Dobuki's Epic Journey
N/A
Mac PC

Dobuki's Epic Journey

Released: Jun 16, 2023
Genres:
Platform Point-and-click Role-playing (RPG)
Themes:
Comedy Fantasy Indie Romance Science fiction
Perspectives:
Side view Third person
Game Modes:
Single player
Game Engines:
Adobe Flash Player
Description from Steam STEAM

Embark on Dobuki's EPIC JOURNEY, an unconventional fusion of point-and-click adventure and RPG, guiding the lovable protagonist through three vibrant planets. Save the galaxy from Emperor Lik Wang's clutches alongside the sassy singer, Yookim. With a cartoony, Flash vector art style and whimsical humor, explore diverse locations, solve puzzles, and engage in non-linear gameplay. Experience a delightful mix of skill progression, unexpected encounters, and a captivating storyline. Prepare for a truly memorable quest where laughter and adventure await. Developer's Notes: After years of development, I proudly present this whimsical game. Inspired by beloved adventure and RPG classics, it takes you on Dobuki's extraordinary journey across vibrant planets. With a spontaneous approach, the world grew with weird and outlandish elements, creating a unique escape. As the game expanded, challenges emerged, leading to unexpected character development and complexities. Despite doubts, I persevered, adding closure to this quirky creation. Join Dobuki's adventure, solve puzzles, and encounter dark humor in a game that defies expectations. The beginning This game grew out of my deep desire to produce a game that mimics some of my most beloved game genre: adventure and RPG. In particular, I would name games like Monkey Island and Phantasy Star as the main inspiration for starting this project. Previously, I have never made a game with a real storyline, so this was a first. The story starts with Dobuki, and he lives in the countryside. Presumably, he just moved there. We don’t know anything really about Dobuki, but we know he has a bunch of friends, and there’s an old man on the hill who mentors him. As the story progresses, Dobuki explores his world and even goes on other planets. I actually didn’t write a story, and I didn’t really have the mindset of writing one. The idea was just: Let’s create a world, in space, with weird creatures. Let’s create this wonderful world and just add any random idea I have as I go along. This went well in the beginning. I wasn’t really sure where it was going to go, but the game grew somehow pretty big in my imagination. It was my escape at that time, and it wasn’t even done yet! So yeah, there was no planning, no thinking ahead, just random things added on the spur of the moment. Developing the world I was pretty excited about creating a world. It didn’t have to have a great story, but as long as it was as weird as outlandish as possible, I was happy. I looked for some nice music for it, and that also affected how the world develop. Now the idea became a bit more developed, but the code wasn’t very well thought out. It worked at that time, but it wasn’t meant to scale. I programmed the game the same way I was adding content: Adding random things as I thought about them. For instance, I suddenly decided to add 3d crawling caves, so I made that. Then I thought about space travel, and just added that. This felt like the right approach, but soon it was getting more and more difficult to add things. First of all, the compilation time grew as more things were added. Second, it became more and more difficult to look for the elements I wanted, as the number of scenes became 20, then 30, then 40…! I was adding stuff to expand the world, but it didn’t seem that meaningful to me. Then for some reason, I decided to add some character development. I added a love interest for the main hero. Growing in Complexity I started to understand the idea of feature creep, and the addition of a new protagonist made it very clear. Suddenly, I couldn’t add random things anymore, because every new elements raised new questions in respect to the characters in the game. I imagined stories around the character but at that point, adding even simple interactions became really painful. It was pretty clear to me that I wouldn’t be able to finish this game. The game itself actually seemed to become rather silly to me, and I wondered if it would sound ridiculous to know I spent so much time building something that turns out to have so little production value. But time passed, and I still thought about the game. I decided it needed closure, and unfortunately, you can’t just finish a game like this so easily. I had a lot of negative space to close. In an adventure game, if a player makes effort to get a particular item, then that item must be useful for something in the game. At that point, the process of finishing the game was to list out all the item that I’ve randomly given to the player, and come up with some use for it, like a character that wanted it or some other random thing. The Conclusion Eventually, I had enough content to finally close the game, with a very half-ass closure. But hey, at least I had something I was satisfied to let out into the world.

Description from IGDB IGDB

Embark on Dobuki's whimsical quest across three vibrant planets. Solve clever puzzles, battle quirky enemies, and save the galaxy from the clutches of Emperor Lik Wang in this charming blend of point-and-click adventure and RPG elements.

Storyline IGDB

Dobuki, a lazy and clueless protagonist, wakes up to a galaxy ruled by the absurd Emperor LikWang. LikWang's face is plastered everywhere, but nobody seems to care. Determined to restore peace, Dobuki embarks on a comical journey across three planets: Metrozen, a city filled with self-obsessed beings; Udan, an ice planet; and Solaris, a sun-soaked resort planet. Along the way, Dobuki encounters quirky characters, both friend and foe. Armed with toy hammer, he confronts various enemies in hilarious showdowns, filled with slapstick humor rather than serious combat.

Basic Info
Release Date: June 16, 2023
IGDB ID: 253706
Additional Information
Release Date: June 16, 2023
IGDB ID: 253706
Платформы 2
Mac
PC
Genres 3
Platform Point-and-click Role-playing (RPG)
Themes 5
Comedy Fantasy Indie Romance Science fiction
Player Perspectives 2
Side view Third person
Game Modes 1
Single player
Developers
Dobuki Studio

No description available

Jack Le Hamster

No description available

Publishers
Dobuki Studio

No description available

Jack Le Hamster

No description available

Keywords
game 38048 be 24685 world 21802 player 17513 develop 17064 new 16891 character 16396 feature 15873 use 15100 adventure 14593 story 14536 make 14384 take 14371 time 14243 battle 13420 explore 12690 enemy 12654 unique 11942 out 10969 experience 10848 way 10761 create 10589 combat 10402 build 9952 skill 9888 turn 9475 become 9243 get 8930 know 8866 life 8747 challenge 8526 item 8079 go 7710 quest 7463 even 7236 journey 7086 friend 6991 style 6795 year 6795 come 6746 hero 6580 need 6461 live 6448 various 6407 element 6328 start 6004 begin 5973 face 5920 dark 5689 save 5646 name 5584 work 5542 give 5523 lead 5334 long 5276 main 5210 join 5176 art 5167 city 5126 real 5094 great 5034 move 4755 point 4738 deep 4732 puzzle 4717 want 4676 encounter 4611 creature 4539 classic 4400 add 4173 grow 4154 content 4086 travel 3992 inspire 3957 progress 3887 fill 3842 epic 3790 ally 3773 solve 3705 love 3599 look 3552 list 3530 simple 3432 old 3418 development 3412 right 3405 let 3371 engage 3347 plan 3270 don 3245 able 3231 thing 3191 space 3185 location 3098 write 3097 music 3079 embark 3063 decide 3015 number 2947 star 2849 mean 2833 3d 2767 foe 2756 escape 2755 developer 2754 scale 2746 expand 2666 await 2584 rule 2569 genre 2568 island 2505 close 2481 protagonist 2447 big 2407 present 2369 mix 2352 enough 2329 possible 2308 think 2286 produce 2275 store 2249 lot 2213 man 2206 prepare 2206 diverse 2156 determine 2125 storyline 2021 planet 2018 excite 2003 interest 2001 difficult 1962 scene 1940 addition 1906 progression 1903 guide 1869 spend 1858 sound 1829 affect 1817 restore 1799 random 1777 moment 1734 raise 1699 project 1621 blend 1567 clear 1557 interaction 1555 peace 1529 seem 1511 soon 1497 click 1482 arm 1470 note 1446 finally 1436 randomly 1426 production 1386 alongside 1376 approach 1337 charm 1317 sure 1297 wake 1199 process 1175 truly 1120 confront 1112 understand 1094 self 1073 eventually 1070 creation 1067 rather 1063 finish 1052 cave 1034 question 1018 desire 1013 value 1006 galaxy 969 unexpected 930 idea 909 bit 907 emerge 899 reason 895 linear 887 imagine 866 crawl 863 suddenly 842 least 840 program 840 half 833 previously 832 vibrant 832 ahead 822 care 817 satisfy 809 captivate 799 sun 795 happy 768 wonder 752 imagination 748 code 735 ice 727 effort 712 useful 699 easily 645 despite 603 beloved 582 actually 568 particular 543 humor 540 weird 510 inspiration 501 quirky 474 stuff 435 singer 411 toy 411 extraordinary 401 emperor 398 flash 398 everywhere 388 clever 387 pretty 376 respect 369 wonderful 365 instance 356 fusion 354 serious 344 memorable 340 nice 328 defy 316 epic journey 314 character development 310 hammer 310 meaningful 305 bite 287 unfortunately 285 conclusion 272 complexity 271 negative 264 hill 262 nobody 257 showdown 256 hilarious 241 bunch 229 countryside 229 somehow 212 silly 197 compilation 194 creep 187 whimsical 186 absurd 185 doubt 182 felt 178 monkey 171 clutch 166 resort 160 mentor 158 expectation 148 soak 142 unconventional 140 anymore 137 delightful 127 ridiculous 126 obsess 124 mimic 108 painful 99 lazy 96 laughter 94 yeah 93 lovable 91 comical 78 closure 74 ass 72 phantasy 65 dark humor 57 vector 53 proudly 46 linear gameplay 43 outlandish 40 spur 39 cartoony 36 persevere 34 slapstick 34 spontaneous 29 mindset 28 space travel 26 sassy 25 clueless 21 presumably 17 plaster 6 like 0