you find throughout the game. Though it drives your actions for much of your play, the way you engage with the story is up to you. Exploration - There are no maps here. No overworld where you grow to enormous proportions and can travel to the next area in a few steps. The path forward is sometimes hidden, sometimes blocked, and sometimes back the way you came. Your only hope in Alone is to continue exploring and working your way in around and back through the numerous environments. Character Growth - Your characters in Alone do not acquire skills naturally. Instead, points will be earned from levels that can be spent in two unique skill books to each character. Don't like your current skills? Visit the pub to reset them. Great control is given to the player to determine how they want each party member to feel. Your weapons will also provide you special abilities, so the customization does not stop at the skill books. Your gear can be upgraded in a few ways to further augment your preferred strategies. Combat - If you have a love for classic turn-based RPG games, you'll know many of the older installments spare no expense building hype for that final boss – only to have them fall to your bottomless supply of potions. Alone wants to throw that out the window and introduce more punishing and difficult bosses as a result. Potions may heal you for a substantial amount, but that health is then lost again over time. The turn order can also be manipulated by clever players who take advantage of the ACCEL system. Spells / items / actions will have an ACCEL value to them that causes that characters next turn to come up quicker by that amount. Your enemies will target the strongest among you and do everything they can to throw a wrench in your plans. Alone tries to create a more engaging combat experience by requiring pattern recognition and thoughtful choices about the order in which attacks occur.

Description from IGDB IGDB

Step into the world of Alone - a new take on the classic turn-based fantasy RPG. Featuring challenging bosses and asymmetric world design Alone will defy your expectations of gameplay and exploration. Whether you are a RPG veteran or a new to the genre, you must experience Alone.

Storyline IGDB

"You are dragged into a house in the middle of nowhere. The last few hours? Days? Are all a blur. Who is this person who won't show their face? Why won't they answer any of your questions? Your friends... you have to find your friends..." "When making Alone I really wanted to challenge old-school RPG stereotypes of level and encounter design. Like others who enjoy RPGs I had played many of the old classics and spamming the same abilities through menus with key memory on felt like holding down the 'A' button leads to assured victory. With Alone I wanted to put a little more into the combat and gameplay sides and less into the narrative fiction of the world." -Fengraf Games These are some of the ways Alone changes the game on what a classic RPG can be. Story - Alone is somewhat light on the narrative front. Most of the game's story is optional and much of it can be completed in or out of order and without speaking to the characters you find throughout the game. Though it drives your actions for much of your play, the way you engage with the story is up to you. Exploration - There are no maps here. No overworld where you grow to enormous proportions and can travel to the next area in a few steps. The path forward is sometimes hidden, sometimes blocked, and sometimes back the way you came. Your only hope in Alone is to continue exploring and working your way in around and back through the numerous environments. Character Growth - Your characters in Alone do not acquire skills naturally. Instead, points will be earned from levels that can be spent in two unique skill books to each character. Don't like your current skills? Visit the pub to reset them. Great control is given to the player to determine how they want each party member to feel. Your weapons will also provide you special abilities, so the customization does not stop at the skill books. Your gear can be upgraded in a few ways to further augment your preferred strategies. Combat - If you have a love for classic turn-based RPG games, you'll know many of the older installments spare no expense building hype for that final boss – only to have them fall to your bottomless supply of potions. Alone wants to throw that out the window and introduce more punishing and difficult bosses as a result. Potions may heal you for a substantial amount, but that health is then lost again over time. The turn order can also be manipulated by clever players who take advantage of the ACCEL system. Spells / items / actions will have an ACCEL value to them that causes that characters next turn to come up quicker by that amount. Your enemies will target the strongest among you and do everything they can to throw a wrench in your plans. Alone tries to create a more engaging combat experience by requiring pattern recognition and thoughtful choices about the order in which attacks occur.

Basic Info
Release Date: September 24, 2021
IGDB ID: 167475
Additional Information
Release Date: September 24, 2021
IGDB ID: 167475
Платформы 1
PC
Genres 3
Action Role-playing (RPG) Turn-based
Themes 2
Fantasy Horror
Player Perspectives 2
Bird view / Isometric Side view
Game Modes 3
Massively Multiplayer Online (MMO) Multiplayer Single player
Developers
Fengraf Games

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 player 17513 develop 17064 new 16891 character 16396 feature 15873 base 15453 story 14536 make 14384 take 14371 time 14243 action 13662 publish 13338 find 12717 explore 12690 enemy 12654 series 12332 role 12250 unique 11942 out 10969 system 10915 experience 10848 way 10761 create 10589 combat 10402 build 9952 skill 9888 turn 9475 level 9243 know 8866 weapon 8610 challenge 8526 control 8462 ability 8197 item 8079 friend 6991 fantasy 6850 come 6746 attack 6701 change 6378 face 5920 complete 5898 choice 5875 strategy 5823 upgrade 5814 window 5708 back 5559 boss 5549 work 5542 give 5523 person 5466 day 5439 design 5376 lead 5334 hide 5103 great 5034 call 4960 try 4901 order 4874 map 4839 special 4776 lose 4740 point 4738 want 4676 key 4635 encounter 4611 turn-base 4449 classic 4400 online 4306 path 4283 environment 4205 grow 4154 side 4092 strong 4050 area 4006 travel 3992 light 3920 enjoy 3918 single 3841 ally 3773 last 3746 party 3696 multiplayer 3665 love 3599 drive 3489 fall 3450 old 3418 everything 3369 engage 3347 earn 3324 exploration 3323 option 3294 provide 3276 plan 3270 don 3245 spell 3105 next 3085 hour 2849 show 2829 feel 2822 member 2798 require 2775 win 2774 stop 2755 genre 2568 step 2562 hold 2515 narrative 2503 gear 2481 put 2443 final 2346 again 2312 continue 2247 alone 2236 house 2153 book 2151 school 2147 determine 2125 cause 2114 hope 2090 installment 2078 memory 2041 occur 2035 victory 2015 difficult 1962 growth 1957 spend 1858 further 1848 introduce 1798 acquire 1761 visit 1752 health 1691 result 1599 hack 1580 advantage 1541 instead 1461 numerous 1442 heal 1416 throw 1345 fictional 1319 amount 1298 target 1214 quick 1191 connect 1170 answer 1126 current 1126 fiction 1117 block 1093 supply 1091 button 1050 potion 1032 question 1018 value 1006 menu 996 forward 928 optional 921 middle 754 speak 746 old school 736 turn-based rpg 736 front 722 massively multiplayer 673 pattern 672 prefer 634 manipulate 605 veteran 517 overworld 502 drag 405 clever 387 punish 319 defy 316 reset 316 augment 272 nowhere 260 enormous 242 somewhat 219 naturally 215 outbreak 202 mutation 195 blur 181 felt 178 recognition 166 spare 166 expectation 148 infection 145 proportion 136 thoughtful 98 character growth 84 massively 81 expense 73 assure 71 quarantine 71 substantial 67 asymmetric 63 wrench 62 pub 59 hype 34 bottomless 32 stereotype 27 like 0