Mozentum
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Description from Steam STEAM
BIG FAT PREFACE Hello you! It’s early days for Mozentum . Until this preface is removed, please know: you’re buying an unfinished experience… but one that I’ll be working on with every ounce of spare time I have. For the foreseeable future, I’m committing to: Delivering a profound, expressive movement adventure with fortnightly (sometimes weekly… even daily ) updates. Providing full support — responding quickly and patching issues as soon as I can. Making this thing as damn good as it was destined to be. If you’ve purchased Mozentum this early — thank you . You’re helping me live my dream. And yes… there will be hidden prizes for early players. (More info coming soon on my YouTube channel @stillzen-dev) GAME DESCRIPTION I want to spark that childlike sense of play and exploration in you. Nothing more. Nothing less. Movement — But Really Good I’ve built a movement system with: Procedural grabbing Swinging Mouse-based pulling power The skill ceiling is ridiculously high — from mo(z)entum-based vaulting and unique sliding to diving, wallrunning, and more. Soon, you’ll be able to tweak power values and expand your skill list . If you find yourself addicted to swinging around for no reason, I’ve done my job. The World It’s a big, weird world — and you’re oh so small. Filled with: Strange objects Stranger people …and incense (lots of incense) Open-mindedness is king, young tripper. Expect: Tools & trinkets Beings who love giving unsolicited advice New skills Sick digs (clothes) Maybe even enlightenment Themes & Vibes Alchemy. Spirituality. Zen. The importance of huffing incense twice daily. (Max Derrat, I love you.) Roadmap & Future Plans Mozentum’s scope will grow over time: More quirky NPCs More interactivity More skills Possible multiplayer Van-life features (build your van, stink it up) Equipment (climbing gear, physics grapples, etc.) Updated All the Time This game is my baby. I will update it constantly and give you everything I’ve got. PLEASE GIVE ME FEEDBACK. I’ll reply directly whenever I can. All feedback is good feedback — just keep it clean, clear, and constructive. I’ve gone through countless trials, broken builds, and total wipeouts to get Mozentum into your hands. It’s been made on a $900 laptop by a guy living full-time in a van. So… be ready.
Description from IGDB IGDB
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