Beat in Zero
N/A
PC

Beat in Zero

Released: Jun 6, 2024
Genres:
Role-playing (RPG) Shooter
Themes:
Indie Science fiction
Perspectives:
First person
Game Modes:
Single player
Description from Steam STEAM

Welcome to Beat in Zero, a deck-building RPG where randomness and strategy intersect. In Beat in Zero, you can always see your opponent's hand, but the path to victory is not so simple. Each turn, you must roll the die of fate and make the best possible move at limited cost. Anticipate your opponent's next move and develop your own strategy. Build your deck from the cards you have obtained and make the best choices. However, one mistake could end it all. With the game over, your adventure record will be lost and you will not be able to walk the same path again. Make careful decisions and use many cards to reach the "Card of Zero". Each time you clear the game, new cards are unlocked, further deepening the game. Even if you are defeated, your score will accumulate and you will eventually have a chance to unlock new cards. The replayable nature of the game allows players to build different decks for the same characters, providing a completely new experience and playing strategy each time. Btattle Features Open hand strategy : Play with all cards in the enemy's hand visible. You can read your opponent's intentions and tendencies, and predict his next move. Dice-based cost system : At the beginning of each turn, a die is rolled to determine the cost available for that turn. The balance between strategy and luck is the key to victory. Deep strategy : Choose which cards to use, manage your hand, and maximize your effectiveness with limited resources. Which cards you use and when you use them will determine whether you win or lose. Possibility of sequential actions : You can play multiple cards in a turn as long as the cost allows. How you use the cards in your hand depends on your strategy. Advantage of Endgame : As the enemy's hand and cost decrease and his action patterns become easier to read, how you play your cards to your advantage will determine whether you win or lose the game. How can you take advantageous actions at the end of the phase, when the enemy's actions are more likely to be narrowed down or confirmed? Also, the key to winning the battle is "which cards to leave" toward the end of the phase. Cost Carry Over : Unused costs can be carried over to the next turn with a maximum value of 9. The choice is left to the player whether to plan a powerful attack all at once or to act immediately. Long-term battle strategy : Perhaps winning a few battles may not require much thought. But to survive in this dungeon for a long time, a long-term strategy is essential. Making careful decisions on each move and accumulating as many actions as possible that give you an advantage over your enemies will make a big difference by the end of the game. The key to victory is runes! Runes are special effects that can be learned by spending points obtained in battles. The key to victory is to acquire the appropriate runes that make the most of the cards acquired during the search. Depending on the cards obtained, there may be cases where the same character can be used in completely different color configurations. Numerous random events . The events that await you in the dungeon are randomly generated, but some have a certain law of appearance. You may find more effective ways to explore as you repeat your search.

Description from IGDB IGDB

Your choices will determine your destiny.The deck-building RPG "Beat in Zero" is a game where you choose one of three characters and go on a quest to find the "0 card" lying at the bottom of the floor.Randomly generated events and cards take you on a different adventure each time.

Basic Info
Release Date: June 6, 2024
IGDB ID: 297343
Additional Information
Release Date: June 6, 2024
IGDB ID: 297343
Платформы 1
PC
Genres 2
Role-playing (RPG) Shooter
Themes 2
Indie Science fiction
Player Perspectives 1
First person
Game Modes 1
Single player
No Companies Available

Company information for this game hasn't been loaded yet.

Keywords
game 38048 be 24685 play 21097 video 18734 player 17513 develop 17064 new 16891 character 16396 feature 15873 release 15455 base 15453 use 15100 adventure 14593 make 14384 take 14371 time 14243 action 13662 battle 13420 publish 13338 find 12717 explore 12690 enemy 12654 own 11404 system 10915 experience 10848 way 10761 different 10679 build 9952 turn 9475 become 9243 choose 8556 go 7710 quest 7463 powerful 7251 even 7236 attack 6701 defeat 6547 unlock 6510 dungeon 6051 open 5990 begin 5973 choice 5875 strategy 5823 end 5784 allow 5778 run 5583 give 5523 person 5466 survive 5386 long 5276 event 5044 see 4996 studio 4936 Learn 4930 special 4776 move 4755 lose 4740 point 4738 deep 4732 key 4635 leave 4474 best 4424 multiple 4356 path 4283 shoot 4212 available 4020 hand 3789 resource 3768 search 3645 effect 3604 simple 3432 provide 3276 plan 3270 fate 3253 able 3231 manage 3090 next 3085 reach 2990 limit 2924 decision 2900 require 2775 win 2774 shooter 2669 easy 2662 always 2615 die 2593 await 2584 card 2580 certain 2555 big 2407 again 2312 possible 2308 think 2286 depend 2190 chance 2129 determine 2125 welcome 2095 generate 2034 victory 2015 balance 2005 carry 1865 spend 1858 further 1848 opponent 1847 color 1846 random 1777 acquire 1761 act 1673 beat 1663 destiny 1660 obtain 1652 lie 1645 completely 1623 clear 1557 advantage 1541 march 1528 generation 1514 numerous 1442 randomly 1426 brand 1399 appearance 1318 walk 1296 cost 1245 june 1236 score 1190 nature 1177 possibility 1133 announce 1117 term 1107 self 1073 eventually 1070 careful 1058 case 1048 deck 1046 value 1006 record 946 read 934 roll 906 luck 827 floor 814 perhaps 727 pattern 672 maximum 663 law 657 zero 613 essential 611 difference 601 dice 563 rune 547 confirm 536 bottom 501 mistake 493 repeat 480 phase 459 accumulate 425 immediately 419 reaction 380 deck-build 350 anticipate 340 maximize 334 effective 333 decrease 269 deepen 269 visible 251 likely 231 appropriate 226 intention 226 effectiveness 205 endgame 177 configuration 159 predict 125 narrow 104 randomness 96 avalanche 62 tendency 54 intersect 45 unused 45 advantageous 36 systemic 18 sequential 17