Distant Flux: System Initializing
N/A
PC

Distant Flux: System Initializing

Released: Oct 12, 2025
Genres:
Action Open World Role-playing (RPG) Stealth Turn-based
Themes:
Crafting & Gathering Fantasy Indie Post-apocalyptic Science fiction
Perspectives:
Bird view / Isometric Text
Game Modes:
Single player
Description from Steam STEAM

Introduction In a distant universe, mindless hordes of monsters spew through rifts to invade worlds. The guardian System of the universe has enacted an emergency protocol, allowing people from non-magical universes to remotely pilot combat drones to fight the monsters and close the rifts. Mission Parameters Help a new scrapper base survive and grow while clearing a Dystopian tomb world. Should your drone be destroyed, a copy will be respawned with your progression intact, though loss of items and mana may be inevitable. To facilitate remote drone control, the System provides a mouse-driven text shell to input drone commands across the orthogonal universe connection. Note that due to relativistic phenomena, time effectively stops in the remote universe while the pilot makes decisions. Details Explore a hand-designed open world, with diverse biomes, locations, resources, anomalies, treasures, and dangers. Delve into post-apocalyptic magitech ruins, hunting monsters and scavenging materials to boost your faction's base, and absorbing various kinds of mana to fuel your progression. Do this alone, or join parties from your base that are focused on various missions, such as studying artifacts, collecting scrap, gathering mushrooms, mining, hacking doors, viewing distant zones, or searching for hidden objects. Earn faction prestige on base while helping research new tech levels, craft item supply, and construct upgrades. Earn System credits killing monsters and completing sector quests. Spend the prestige and credits on gear, consumables, and progression from the faction shop, or purchase room upgrade projects. Disrupt and exterminate a monster ecosystem that mindlessly attacks anything, including each other. Monsters will grow stronger over time, and will attempt to conquer other monster spawners. While your base starts in a less dangerous sector, it won’t stay that way forever. Close rifts to remove threats and ultimately win. Blast monsters with missile launchers, laser rifles, submachine guns, and other magitech weapons, or equip powerful catalysts to bolster innate magic spells. The world includes nine magic types plus physical damage, and also includes mechanics such as evasion, flying, accuracy, stamina, over-time status conditions, environments, armor-piercing, calorie burn, stealth, detection, and more. Exploit them all to defeat your enemies. Subjective time is simultaneous turn-based. Remember that while you’re doing things, the world is doing things too, and assume that whatever you can do, entities in the world can do too. Note that if you don’t want to compete with the members of your base, you can play in various modes such as Explorer, which removes all allied combat units, making exploring, exploiting, and exterminating entirely up to you. Features 1 campaign scenario 1 single-world scenario (includes all sectors from the campaign) 4 sectors 20 rifts 21 monster factions, with several types per faction (scout, guardian, ranger, etc), and various abilities and elemental alignments per faction 670 zones 10 combat NPC parties, with 50 members (all of which use items and abilities you can unlock or buy, or help improve) 4 playstyles, and a mix of difficulty settings 18 starting civilian paths to choose from (with more unlocked later) 21 starting combat paths to choose from (with more unlocked later) 6 zone utility paths 6 equipment proficiency paths 9 magic types, with spells for buffs, debuffs, damage, and heals A host of stats to level, including affinities, attributes, resists, skills, power, pierce, steal, reflect, and proficiencies (many of which have a version per magic type and physical) 51 starting paths in shop (with more unlocked later), that you can mix and match with no limitations 139 starting items in shop (with more unlocked later), including weapons, armor, and accessories 122 starting stat upgrade categories in shop (stats can be upgraded via lore, system, alchemy, infusion, and more) Perk shop, with unique, build-enabling capabilities Ability shop Training stations for stats A host of persistent food, drink, and jukebox buffs to choose from at the cafeteria Research projects to increase equipment levels and allow you to upgrade your gear level at the shop Crafting projects to increase supply level for items in the shop Construction projects to upgrade room levels and thus unlock more levels of path and stat purchases in shop, or allow more research levels Extraction and harvest projects to get resources Refining projects to convert raw materials into useful resources Infinite stat shop (where each successive purchase gets more expensive) Party system, in which you join NPC parties, and ride along and support as they explore Mana-based path leveling system; some paths provide different abilities or stats, depending on the mana you spend leveling them Hacking and lockpicking Toggle-able items like jetpacks and force fields Loot, including artifacts that unlock shop upgrades for everyone, and serums that increase your stats And more. :) Approachability Given the density of mechanics and features, I've added a tutorial as well as a contextual help system with hundreds of tooltips to hopefully shorten the learning curve. The game also provides quick start, so you can dive right in, and it includes auto-leveling, so that you can get a better idea of how that key system works. Demo Commitment I've committed to keeping the demo both available and in sync with the full game, along with plenty of content, so that you can take your time finding out whether or not you'll like the game. In short, if you enjoy the demo, you should enjoy the game. :) Design Principles Gameplay over graphics I’ve seen too many games sacrifice gameplay to graphics, and I’ve instead focused on creating and refining gameplay mechanics, while developing a text-based interface that’s understandable and easy to use. An advancing world As the player acts, so does the world; the world doesn’t wait for player-triggered questlines. The NPCs you'll find aren’t mere scenery, they’re doing world-changing things. You can, for instance, see NPCs advancing projects such as research or crafting as you explore the world. A hand-designed world I've enjoyed RPGs with custom, hand-designed worlds more than those with procedural worlds, and so this RPG will also have custom worlds, biomes, lore, monsters, and so forth. Least-special player mechanics While the player is somewhat special in the world (being the only remotely-controlled drone), nearly everything the player can do the NPCs can also do. The player can kill monsters, explore the world, study artifacts, and scavenge materials: so can NPCs. No added RNG For me, RNG-driven rulesets haven't proven to be enjoyable. This ruleset is thus designed to instead provide a dynamic experience via a massive number of choices and variable-driven deterministic outcomes. If you make the same decisions, you may expect the same results, but there are an immense number of possible decisions, and each can have ripple effects through the world. For instance, if the same attack crits one time and not another, it’s not because of a dice roll, but because of a variable: the enemy's evasion may have been buffed, or your attack may have experienced accuracy falloff. Straightforward Rules In RPGs, I enjoy making progression decisions when I understand the game rules, so, I designed the algorithms controlling variable outcomes to be as simple and understandable as I could. For instance, damage is determined by subtracting resistance from damage, while armor-piercing subtracts resistance. This is a simple integer operation, but the relevant stats can be collected indefinitely. While a fire elemental may have high fire resists, stack enough fire damage and pierce, and your fire attacks can still overwhelm its defenses. Finally, if possible, I want the basic rules to be accessible in-game, so that players can make informed, and hopefully fun, decisions.

Description from IGDB IGDB

A magitech, post-apocalyptic, turn-based RPG. Assist your faction with exploration, resource gathering, construction, research, item fabrication, and monster extermination, while absorbing ambient mana and leveling up your System drone.

Basic Info
Release Date: October 12, 2025
IGDB ID: 346563
Additional Information
Release Date: October 12, 2025
IGDB ID: 346563
Платформы 1
PC
Genres 5
Action Open World Role-playing (RPG) Stealth Turn-based
Themes 5
Crafting & Gathering Fantasy Indie Post-apocalyptic Science fiction
Player Perspectives 2
Bird view / Isometric Text
Game Modes 1
Single player
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Keywords
game 38048 be 24685 world 21802 play 21097 player 17513 develop 17064 new 16891 feature 15873 base 15453 use 15100 adventure 14593 make 14384 take 14371 time 14243 action 13662 publish 13338 find 12717 explore 12690 enemy 12654 fight 12555 set 12525 series 12332 unique 11942 out 10969 system 10915 experience 10848 power 10813 way 10761 different 10679 create 10589 combat 10402 include 10330 build 9952 skill 9888 turn 9475 level 9243 get 8930 weapon 8610 choose 8556 control 8462 ability 8197 item 8079 monster 7516 quest 7463 help 7417 powerful 7251 fantasy 6850 attack 6701 defeat 6547 unlock 6510 collect 6447 various 6407 change 6378 secret 6119 full 6113 dungeon 6051 start 6004 open 5990 magic 5965 complete 5898 choice 5875 land 5816 upgrade 5814 allow 5778 Nintendo 5605 name 5584 work 5542 give 5523 survive 5386 design 5376 mode 5317 people 5301 force 5284 good 5205 join 5176 craft 5161 hide 5103 high 5081 see 4996 Learn 4930 version 4816 special 4776 late 4742 want 4676 key 4635 keep 4499 turn-base 4449 uncover 4344 path 4283 mission 4259 environment 4205 type 4175 add 4173 grow 4154 content 4086 strong 4050 mechanic 4047 available 4020 support 3943 enjoy 3918 equipment 3851 single 3841 hand 3789 ally 3773 resource 3768 focus 3761 party 3696 search 3645 effect 3604 gather 3533 drive 3489 simple 3432 increase 3426 right 3405 everything 3369 destroy 3359 earn 3324 exploration 3323 provide 3276 don 3245 able 3231 thing 3191 graphic 3143 kill 3118 spell 3105 advance 3104 location 3098 several 3090 treasure 2954 number 2947 improve 2938 magical 2931 fun 2904 decision 2900 legend 2835 dangerous 2814 member 2798 win 2774 loot 2762 stop 2755 universe 2677 easy 2662 damage 2649 dynamic 2617 rule 2569 action-adventure 2566 command 2550 armor 2498 hunt 2497 close 2481 gear 2481 train 2431 fire 2425 stats 2410 equip 2395 mix 2352 enough 2329 conquer 2315 possible 2308 wait 2288 buy 2268 danger 2258 alone 2236 purchase 2223 short 2217 navigate 2197 kind 2191 depend 2190 direct 2165 boy 2156 diverse 2156 match 2154 detail 2132 determine 2125 top 2105 campaign 2094 ruin 2079 perspective 2056 defense 2017 hundred 1997 horde 1991 difficulty 1976 in-game 1960 room 1946 attempt 1933 NPC 1920 progression 1903 spend 1858 unit 1856 stay 1854 threat 1848 faction 1771 dive 1742 massive 1716 object 1716 shop 1715 act 1673 view 1667 material 1651 food 1650 project 1621 mine 1609 result 1599 hack 1580 clear 1557 center 1529 field 1520 instead 1461 artifact 1458 aim 1455 note 1446 finally 1436 fly 1423 heal 1416 remember 1407 rescue 1385 steal 1379 gun 1376 due 1356 attribute 1314 research 1313 Compete 1297 entirely 1253 custom 1237 boost 1206 scenario 1194 quick 1191 mouse 1142 basic 1133 prove 1129 lore 1108 top-down 1104 apocalyptic 1102 expect 1099 physical 1095 understand 1094 supply 1091 trigger 1078 delve 1030 door 996 operation 970 elemental 965 zone 964 outcome 960 princess 951 assume 949 stealth 941 text 941 construct 937 link 925 idea 909 roll 906 station 904 plus 902 condition 900 forever 896 ride 895 post 893 host 880 post-apocalyptic 880 invade 879 interface 868 spawn 868 guardian 852 burn 843 least 840 harvest 820 fuel 819 infinite 813 auto 811 enable 794 status 771 whatever 771 elf 750 assist 743 turn-based rpg 736 connection 725 distant 712 study 712 demo 709 buff 705 sacrifice 705 plenty 699 useful 699 perk 682 biome 669 remove 668 ultimately 653 tech 648 exploit 614 entity 613 scavenge 603 thus 600 accessory 596 fragment 592 construction 588 drink 585 blast 565 refine 564 dice 563 reflect 562 pilot 546 text-base 538 accessible 536 input 529 overwhelm 521 resistance 512 remote 506 overworld 502 introduction 501 loss 498 drone 497 copy 492 forth 487 procedural 479 mana 471 explorer 462 capability 457 credit 454 zelda 423 dystopian 417 category 411 stamina 406 raw 404 tutorial 390 haven 384 alchemy 378 rifle 375 commit 364 resist 364 ranger 359 instance 356 sector 352 stack 342 phenomenon 337 rift 326 wisdom 313 the legend of zelda 306 laser 302 persistent 298 absorb 273 anomaly 265 scout 256 enjoyable 249 immense 247 tomb 247 convert 244 missile 244 scrap 239 mushroom 228 inevitable 222 somewhat 219 launcher 215 scenery 215 effectively 212 disrupt 206 civilian 195 ecosystem 195 mere 195 accuracy 191 utility 187 limitation 185 extraction 184 prestige 177 shell 177 inform 167 toggle 166 pierce 165 emergency 162 hopefully 161 parameter 158 affinity 156 alignment 149 bolster 146 ambient 145 principle 145 shorten 144 variable 132 proficiency 126 hidden object 124 straightforward 124 exterminate 122 curve 120 expensive 119 intact 116 resource gather 110 indefinitely 109 relevant 108 detection 104 ripple 101 sync 99 facilitate 96 evasion 95 algorithm 86 mindless 86 protocol 77 simultaneous 70 commitment 65 remotely 65 innate 60 party system 59 enact 54 catalyst 53 density 42 successive 38 extermination 35 spew 35 serum 31 infusion 28 simultaneous turn 28 contextual 25 jukebox 23 deterministic 22 spawner 18 subjective 18 cafeteria 17 missile launcher 17 understandable 13 scrapper 11 subtract 11 calorie 10 mindlessly 10 fabrication 8 integer 6 approachability 4 orthogonal 3 like 0