Gateway to the Savage Frontier
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Description from Steam STEAM
Enter the foreboding lands of an area never before explored in a computer fantasy RPG: the Savage Frontier! Sail the Trackless Sea; conquer the heights of the Lost Peaks; brave the ruins of Ascore, guardian of the Great Desert; visit magical Silvermoon - and much, much more! Your quest: halt the murderous conspiracy of dark invaders from afar. Your only hope is to uncover the ancient mystical items of power to destroy the malignant invasion! Gateway to the Savage Frontier is based on an enhanced version of the award-winning game system used in Pool of Radiance, Curse of the Azure Bonds and Secret of the Silver Blades. Now you get the freedom to make the story happen the way you want! Plus, an all-new wilderness style adds new exploration and excitement to outdoor adventure! How can you resist? The Savage Frontier awaits!
Description from IGDB IGDB
Storyline IGDB
The game revolves around a standard (for Gold Box adventures) party of six adventurers who inadvertently get caught up in a plot by the Zhentarim to conquer the entire Frontier area. The storyline, in rough terms, follows: The party starts off in Yartar, having just escorted a caravan from the dwarven stronghold Citadel Adbar (ruled by the dwarf king Harbromm). At the tavern, while the party is enjoying the feast and spirits, something is slipped into their food that causes them to pass out, and they are robbed of all gold and gear, especially the magic longsword that one member used to slay a griffon at Longsaddle. Fortunately, each character keeps a purse of coins under their pillow so they can buy armour and weapons. Through rescuing the NPC Krevish, the party being hired by the Kraken in Yartar to assassinate a cleric of Bane at Nesme, only to discover that this evil priest was the only individual standing in the way of the conquest. Rescuing the magic user Amelior Amanitas from Everlund, an eccentric and somewhat absent-minded wizard who explains how to stop the Zhentarim. Returning to Yartar, the party is captured and imprisoned in a Kraken base below the city. There, the magic longsword stolen at the start is recovered but the party has to fight four giant squid in a huge tank before escaping. Finding four magical statues scattered across the frontier before the Zhentarim, led by a General Vaalgamon, gets to them. Traveling to the dead city of Ascore to end the Zhentarim plot. Basically, Zhentil Keep plans to use these magical statues to open a way through an otherwise-unpassable desert for their armies. If successful, the party is hailed as the "Heroes of Ascore," which is carried over into the sequel.
Basic Info
Additional Information
Платформы 4
Genres 4
Themes 1
Player Perspectives 2
Game Modes 1
Developers
Stormfront Studios
No description available
Publishers
SSI (Strategic Simulations, Inc.)
No description available
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