Booze & Ooze
N/A
PC

Booze & Ooze

Release Date Unknown
Genres:
Card & Board Game Roguelike / Roguelite Role-playing (RPG) Squad Management Strategy Turn-based strategy (TBS)
Themes:
Business Comedy Fantasy Warfare
Perspectives:
Bird view / Isometric First person Side view Text
Game Modes:
Single player
Description from Steam STEAM

Tired of always playing the same RPGs ? Booze & Ooze is for you ! Playing almighty heroes is easy: try playing a real loser for once.... In a world full of might and magic, RPG heroes rule supreme, cracking heads, bashing skulls and laying waste to whater they encounter on the way, all this while getting filthy rich and ever more powerful thanks to all the killing and plundering. They have a dream job: being their own boss, abiding with laws and regulations when they see fit, plus they get to do stuff that heroes and adventurers do. Things like having a party with friends at the local tavern after the adventure is over, said party involving binging on booze and liquors, and possibly various entertainment such as bar fight, brawls, the occasional killing of a waiter after a heated argument about the quality of food, and even setting the place on fire and robbing the owner if they are in the mood. These guys rock. You don't. You are no hero material. You are a destitute leprechaun: no more money, no more powers. A total loser. And your future looks quite bleak. Forget dungeon crawling, say hello to bar crawling ! You find yourself trapped behind the counter of a ruined inn, at an abandoned crossroads in the middle of a barren desert, on the edge of a backward kingdom plunged into a bloody civil war. In addition to raids by soldiers from the various warring factions, the region is teeming with monsters and undead, and is renowned for the ferocity of its wildlife, from wolf packs to giant spiders, so many good reasons for you to do not to leave the (very relative) safety of your four walls, however rickety they may be. Even within these four walls, your life is put in danger every night when heroes come to your home expecting free-flowing alcohol, exquisite food, and information about potential adventures in the area, all for a small fee. Needless to say you'd better deliver up to their expectation... So make the best of a bad situation, extort as much money as possible from your customers thanks to massive use of contraband alcohol and food of dubious composition and, since these fools love danger and take you for a travel agency, let them take the risks for you, and launch them into quests, each one more perilous than the last, not forgetting to take your commission on the loot. A game of Booze & Ooze is organized in turns, each turn having a night period followed by a day period. Night period Your tavern opens for business at night, and you have to make sure things run as smoothly as possible, while maximizing your revenue. The night period is divided in rounds, each round consisting of four phases. Door management phase: Each individual, regular folk or hero is represented by a playing card, your deck of cards representing the whole of the potential clients of your tavern for a given night. Four cards are drawn during this phase. While you can accept or refuse entrance to regular folks and heroes alike, some heroes in need of cash might also accept to be hired for the night, occupying various positions in your staff. Refusing entrance to a regular folk or a hero might generate negative consequences, from bad buzz to outright fight. In addition, some heroes, when being barred from entering your tavern, might not show up for multiple nights or not show up anymore at all, resulting into their card being temporarily (or permanently) removed from the deck. Accepting the wrong kind of people, or people a given hero has a beef with might result into dire consequences, such as a brawl or the killing of a client in your premises, which is bad for business. In some situations, you might simply have no room to accomodate new clients, and might face the cornelian choice of which client you should disappoint. Service phase: Each client, once inside the tavern, will stay until closing time and drink and/or eat, unless: - You fail to take or prepare his order fast enough - The client runs out of money - The client passes out because being too drunk - The client is killed during a dispute - You decide to kick out the client. What the client drinks and eat pretty much depends upon the quality range of the food and alcohols available, the atmosphere of the tavern, the success of efforts of your waiters and bartenders to guide them to more expensive meals and drinks, along with many other parameters. Each client should leave your place satisfied, which will increase your reputation, hence the quantity and quality of potential customers. Interaction phase Any good heroic fantasy innkeeper knows that heroes do not come only for food and drinks. In order to satisfy heroes, you also must fulfill your implicit obligation towards heroes, which means you should be available for the usual chit chat and to hear their rant while at the same time carrying your tasks of: - providing general informaiton, gossip and news -buying and selling various more or less useful items - being a quest giver All of this is facilitated by your interaction with your other clients, the regular folks, amongst which should be a suitable number of travellers and merchants. Atmosphere management phase Your customers interact with each other in a multitude of ways, most of which lead to tension and a shift in the overall atmosphere from warm and comfortable to heavy and electric and even dangerous. You might successfully defuse such situations by providing entertainment to your guests, should you have taken the precaution to hire some of the bards or jesters which come to your doorstep on a regular basis, but in case of failure, things will turn evil quite quickly. From brawl to outright battle passing by discrete assassination, each hero has its own unique way to deal with such situation. You will have to learn to deal with it too, and you might even earn a little coin by betting on the outcome. Why not start offering ancillary services, such as discrete body disposal, selling powerful poisons (and antidotes) or organizing the bets yourself? Day period During the day period, you'll need to prepare everything for the next night's opening, and you will have the opportunity to plan your strategy for the long term. Repair and upgrade your tavern The interior of your tavern consists of several zones: the door and surroundings, the dining hall, the bar, the kitchen, the entertainment area and a VIP area. Each of these zones can be upgraded in order to bring you bonuses and abilities, with over 50 different upgrades available at each level. Fights erupting inside or outside your tavern, monster attacks and other various incidents might damage your tavern, so it is not only about upgrading but also repairing to maintain your business afloat. Manage your staff Hire new members for your permanent staff, or fire the ones which are inefficient, a danger to themselves and others or otherwise problematic. The more your reputation increases, and the easier it will be for you to hire qualified personel, meanwhile you'll have to make do with whoever has a pulse (unless you decide to hire some undead of course). In addition to the need to have a proficient team when it comes to cooks, bartenders and waiters, it is strongly recommended that you do not neglect to staff your bouncers team with the biggest baddest bersekers you are able to hire, just in case some clients would have reclamations regarding the quality of the food or the exact degree of moonshine present in their drinks. Be creative when it comes to recipes Your clientele expects the best traditional dishes, tasteful and mouthwatering entrees and unforgettable desserts. Of course, at the cheapest possible price. There is only one way: trying to put your hands on these legendary and long-lost cooking books, of which only a few rare copies remain, in the depth of abandoned mansions and deep dungeons, or on recipe scrolls carefully kept by high society members with a delicate palate in inviolable chambers and safes protected by locks so incredibly hard to pick... Once this is done, will come the problem of ingredients. You might want to cheat a bit, provided always that you've hired a good alchemist, and replace the rarest and most expensive by cheap and easy to find alternatives. What's the real difference between tender veal and rat anyway? Of course, such swaps of ingredients might have unwanted side-effects.... Resupply your store, stocks and ingredients Proper logistics management is key in your business, and you would not want to run out of food or drinks during the birthday party of Thrall the Slayer or when the well known group of assassins "The Butchers Boyz" have decided to honor your establishment with their presence. Here, as always, money is not everything, and the quantity and quality of your supplies will depend upon your good relations with some of the local villagers, so make sure you don't turn them away or send them home unsatisfied. Policies management Of course, you will need to set a pricing policy for your customers, trying to maximize your revenue. Be wary of the impact of drastic changes on your regular customers, as each has their own preferences when it comes to food and drink, and may take it as a personal affront to have to pay much more for the same dish from one night to the next. Also, the lesser races and monstrous humanoids inclusion policy of your establishment will have an impact on your sales turnover and your ability to hire. Not only there are not many humans, dwarfs, halflings or elves willing to work for a leprechaun, but the so called "lesser races" which the heroes and regular folks usually despie could be good customers too. Will you align with strict conservative heroes values by keeping the lesser races (goblins, trolls, ogres and the like) in their servile position of staff members, or will you champion inclusivity by allowing them to mix with your clientele? Would you go as far as to welcoming some undead? What is your stance on ghouls admission? All these decisions will shape your business and determine your future. End of turn A turn ends automatically whenever a general brawl or an attack on your tavern occurs, or when you run out of supplies. Otherwise, you get to decide when the turn will end either at the end of the day period, or at the end of any round during the night period. Your score for the turn is computed, giving you experience points and purchasing power, which can be spent to purchase various useful items, abilities and bonuses for the next turn. Levelling up The experience you gain allows you to increase your abilities through bonuses in various areas, and you can also upgrade your staff abilities, increasing your aptitude to serve efficiently an (hopefully) ever growing clientele. End of game The game ends whenever no hero shows up on a given night, in which case you lose the game, or if you get killed (permadeath). You win the game if you manage to reach the maximum upgrade level for your tavern and the required quantity of cash (remember that gold pot thing). However, you can continue playing after having won the game. Replayability While the heroes cards are fixed, as well as some other cards representing key NPCs (merchants, VIPs and other special character), the "regular folks" part of the deck is procedurally generated, leading to a great variety of starting configurations. As each regular folk will potentially impact the game, through the triggering of various events, this creates further novelty guaranteeing a high replayability level.

Description from IGDB IGDB

In this deckbuilder and tavern management simulation featuring RPG and roguelite elements, you play a destitute leprechaun trying to claw his way back to fortune and power from behind the counter of a derelict inn. You are no hero material, but unfortunately for you, your clients are!

Basic Info
Release Date: Unknown
IGDB ID: 327291
Additional Information
IGDB ID: 327291
Платформы 1
PC
Genres 6
Card & Board Game Roguelike / Roguelite Role-playing (RPG) Squad Management Strategy Turn-based strategy (TBS)
Themes 4
Business Comedy Fantasy Warfare
Player Perspectives 4
Bird view / Isometric First person Side view Text
Game Modes 1
Single player
Developers
AGORA:GAMEPLAY

No description available

Publishers
AGORA:GAMEPLAY

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 new 16891 character 16396 feature 15873 release 15455 base 15453 use 15100 adventure 14593 make 14384 take 14371 time 14243 battle 13420 publish 13338 find 12717 fight 12555 set 12525 series 12332 unique 11942 own 11404 out 10969 experience 10848 power 10813 way 10761 different 10679 create 10589 turn 9475 level 9243 get 8930 know 8866 life 8747 follow 8376 ability 8197 item 8079 monster 7516 quest 7463 place 7453 powerful 7251 even 7236 friend 6991 fantasy 6850 come 6746 attack 6701 hero 6580 need 6461 various 6407 change 6378 element 6328 full 6113 dungeon 6051 start 6004 open 5990 magic 5965 face 5920 choice 5875 bring 5858 strategy 5823 upgrade 5814 end 5784 allow 5778 team 5676 run 5583 back 5559 boss 5549 work 5542 give 5523 entertainment 5454 day 5439 lead 5334 people 5301 long 5276 good 5205 free 5186 war 5113 real 5094 high 5081 event 5044 great 5034 see 4996 call 4960 Learn 4930 try 4901 part 4896 order 4874 special 4776 lose 4740 point 4738 deep 4732 want 4676 key 4635 encounter 4611 keep 4499 leave 4474 gain 4471 best 4424 multiple 4356 variety 4345 offer 4231 grow 4154 human 4139 home 4136 side 4092 available 4020 area 4006 travel 3992 evil 3883 hand 3789 last 3746 party 3696 effect 3604 love 3599 look 3552 fast 3536 group 3460 small 3459 increase 3426 let 3371 everything 3369 earn 3324 provide 3276 plan 3270 future 3254 don 3245 able 3231 state 3213 thing 3191 kingdom 3187 break 3132 kill 3118 manage 3090 several 3090 next 3085 enter 3040 rich 3017 decide 3015 reach 2990 number 2947 decision 2900 amp 2897 range 2888 task 2855 mean 2833 show 2829 dangerous 2814 shape 2801 member 2798 require 2775 win 2774 loot 2762 trap 2728 night 2699 unite 2688 easy 2662 damage 2649 pack 2635 always 2615 card 2580 rule 2569 draw 2520 close 2481 dream 2454 put 2443 fire 2425 race 2422 trade 2411 big 2407 legendary 2396 present 2369 hard 2363 mix 2352 enough 2329 depth 2317 protect 2311 possible 2308 buy 2268 danger 2258 store 2249 continue 2247 interact 2247 purchase 2223 prepare 2206 kind 2191 depend 2190 away 2187 job 2183 pick 2153 book 2151 send 2134 determine 2125 region 2113 deal 2101 forget 2098 welcome 2095 ruin 2079 simulation 2040 occur 2035 generate 2034 course 2015 remain 2001 head 1980 room 1946 price 1933 NPC 1920 sell 1914 addition 1906 guide 1869 carry 1865 spend 1858 stay 1854 further 1848 bonus 1810 involve 1790 faction 1771 body 1763 local 1748 rare 1723 massive 1716 television 1715 money 1707 management 1706 adventurer 1705 consist 1695 say 1687 traditional 1671 launch 1669 material 1651 food 1650 gold 1608 opportunity 1600 result 1599 serve 1580 interaction 1555 bad 1549 situation 1509 outside 1506 whole 1488 november 1484 wall 1470 personal 1426 remember 1407 production 1386 physic 1380 pay 1366 total 1365 information 1343 quality 1338 simply 1333 individual 1323 quickly 1319 soldier 1297 sure 1297 giant 1275 carefully 1264 position 1237 scroll 1230 thank 1226 safe 1220 divide 1205 impact 1203 deliver 1199 score 1190 atmosphere 1186 heavy 1175 service 1162 risk 1149 abandon 1115 desert 1107 term 1107 expect 1099 supply 1091 edge 1089 trigger 1078 alter 1077 case 1048 deck 1046 consequence 1043 shift 1039 period 1038 raid 1032 roguelite 1028 problem 1026 success 1022 value 1006 door 996 potential 991 represent 970 zone 964 fail 961 outcome 960 rock 933 wrong 931 undead 928 fit 917 business 915 bit 907 general 905 plus 902 maintain 900 eat 898 creative 897 reason 895 hire 882 crawl 863 cook 862 lock 853 fix 852 champion 844 hear 843 satisfy 809 automatically 799 round 795 coin 776 permanent 769 society 765 middle 754 2000 752 elf 750 organize 740 issue 732 comic 727 effort 712 lay 711 useful 699 merchant 696 bar 687 apart 679 regular 673 chat 669 remove 668 flow 663 maximum 663 accept 659 law 657 villager 654 assassin 651 sale 645 rat 633 recipe 633 wolf 627 staff 624 dungeon crawl 609 repair 602 difference 601 counter 594 overall 594 perilous 586 drink 585 reputation 585 replace 575 alike 570 unforgettable 546 guy 545 honor 542 owner 542 distribute 538 fortune 535 otherwise 521 hall 519 ingredient 518 dwarf 512 fulfill 507 fee 504 plunge 502 heroic 500 goblin 499 copy 492 poison 482 successfully 481 customer 462 phase 459 swap 457 safety 448 recommend 445 disposal 438 stuff 435 kick 419 comic book 418 tension 418 news 411 monstrous 409 presence 407 failure 405 surroundings 400 regard 388 bloody 387 waste 381 mansion 378 permanently 377 heat 376 pretty 376 incident 367 stock 362 alternative 358 cash 358 degree 352 tire 350 warm 345 folk 344 tavern 342 multitude 341 maximize 334 guest 331 teem 327 australia 326 meanwhile 321 suitable 321 mood 315 slayer 313 crack 311 guarantee 309 meal 306 occupy 298 preference 298 spider 297 alchemist 295 renowned 294 possibly 288 bite 287 wildlife 287 unfortunately 285 rob 276 proper 266 negative 264 potentially 257 composition 255 agency 248 humanoid 247 troll 244 plunder 239 client 237 claw 235 temporarily 232 inn 229 cheat 224 supreme 221 chamber 220 incredibly 220 civil war 213 refuse 212 usual 211 dish 210 exception 203 basis 201 align 200 brief 196 entrance 196 revenue 195 kitchen 192 physically 186 monthly 183 relation 183 exact 179 hello 173 dire 172 brawl 170 relative 170 bard 169 skull 169 electric 168 assassination 165 exquisite 162 hopefully 161 comfortable 160 configuration 159 parameter 158 occasional 157 interior 155 pulse 155 fool 154 crossover 153 smoothly 152 print 150 policy 149 expectation 148 strongly 147 delicate 145 anyway 143 deckbuilder 143 efficiently 142 barren 139 anymore 137 birthday 134 erupt 132 bet 129 ogre 128 stance 127 cheap 125 traveller 123 commission 122 wary 122 expensive 119 premise 119 derelict 114 dispute 109 strict 106 ghoul 103 neglect 99 establishment 97 compute 96 facilitate 96 loser 94 pot 94 bleak 92 unwanted 90 quantity 88 alcohol 87 buzz 87 logistics 75 bash 74 civil 71 crossroad 71 inclusion 65 gossip 63 filthy 61 proficient 61 abide 55 almighty 55 hence 54 vip 54 bartender 53 dubious 52 backward 50 argument 49 tender 49 outright 48 thrall 48 qualify 44 disappoint 43 ferocity 42 hiatus 41 ooze 40 din 39 regulation 37 afloat 36 cancellation 36 obligation 35 contraband 33 booze 31 innkeeper 31 jester 31 problematic 31 antidote 30 clientele 30 dessert 30 aptitude 29 drastic 29 doorstep 28 giver 26 discrete 25 defuse 24 rant 23 novelty 22 beef 21 conservative 19 waiter 19 needless 18 paperback 16 reclamation 16 extort 15 bouncer 14 moonshine 14 admission 13 precaution 13 destitute 12 liquor 12 rickety 10 turnover 10 binge 8 chit 8 implicit 8 palate 8 tasteful 8 leprechaun 7 unsatisfied 7 inefficient 6 affront 4 ancillary 3 like 0