Broken Lines
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Description from Steam STEAM
Your squad has crash-landed behind enemy lines, in the heart of an alternate history Eastern Europe. With no intel or leadership to support them, these soldiers must fight their way back home before the horrors of war break them. Teamwork and strategy are paramount… ‘The Dead and the Drunk’ - The expansion for the tactical action game, Broken Lines. Dead are returning from their graves! If crash landing behind enemy lines was already a challenging experience for our squad of vagabonds, they sure as Hell didn’t sign up for this kind of insane, supernatural encounter, a three-sided fight for survival against both the living and the undead. Yet now it is upon them to discover the source of this occult magic in the war-ridden land that they find themselves in, and hopefully eliminate it before hordes of zombies spread all over the world. But how does one retain their sanity when facing enemies that have been spat out of hell? Combat is similar to that of a turn-based tactical RPG, but soldiers move only when action phase starts. Choices you make will shape the story to your liking leading to a different campaign endings. Tactical action ‘The Dead and the Drunk’ - The expansion for the tactical action game, Broken Lines. Scout the battlefield, lure undead hordes to fight your enemies, then once both sides are suitably weakened, charge in and mop up the weakened survivors in one fell swoop - or bring out the biggest guns in your arsenal and simply blast your sorrows away. Occult mysteries. Inhuman bosses Booze and guns. The more your soldiers drink, the more perks and abilities they get.
Description from IGDB IGDB
Broken Lines is a war-game with a serious story, told from the perspective of the individual soldiers. A game for people who likes real-time tactics and strategy games, but are too slow to play them. Give orders to you men, while in pause - and total control. Then see the execution in real-time - sometimes resulting in catastrophic failure. Play the campaign with randomized missions and non-linear stories. Select and equip your squad. Train them in unique combat skills and perks. Plan your turn in pause mode and see it play out in real-time. Use cover and flanking to overcome the opposition. Rewind the level to avoid casualties and achieve better loot. Manage resources and survive until you either find your way out of the valley or lose your way and your conscience in the process.
Storyline IGDB
Dusk. An army transport plane crosses the red evening sky. Motor humming. Plane cargo hold, only light is a lazy wall mounted bulb. A team of soldiers are fast asleep despite the bumpy ride. Heads bounce on their shoulders. Suddenly the light turns off, everything is darkness. And then all motors give out. The plane silently drops. Soldiers, weapons, papers are thrown around in the cabin as everything turns vertical. The machine disappears behind treetops and a huge explosion follows. The few surviving soldiers wake up in the scattered, burning wreckages. As the soldiers gather, it turns out all superior officers are dead, with the mission plans presumably destroyed in the fire. Only eight soldiers have survived. Four rookies and four veterans. They argue over who should lead, who should eat, who are expendable and who should survive, but decide to stay together for now. The squad begins an uneasy trek towards a nearby village, but are soon hunted by the local enemy forces, who aggressively aim to terminate the intruders. Fear creeps in as the squad slowly realizes they are stranded with no allies, no supplies, no clear orders, and no purpose. There are two main approaches the squad can decide to take. Try to continue the original mission - or save themselves. The Rookies are convinced there is something sinister going on with the fog and the enemies in the valley. They want to solve the mystery, destroy the potential threat and go home as heroes. The veterans simply want to gather resources, to enable them to survive and escape - no matter the cost. Broken lines It is a game about a group of soldiers being caught in a bad situation and about how they react to increasing pressure and stress. Some soldiers are more affected than others, creating a bigger rift within the squad. The soldiers’ lack of any clear leadership and plans make conflicts arise within the squad. The player decides which direction the soldiers should head. Do they try to find out what their mission is, or simply just survive and escape their situation. What is acceptable during war-time and which lines should never be broken, even if your life depends on it?
Basic Info
Additional Information
Платформы 8
Genres 7
Themes 5
Player Perspectives 1
Game Modes 1
Developers
PortaPlay
No description available
Publishers
SUPERGG.COM
No description available
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