Ashes of Arcanum
N/A
PC

Ashes of Arcanum

Released: Jul 4, 2024
Genres:
Card & Board Game Roguelike / Roguelite Role-playing (RPG) Shooter
Themes:
Fantasy Post-apocalyptic Warfare Zombie
Perspectives:
Text
Game Modes:
Co-operative Multiplayer
Game Engines:
Unity
Description from Steam STEAM

You're probably thinking: And you would be correct, yeah, this is the old game I had on here previously… but updated, fixed, built from the ground up from 0. In core, code, and another "C" word I can’t think of right now. If you played it back then. then you shou...... okay, no one played it, it’s an indie TTRPG. I have the analytics to prove it. ANYWAYS You looked at it and went back to play 5th Edition or Pathfinder. I know you. BUT if you liked what you saw and thought, “This looks neat, but I won’t get people to play it” well, it’s back! If you’re new here? Strap the F*** in. Because it’s a NullForge Studios game, and we do depth here. A TTRPG that feels familiar, and then doesn’t. If D&D is Microsoft Windows and G.U.R.P.S. is Arch Linux... Ashes of Arcanum sits comfortably in the middle, call it the Linux Mint/Ubuntu of tabletop RPGs. You're sick of Windows, Arch is too complicated, and you just want something to work? AoA is your game. It’s a home away from home: familiar mechanics, but twisted into something new. Mostly narrative-driven, with light RP rules (because heavy RP rules are lame), but packed with a crunchy combat system for those who love to dig deep. Best of both worlds. If that made no sense: think Mario Bros 1 --> Mario Bros 2. Same... but definitely not the same. But yeah, I know all TTRPGs aren’t the same, but this one will feel familiar. Gameplay Well… it’s an adventure-style, long-form TTRPG… or is it? Sure, it’s built for adventuring, but you don’t have to go traipsing across the world. I’ve run entire campaigns in a single town. No homebrew. No BS. You’ll roll dice for skill checks and combat, and roleplay through everything else. There are a few basic rules to keep the game flowing, but overall? It’s rules-light… or rules-mid? I don’t know. If combat happens? It can get crunchy… if you want it to . You can play as the “all stats at 10, I just attack” type and still do fine. Or you can be the “it’s 4 AM and I’m trying to one-turn the boss” kind of player and also do fine. but there will always be consequences for doing that, but you have the choice to do it! Same goes for roleplay: You can say “Sure, I’ll do the thing,” roll the dice, and let fate decide. Or you can go full theater kid, acting out every moment and avoiding dice entirely. The system’s built to handle both ends of the spectrum. We all feed the inner dice goblin, but sometimes you want to see how hard you can actually throw an apple. Let's Talk Dice You like the D20 system of D&D? So do we! You like the D100 system of Call of Cthulhu? So do we! You like the D6 system of PBTA? Stop lying to yourself :D (…ok, we like it too, shut up). We took all of that and built a system that uses every die in a 7 piece set. Which is nothing special. many do that, but we did it too! I paid for all the dice, I’m going to USE all the dice! So expect to roll everything, even that disgusting little caltrop (the d4) you keep stepping on. Don’t worry, it’s rarely used. And no, I couldn’t stop there. That’d be too easy. You know that old saying “a natural 20 doesn’t mean anything except on an attack roll”? Shut up, critical buzzkill. Now it’s RAW. (And yes, we did it before Pathfinder 2, I have the receipts.) But that’s not the only twist. There’s another rule that sa… actually, no. You’ll just have to play and find out. That one stays under wraps. One of the biggest things that makes a TTRPG shine is the same thing that makes zombie movies interesting. The zombies? Definitely not. The characters. If you didn’t know already, Ashes of Arcanum is built from the ground up to support player choice. This includes the GM, they’re players too. They want to have fun too. (ButTheyArentImportantRightNow) So, anyways. Players get a lot of choice, especially when creating their characters. Starting out (more later, I promise lol), you’ll have: • 6 Classes : Each with 3 unique, specialized Skill Trees • 12 Species : Some with subspecies, some without. Each with a colourful flavor • A load of histories : To flesh out your character’s backstory so it’s actually interesting, instead of Orphan story #42069 • Over 50 game-changing Upgrades : Build your character precisely how you want them to be And yeah, I know. All TTRPGs have “this and that,” but most of ’em are like D&D 4th edition, where the only difference between the classes or species is the name. Like… who cares? Nah. In AoA, the difference between a Fighter and a Warrior is miles/kilometers apart. Think of the difference between Ed and Al in Fullmetal Alchemist. Both are adept at combat and alchemy, but worlds apart in their skills. If you haven’t watched Fullmetal Alchemist yet? Shame on you. Don’t play this game. Go watch that. This will still be here when you get back. Probably even on sale. You don’t know. …anyways. Hi GM’s 👋 Are you a forever GM? Cool, me too. You probably are if you’re here looking at indie TTRPGs. Anyway... Don’t you hate when you need 12 different tools to run a game and your Firefox ends up looking like a teenager with ADHD? 84 tabs open, some crashed, two of them playing music... wait, no, that’s an ad. How did that even get past uBlock? >:( Yeah, me too. A lot of GM tools out there require constant internet just to do basic stuff like roll dice, play ambience, or send voice lines. (And yes, they’re all separate tabs, because why make it easy?) So here’s the deal The essentials: hostile creator, battle setup, loot gen, map tools, music, NPC gen, all the usual suspects, But only what’s needed . If something’s missing and you tell me, I’ll probably add it(if i have the ability) GM’ing is a thankless job most of the time. I get it. So I’m making tools that make it easier... Easier to the point where players might look over and go, “Huh… that doesn’t look so bad. I could do that.” I firmly believe the system should support the GM so they can tell their stories easier. If fluff gets in the way? Trash it. If you’re not convinced to buy the game and try this one out, I’m afraid it’s just not happening. That’s fine. Trying to get people to run an indie TTRPG is an arms race, so I don’t blame you for going, “Looks cool, but nah.” I’ve been working on this game for over 7 years now. Basically full-time. I could explain it five ways to Sunday, hell, I didn’t even go over the Power Chain system, which is a point of annoyance in literally every other TTRPG I’ve seen for not having one. It’s just too much to explain, honestly. So feel free to buy it, check it out, and if you don’t like it, refunds are fine. 👉😎👉 Peace

Description from IGDB IGDB

This is a simple engine created based on the TTRPG Ashes of Arcanum.

Storyline IGDB

The "setting"? uhhh A world flourishing after a 10k year long war. 2 gods are dead, 3 are MIA and the other one doesn't care. So the realms they take care of? yeah not being cared for. so you can go to any realm and do whatever you want. and its probably lore and book accurate. theres 6 realms (in the main image of the game) EImon(red- Chaos), Elusia(Green - Nature), Grimlow(Black - Underworld), Sostrum(Blue - Mana), Vidulyn(Gray - Technology), Yumalon(White- Overworld) So with the gods completely out of commissions. It's up to the Ascensions to bring order to the realms. This power given to ascensions is given by the same elder primordial who gave its power to the gods in the first place, but this thing wants you to earn it. So anyways, Your goal as a player(The Fateborne) is to take control of a member(Create one) of Ardron(the universe) and either: 1. Ascend and take control of the realm of your birth to protect it. 2. Descend, and give all of your power to the elder primordial so that they can help take care of the realm of your birth. If your character dies? You get nothing. You lose, GOOD DAY SIR! The kicker is. To ascend or descend. You have to acquire knowledge. experience(points), and become stronger. However once you become level 21. You become an Initiate. You steal half of the current Ascensions power. and your Game Master(Weavers) will set up a duel either between you 2 specifically, or the whole party versus all the parties ascensions at the same time. Big war time. lots of fun. Or you can just concede and Descend right then and there. That's the setting and the plot/reasoning for the game. If your character don't have a goal. Well it has one now, or maybe your character wants to do something else and just accidentally finds themselves in this situation? Who knows. Its your character.

Basic Info
Release Date: July 4, 2024
IGDB ID: 264687
Additional Information
Release Date: July 4, 2024
IGDB ID: 264687
Платформы 1
PC
Genres 4
Card & Board Game Roguelike / Roguelite Role-playing (RPG) Shooter
Themes 4
Fantasy Post-apocalyptic Warfare Zombie
Player Perspectives 1
Text
Game Modes 2
Co-operative Multiplayer
Developers
Tophats N Tales

No description available

Publishers
Tophats N Tales

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 player 17513 develop 17064 new 16891 character 16396 base 15453 use 15100 adventure 14593 story 14536 make 14384 take 14371 time 14243 battle 13420 publish 13338 find 12717 set 12525 role 12250 unique 11942 out 10969 system 10915 experience 10848 power 10813 way 10761 different 10679 create 10589 combat 10402 include 10330 build 9952 skill 9888 turn 9475 become 9243 level 9243 get 8930 know 8866 control 8462 ability 8197 go 7710 place 7453 help 7417 even 7236 style 6795 year 6795 attack 6701 need 6461 change 6378 full 6113 start 6004 open 5990 choice 5875 bring 5858 upgrade 5814 end 5784 window 5708 name 5584 run 5583 back 5559 boss 5549 work 5542 give 5523 day 5439 lead 5334 people 5301 long 5276 main 5210 good 5205 free 5186 war 5113 Master 5026 see 4996 call 4960 studio 4936 try 4901 order 4874 map 4839 special 4776 late 4742 lose 4740 point 4738 deep 4732 want 4676 keep 4499 best 4424 type 4175 add 4173 home 4136 strong 4050 mechanic 4047 support 3943 light 3920 form 3853 single 3841 party 3696 love 3599 town 3590 class 3554 look 3552 drive 3489 simple 3432 old 3418 right 3405 let 3371 everything 3369 earn 3324 fate 3253 don 3245 happen 3229 state 3213 thing 3191 music 3079 decide 3015 warrior 3009 fun 2904 amp 2897 mean 2833 feel 2822 member 2798 require 2775 win 2774 loot 2762 stop 2755 unite 2688 goal 2685 universe 2677 easy 2662 pack 2635 god 2625 always 2615 die 2593 rule 2569 step 2562 narrative 2503 realm 2471 history 2451 protagonist 2447 race 2422 stats 2410 big 2407 tell 2396 hard 2363 depth 2317 protect 2311 voice 2291 edition 2289 wait 2288 think 2286 buy 2268 update 2260 plot 2255 line 2225 lot 2213 kind 2191 away 2187 job 2183 book 2151 send 2134 deal 2101 campaign 2094 technology 2030 tool 2028 chaos 2013 interest 2001 piece 1992 specific 1977 NPC 1920 stay 1854 entire 1824 twist 1823 watch 1817 dead 1809 grind 1770 acquire 1761 moment 1734 core 1697 say 1687 act 1673 avoid 1662 lie 1645 completely 1623 engine 1577 bad 1549 black 1539 peace 1529 situation 1509 word 1492 whole 1488 talk 1482 arm 1470 instead 1461 retro 1442 red 1404 production 1386 steal 1379 pay 1366 throw 1345 miss 1328 tree 1312 sure 1297 hell 1268 entirely 1253 indie 1246 knowledge 1186 nature 1177 heavy 1175 creator 1154 fighter 1142 sense 1134 basic 1133 prove 1129 current 1126 maybe 1122 lore 1108 apocalyptic 1102 hostile 1102 expect 1099 underground 1061 consequence 1043 check 1039 familiar 1023 separate 1009 specialize 987 zombie 975 chain 942 century 925 roll 906 forever 896 reason 895 post 893 post-apocalyptic 880 global 866 blue 861 fix 852 white 848 half 833 believe 832 previously 832 linux 820 care 817 load 817 whatever 771 middle 754 critical 744 image 740 specie 739 skill tree 736 code 735 promise 710 handle 702 saw 700 apart 679 cool 669 flow 663 inhabit 657 sale 645 natural 644 green 628 china 627 internet 621 essential 611 worry 604 difference 601 descend 596 overall 594 tabletop 589 sit 581 movie 574 actually 568 dice 563 constant 558 mostly 556 underworld 543 mid 541 crash 525 decade 522 duel 519 fine 517 especially 516 shelter 507 fee 504 kid 504 overworld 502 goblin 499 dig 498 except 490 futuristic 488 mana 471 inner 468 stuff 435 versus 432 roleplay 431 raw 404 ascend 403 yes 398 haven 384 alchemy 378 flesh 368 ash 364 elder 361 nuclear 350 birth 323 correct 322 take care 321 probably 317 apple 312 mario 309 versu 308 alchemist 295 specifically 292 accidentally 283 literally 271 vault 260 explain 258 convince 252 accurate 240 narrative-driven 236 shut 235 fallout 234 initiate 234 suspect 230 complicate 225 setup 224 usual 211 flourish 197 interplay 189 afraid 187 teenager 187 definitely 186 orphan 185 gen 184 scour 173 shine 166 tab 166 sir 164 spectrum 164 theater 164 wrap 164 ascension 162 sick 159 flavor 157 hate 157 trash 153 gray 147 mile 145 anyway 143 colourful 142 basically 126 rarely 126 commission 122 dweller 115 nuclear war 110 blame 109 adept 100 yeah 93 arch 92 arcanum 91 cthulhu 88 primordial 84 okay 82 sunday 76 strap 73 precisely 71 kilometer 65 pathfinder 61 ambience 57 ttrpg 56 firmly 48 neat 46 refund 44 honestly 37 mint 37 shame 37 disgust 34 weaver 27 comfortably 23 homebrew 22 d20 20 do whatever you want 18 fluff 14 subspecies 14 anyways 12 annoyance 10 kicker 8 lame 8 receipt 5 thankless 5 concede 4 traipse 4 adhd 3 like 0